The unveiling of “Civilization 7” is undeniably a significant moment in the strategy genre. Given that it’s nearly a decade since the launch of “Civilization 6”, it’s hardly surprising that “Civilization 7” has garnered widespread interest. Yet, discussions have swiftly evolved into debate due to one particularly daring feature introduced in the game.
In a fresh and understandable rephrasing: Civilization 7 introduced Ages as a novel feature, which is one of its main attractions. Unlike its predecessors that followed a single, continuous timeline, Civilization 7 is divided into three distinct Ages, each representing a unique historical period. This significant alteration in the game’s formula has garnered criticism from some, but it also brings about numerous advantages.
Civilization 7’s Age Transitions Create the Perfect Time for Breaks
Playing a game of Civilization isn’t something that can be done quickly. Whether you’re facing off against AI opponents or human players, launching Civilization is a significant undertaking. The time it takes to complete this game can differ quite a bit due to various factors, but on average, a game of Civilization 6 might last anywhere from five to fifteen hours.
Beyond this, games such as “Civilization 7” can prove surprisingly engrossing. These strategy games, with “Civilization 7” among them, masterfully blend focus and leisure. The gameplay from one moment to the next is relatively easy-going, allowing players to manage their civilization’s projects and direct units each turn. Occasionally, crises occur, compelling players to shift their attention more intensely.
In my gaming journey through the captivating world of Civilization, I’ve come across several pivotal moments that serve as milestones towards ultimate victory. However, before the arrival of Civilization 7, these significant stages weren’t always accompanied by clear checkpoints. Instead, players would navigate a series of smaller objectives en route to the game’s conclusion, and the pace was largely self-directed based on personal choices.
Civilization 7’s Ages Can Help Fans Moderate Playtime
In contrast to earlier games in the Civilization series which run as one continuous campaign, Civilization 7 is structured differently, offering not just one, but three distinct campaigns within a single game. Instead of extending the length of each game session, it’s more accurate to describe these segments as conveniently divided parts or “ages.” Although this change has been met with some reservations among fans, the advantages it brings to gameplay are evident throughout the experience.
In essence, strategy games such as “Civilization” aren’t just lengthy, they’re engaging. As a turn-based strategy game, specifically, “Civilization” often extends beyond typical playtime without making the player feel overwhelmed or out of control. It’s quite simple to get utterly engrossed in “Civilization”, losing track of time without much conscious thought about how long one has been playing.
Considering that, the revised Age Transitions in “Civilization 7” are a much-appreciated relief for fans who might have found themselves deeply engrossed without realizing it. Each Age’s conclusion mimics the game’s end, but without unnecessarily prolonging the overall playthrough. This thoughtful design offers natural pauses for players, allowing them ample time to contemplate their Civilization’s next move.
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2025-02-19 18:09