Civilization 7’s Ages Mechanic Could Undercut One Civ 6 Feature

Civilization 7's Ages Mechanic Could Undercut One Civ 6 Feature

As a longtime fan of the Civilization series, I must admit that I am both excited and slightly apprehensive about the upcoming release of Civilization 7. The new Ages mechanic and the ability to choose any leader for any civilization are certainly intriguing additions, but they also have me concerned about the potential impact on the game’s mechanics.


In the realm of gaming, I, as an avid Civilization fan, am eagerly anticipating the arrival of Civilization 7. However, from what I’ve gathered so far, it seems like the new Ages mechanic could potentially interfere with a classic element that’s making a comeback. Despite the scarce information available about Civilization 7, it’s clear that this game will be significantly different from its predecessor, largely due to the innovative Ages mechanic. This mechanic appears to be steering the series in a fresh direction, but it remains to be seen how it will mesh with one key aspect of Civilization 6 that’s set to return.

As a devoted fan, I must say, the fresh additions in “Civilization 7” are creating a striking contrast, not just versus “Civilization 6”, but every game that has come before in this esteemed franchise. One of the most significant changes I’ve noticed is the uncoupling of leaders from civilizations. In “Civilization 7”, players have the freedom to select a leader from the game’s roster and match them with any civilization they prefer, even one that historically has no connection to them.

It’s quite possible that the rotating character options for leaders in Civilization 7 indicates there could be additional leader personalities introduced in upcoming downloadable content (DLC).

Civilization 7’s Alternate Leader Personas May Struggle to Stand Out Among the Ages

Civilization 7 is Bringing Back Alternate Personas for Leaders

As a devoted fan, I can’t help but share my excitement about the return of alternate personas for leaders like Qin Shi Huang in Civilization 6, a feature that both players and AI opponents could utilize. These alternates come with unique leader bonuses and objectives, significantly altering gameplay dynamics. The news that this captivating mechanic will resurface in some capacity within Civilization 7 has me thrilled!

Ages in Civilization 7 Introduce a Wrinkle in Civ Building

In Civilization 7, not only do leaders and civilizations remain distinct, but the different ages introduce a significant change. As each civilization progresses to a new age, it metamorphoses into a completely new civ based on various game factors. Consequently, the civ you begin with won’t be the same one you control by the end of the game. This transformation also means that the civ’s traits and playstyle will evolve over time, potentially lessening the impact of unique abilities from alternate leader personalities as the game progresses.

Civilization 7’s Leader Abilities May Struggle to Stand Out

In the design of Civilization 7, there’s a potential issue with leaders. Ideally, leaders in this game should offer consistent contributions throughout the gameplay. However, since players may switch civilizations during the game, these changes can diminish the uniqueness of each leader and their specific strategies. This could also negatively impact alternate persona leaders, as they wouldn’t be able to showcase their distinct traits effectively compared to their original counterparts. To preserve the unique qualities of alternate personas in Civilization 7, it’s crucial that the developers find a way to keep leader abilities relevant across all stages of gameplay, otherwise, these characters might lose their defining characteristics.

In a simpler and more conversational tone,

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2024-10-10 00:04