For several days before its official launch on February 11th, the latest addition to the Civilization series, known as Civilization VII, has been available for Advanced Access.
Through Advanced Access, the Firaxis team has managed to iron out several peculiarities and problems that players have pointed out based on their feedback.
In the gaming world, the concept of Early Access, which allows gamers to pay a higher price to play a game prior to its general launch, has sparked debates and controversies.
It’s fortunate that games such as Civ 7 don’t provide an edge to one player over others. While there is a multiplayer option, many Civilization enthusiasts, including myself, prefer to play solo or with companions at a leisurely pace when we choose to do so.
One appealing aspect of the Advanced Access launch is its capability to precisely identify problems, glitches, and gameplay components requiring adjustments.
Or simply:
The Advanced Access version allows for precise identification of issues, bugs, and areas in need of fine-tuning.
Firaxis has been diligently working behind the scenes in anticipation of the game’s broad launch tomorrow. In preparation, they will be distributing an update for PC, Mac, Linux, and Steam Deck systems. This update aims to rectify gameplay problems, fix bugs, and enhance the user interface of the game.
The update should appear on consoles as well, however, we don’t have a specific launch date for the fix yet.
Civilization 7 1.0.1 Patch 2 Notes
GameplayWindows PC/Mac/Linux/Steam Deck
- Fixed an issue causing Ages in Epic and Marathon speed games to be shorter than intended.
- City States will now turn into Friendly Independent Powers on Age Transition instead of disappearing completely. They will also now start with more units in Exploration and Modern Ages.
- Fixed inconsistencies with Naval Combat.
- Naval Units will use the correct Combat Strength values when attacking another Naval Unit in all instances.
- Naval Units will properly take reciprocal damage after attacking another Naval Unit.
- Naval Units will more consistently move into the attacked tile after defeating another Naval Unit.
- Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age to ensure you have more time to complete a Victory.
- Towns will now switch their focus back to Growing town automatically if they are no longer eligible for their chosen Focus (for example, if their population decreases) until they are eligible again.
- Future Civic is now repeatable in all Ages. The cost of Future Tech and Future Civic will now increase more when repeated.
- Fixed an issue after too many bonuses to Growth where Food needed for the next growth event became negative.
- Improvements to Rail Networks aimed at increasing the reliability of Settlements connecting to the Rail Network over water by building Ports. This should apply as long as the Capital either has a Port or is connected by rail to a settlement with a Port.
- Made improvements to the Loyalty Crisis in the Antiquity Age, including giving the ability to purchase Villas in towns during this crisis, giving another way to manage the happiness of your settlements.
- A note about cross-play multiplayer: To expedite updates to the PC experience, we will sometimes deploy patches to PC at a different cadence than we do on consoles – including today’s Patch 1.0.1. As a result, cross-play between PC players and console players is temporarily disabled. This will have no impact on console players attempting cross-platform play with other console players, nor on PC-to-PC multiplayer.
AIWindows PC/Mac/Linux/Steam Deck
- AI will now offer high-value Cities less often during Peace Deals.
- In Modern, AI will now declare war less often at the start of the age.
- In Modern, AI will now consider Ideology more before Declaring War or offering Peace.
- Other Leaders now have a decreased desire for war if neither party has an Ideology.
- Other Leaders now have an increased desire for war with players of Opposing ideologies.
- Other Leaders now have a decreased desire for Peace with players of opposing Ideologies.
CameraWindows PC/Mac/Linux/Steam Deck
- Fixed an issue on native-resolutions where the camera would focus on the lower end of the map when clicking on the minimap.
UIWindows PC/Mac/Linux/Steam Deck
- Replaced the Simplified Chinese font with the font used in Civilization VI while we work on additional improvements for future patches.
- Fixed an issue where the Settlement menu fails to open when clicking on a non-player’s Settlement Banner in gameplay.
- Fixed an issue where yield icons fail to populate on the now available buildings when converting a town to city.
- Fixed an issue where some text was cut off on the Global Yields Breakdown screen.
- Added a notification for completed Espionage actions, so that you can more easily check the results of their Espionage actions.
- City projects no longer appear to be purchasable.
- Your current religion is now displayed first in the belief picker tabs.
- Fixed an issue where a District’s health bar would remain on-screen after being fully healed.
- Fixed an issue where Leaders fail to have a portrait when the relationship has changed during gameplay.
- Improved the alignment of leader names and portraits on the Age Summary, when viewing the Overview screen of the Victories Rankings.
- Fixed an issue where the background color remains the default color when the user changes it in the Player Customize tab.
- Improved the spacing between Civ descriptions, unique units and building icons on loading screen.
Read More
- REPO: How To Fix Client Timeout
- REPO: All Guns & How To Get Them
- How to Apply Custom Tattoos From the Gallery in The Sims 4
- How to Heal in REPO
- BTC PREDICTION. BTC cryptocurrency
- REPO: How To Play Online With Friends
- All Balatro Cheats (Developer Debug Menu)
- 6 Best Mechs for Beginners in Mecha Break to Dominate Matches!
- LUNC PREDICTION. LUNC cryptocurrency
- POL PREDICTION. POL cryptocurrency
2025-02-10 22:39