Civ 7 Missed a Big Opportunity With Next-Age Civilization

Civ 7 Missed a Big Opportunity With Next-Age Civilization

As a seasoned gamer with countless hours spent building empires and ruling civilizations, I must admit that the prospect of Civilization 7 is both exciting and a tad concerning. On one hand, the introduction of separate leader and civilization selection is intriguing, offering a level of customization previously unseen in the series. However, the idea of my beloved civilization transforming into something entirely different during gameplay gives me pause.


Title Change: “A Potential Overlooked Opportunity in Civilization VII’s Radical Shift”

The unveiling of the narrator for Civilization 7 was delightful, but what truly matters is the gameplay itself. The Civilization series is renowned not just for its strategic depth, but also the variety of options it offers to players. Each installment provides a wealth of tactics and ways to alter a civilization’s gameplay experience. Players can either capitalize on their chosen civ’s strengths or test their mettle by pursuing an unconventional victory path. The series is all about providing players with freedom, and we hope that Civilization 7 will continue this tradition.

Civilization 7’s Age System May Have Passed On a Solid Concept

Civilizations Will Change Over the Course of Civilization 7

In Civilization 7, there’s a significant shift in the way leaders and civilizations operate. Now, players can select their leader independently of their civilization, giving them the freedom to combine different elements. Each age will bring a new twist to the civilizations, as upon advancing, a player’s civilization will encounter a crisis that leads to its transformation into a completely new civilization suitable for the new age. The choices made in previous stages can influence what form the civilization takes when a new era dawns, marking a notable departure from the series’ conventional approach in Civilization 7.

Civilization 7’s Civ-Switching Might Not Be an Ideal Mechanic

In Civilization 7, it’s anticipated that the way civilizations evolve over time will be an exciting, revolutionary aspect. However, transforming a civilization into a completely new one might be pushing the boundaries too much for some players, as it could significantly alter the gameplay experience. The charm of observing a civilization grow and progress throughout the game might not resonate in the same way. When players pick a civilization at the start, there’s often an appealing trait that captures their attention. Changing the player’s chosen civilization mid-game could potentially disappoint dedicated fans.

Switching Leaders in Civilization 7 Could Have Signified Changing Eras Better

An alternative approach for the leaders in Civilization 7 could involve allowing players to exchange leaders during gameplay instead of modifying their civilization. This way, various rulers could guide a civilization through different periods, presenting a more organic progression compared to altering the civ itself. Moreover, swapping leaders would introduce unique abilities and strategies, enabling players to adapt their current leader for a more fitting one after an era transition.

Changing the user civ partway through the game could be a disappointment for dedicated players.

In a more casual tone, it seems that Civilization 7 might be missing a chance with its fresh approach to eras. This is quite a departure from what’s been typical in the series, and while innovation is a hallmark of Civilization, there’s a risk that this new concept might not fully realize the game’s potential. The idea of changing civilizations as the ages progress could initially feel clunky, at least until we get more details about how this mechanic works. Leaving out rotating leaders could potentially be a missed opportunity for Civilization 7 in the long term.

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2024-09-02 18:24