In Civilization 7, although Religion no longer serves as a standalone win condition, it plays a significant role during the Age of Exploration. A progression from the pantheons of the Age of Antiquity, Religions form a key element in the Culture Legacy Path “Toshakhana” for this era, offering benefits that can support any game strategy.
Creating and expanding a faith within Civilization 7 enables you to obtain and exhibit artifacts, a form of grand construction essential for completing the Legacy Path. These artifacts offer extra Culture and Happiness with each turn as they are displayed. This guide will elucidate fundamental aspects of religion in Civilization 7.
How Pantheons Work
In this game, you’ll initially come across structures known as pantheons during the era of Antiquity. Once you acquire the Mysticism Civic, you’re given the option to select a pantheon, each offering unique advantages. Some pantheon perks operate similarly to warehouse bonuses, continually boosting the output of specific tiles. Here are the details for all the available pantheons and their effects:
1. Agriculture – Increases food yield from farm and pasture tiles.
2. Industry – Boosts production from mine and quarry tiles.
3. Learning – Enhances science output from library and university tiles.
4. Warfare – Amplifies military production from barracks and stable tiles.
5. Trade – Bolsters gold income from market and harbor tiles.
6. Exploration – Increases the rate of research in the Great Library for exploration-related technologies.
7. Art – Enhances happiness on tiles with monuments, wonders, and districts with theaters.
Pantheon | Effect |
City Patron Goddess | +2 Influence on the Altar. |
Earth Goddess | The Altar receives a +1 Happiness Adjacency bonus for Mountains and Natural Wonders. |
Fertility Rites | +10% Growth Rate in Cities with an Altar. |
Goddess of Festivals | +1 Culture on Quarters in Settlements with an Altar. |
God of Healing | +5 Healing on Units in Rural Tiles. |
Goddess of the Harvest | +1 Food on Farms, Pastures, and Plantations in settlements with an Altar. Warehouse bonus. |
God of the Forest | +1 Gold on Camps and Woodcutters in Settlements with an Altar. Warehouse bonus. |
God of the Forge | +10% Production towards constructing Buildings in Cities with an Altar. |
God of the Sea | +1 Production on Fishing Boats in Settlements with an Altar. Warehouse bonus. |
God of the Sun | +1 Culture, Food, Gold, Happiness, Production, and Science on the Altar. |
God of War | +15% Production toward training Military Units in Cities with an Altar. |
God of Wisdom | +1 Science on Quarters in Settlements with an Altar. |
Monuments of the Gods | +10% Production towards constructing Wonders in Cities with an Altar. |
Oral Tradition | +10% Production towards training Settlers in Cities with an Altar. |
Sacred Waters | The Altar receives a +1 Happiness Adjacency for Coasts, Lakes, and Navigable River tiles. |
Stone Circles | +1 Production on Clay Pits, Mines, and Quarries in Settlements with an Altar. Warehouse bonus. |
How to Found a Religion/How Religions Work

When you reach the Age of Exploration, you’ll gain the opportunity to establish a religion with authenticity. This process begins by acquiring the Piety civic and subsequently constructing a temple. Once the temple is completed, a prompt will appear for you to create your religion. You’ll be asked to choose a Reliquary Belief, which influences how you acquire relics, as you can only have one. Additionally, you’ll pick a Founder belief, granting advantages when converting settlements from other civilizations or independent powers.
Later, you’ll discover more founder beliefs and even acquire an enhancer belief by progressing to the first Civic in the Theology Civic tree, specifically once you construct your initial temple. Enhancer Beliefs offer various beneficial impacts that reinforce diverse strategies.
In summary, if you’re aiming to finish the Culture Legacy Path, Religion plays a crucial role in your gameplan. If you choose one of the alternative Legacy Paths, Religion still offers significant advantages when utilized effectively. For instance, the Millenarianism Enhancer belief enables you to transform subjugated settlements into your faith, and during this Age, the Military Legacy Path rewards you with extra victory points for capturing settlements that share your religion. Players who lean more towards science will find beliefs like Interfaith Dialog or Reincarnation particularly useful.
Reliquary Beliefs
Belief | Effect |
Icons | +2 Relics for first-time conversion of a City-State. |
Brahmanism | +2 Relics for first-time conversion of another Civilization’s Capital city. |
Reliquaries | +1 Relics for first-time conversion of another Civilization’s settlement with a Temple or Altar. |
Apostolism | +2 Relics for first-time conversion of another Civilization’s settlement with a Wonder from any Age. |
Evangelicism | +1 Relics for first-time conversion of another Civilization’s settlement in Distant Lands that is not a City-State. |
Charoen | +2 Relics for first-time conversion of another Civilization’s settlement producing Treasure Fleets. |
Lay Followers | +1 Relics for first-time conversion of another Civilization’s settlement with at least 10 Rural population. |
Ecclesiasticism | +1 Relics for first-time conversion of another Civilization’s settlement with at least 10 Urban population. |
Founder Beliefs
Belief | Effect |
Interfaith Dialogue | +4 Science for every foreign settlement following your Religion. |
Stewardship | +8 Culture, Gold, and Science for every tile that has a Natural Wonder in other Civilizations’ Settlements following your Religion. |
Shrines of the Kami | +4 Culture, Gold, and Science for every Wonder in other Civilizations’ Settlements following your Religion. |
Tithe | +4 Gold for every foreign Settlement following your Religion. |
Holy Ecumene | +4 Culture for every foreign Settlement following your Religion. |
Reincarnation | +2 Science for every Tropical tile in other Civilizations’ Settlements following your Religion. |
Shamanism | +2 Culture for every Tundra tile in other Civilizations’ Settlements following your religion. |
Desert Faith | +2 Gold for every Desert tile in other Civilizations’ Settlements following your Religion. |
Vipassana | +4 Happiness for every foreign Settlement following your Religion. |
Holy Waters | +1 Happiness for every Marine tile in other Civilizations’ Settlements following your Religion. |
Sacred Herds | +1 Science for every Grassland tile in other Civilizations’ Settlements following your Religion. |
Sky Gods | +1 Culture for every Plains tile in other Civilizations’ Settlements following your Religion. |
Enhancer Beliefs
Belief | Effect |
Conversion | Newly Founded Towns in Distant Lands Start with this Religion. |
Stella Maris | +2 Movement to Missionaries when Embarked. All Naval and Embarked Units receive +1 Movement. |
Defender of the Faith | Units gain +5 Combat Strength in Friendly Settlements that follow this Religion. |
Millenarianism | Conquered Settlements are Converted to your Religion. |
Dawah | When a Trade Route is established to a settlement, it is Converted to your Religion. |
Zeal | Missionaries receive +1 Charge. |
Scripture | +10% Production towards training Missionaries for every Relic. |
Sanctum | +1 Relic Slot in Temples in Cities. |
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2025-03-11 23:05