Summary
- Civilization 7 was released globally on February 11.
- The game’s international launch was preceded by its third patch to date, which addressed some early access player complaints.
- Since the new update is currently limited to Windows, macOS, and Linux, Civilization 7 cross-platform multiplayer has been temporarily disabled until the console ports catch up to the desktop versions of the 4X strategy game.
The seventh installment of Sid Meier’s Civilization, namely Civilization VII, is now playable. This release comes with a substantial update that addresses concerns from early access players. In the forthcoming weeks and months, more patches for Civilization VII are anticipated.
On February 11, midnight Eastern Time marked the global launch of Civilization 7. Yet, those who obtained the Deluxe or Founders Edition versions of the game were given the opportunity to commence playing it as early as five days prior to the release date.
During the pre-release phase of Civilization 7, the developers at Firaxis released three updates. The most recent one, known as Patch 2 for version 1.0.1, was launched on February 10. Players who have been early adopters of Civilization 7 will find that this update addresses several issues they had previously reported. A significant number of the fixes concentrate on enhancing the game’s user interface, which some players felt was not as polished as it could be. For example, yield icons now appear correctly when transforming a town into a city, and the Settlement menu no longer fails to open when clicking on someone else’s Settlement Banner. Additionally, tracking Espionage actions has been made easier due to new notifications that inform players about their completion.
Civilization 7 1.0.1 Patch 2 Introduces Numerous Gameplay Changes
The February 10th update brings several adjustments to how “Civilization 7” is played. Instead of vanishing during a transition between eras, City States will now become friendly independent entities. To improve naval combat, the developers aim for units to act more predictably, such as moving onto an attacked tile after defeating an opponent. Furthermore, this update simplifies managing the Antiquity Age Loyalty Crisis by allowing players to boost settlement happiness through town villa purchases.
Civilization 7 Cross-Platform Multiplayer Is Temporarily Unavailable
The patch version 1.0.1 has been released only on the PC, macOS, and Linux versions of Civilization 7 so far. Since the console ports of this game are no longer in sync with the same updates, Firaxis Games temporarily halted the cross-platform multiplayer feature. The developer explained that they prioritize enhancing the desktop experience by not rushing a full-fledged multi-platform release for the current patch. After addressing critical issues, future updates for Civilization 7 may synchronize their release schedule for both PC and consoles.
Despite some critics and early players expressing concerns about Civilization 7 having a few rough areas, this didn’t hinder Firaxis’ new release from gaining substantial buzz before its launch. By early February 2025, the game had already taken the lead on Steam’s Best Sellers list. After being momentarily ousted by Kingdom Come: Deliverance 2, it has regained its position at the top as of February 11.
Civilization 7 1.0.1 Patch 2 Changelog
Gameplay Changes
- Fixed an issue causing Ages in Epic and Marathon speed games to be shorter than intended.
- City States will now turn into Friendly Independent Powers on Age Transition instead of disappearing completely. They will also now start with more units in Exploration and Modern Ages.
- Fixed inconsistencies with Naval Combat.
- Naval Units will use the correct Combat Strength values when attacking another Naval Unit in all instances.
- Naval Units will properly take reciprocal damage after attacking another Naval Unit.
- Naval Units will more consistently move into the attacked tile after defeating another Naval Unit.
- Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age to ensure you have more time to complete a Victory.
- Towns will now switch their focus back to Growing town automatically if they are no longer eligible for their chosen Focus (for example, if their population decreases) until they are eligible again.
- Future Civic is now repeatable in all Ages. The cost of Future Tech and Future Civic will now increase more when repeated.
- Fixed an issue after too many bonuses to Growth where Food needed for the next growth event became negative.
- Improvements to Rail Networks aimed at increasing the reliability of Settlements connecting to the Rail Network over water by building Ports. This should apply as long as the Capital either has a Port or is connected by rail to a settlement with a Port.
- Made improvements to the Loyalty Crisis in the Antiquity Age, including giving the ability to purchase Villas in towns during this crisis, giving another way to manage the happiness of your settlements.
- A note about cross-play multiplayer: To expedite updates to the PC experience, we will sometimes deploy patches to PC at a different cadence than we do on consoles – including today’s Patch 1.0.1. As a result, cross-play between PC players and console players is temporarily disabled. This will have no impact on console players attempting cross-platform play with other console players, nor on PC-to-PC multiplayer.
AI Changes
- AI will now offer high-value Cities less often during Peace Deals.
- In Modern, AI will now declare war less often at the start of the age.
- In Modern, AI will now consider Ideology more before Declaring War or offering Peace.
- Other Leaders now have a decreased desire for war if neither party has an Ideology.
- Other Leaders now have an increased desire for war with players of Opposing ideologies.
- Other Leaders now have a decreased desire for Peace with players of opposing Ideologies.
Camera Changes
- Fixed an issue on native-resolutions where the camera would focus on the lower end of the map when clicking on the minimap.
UI Changes
- Replaced the Simplified Chinese font with the font used in Civilization VI while we work on additional improvements for future patches.
- Fixed an issue where the Settlement menu fails to open when clicking on a non-player’s Settlement Banner in gameplay.
- Fixed an issue where yield icons fail to populate on the now available buildings when converting a town to city.
- Fixed an issue where some text was cut off on the Global Yields Breakdown screen.
- Added a notification for completed Espionage actions, so that you can more easily check the results of their Espionage actions.
- City projects no longer appear to be purchasable.
- Your current religion is now displayed first in the belief picker tabs.
- Fixed an issue where a District’s health bar would remain on-screen after being fully healed.
- Fixed an issue where Leaders fail to have a portrait when the relationship has changed during gameplay.
- Improved the alignment of leader names and portraits on the Age Summary, when viewing the Overview screen of the Victories Rankings.
- Fixed an issue where the background color remains the default color when the user changes it in the Player Customize tab.
- Improved the spacing between Civ descriptions, unique units and building icons on loading screen.
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2025-02-11 12:54