As a seasoned veteran of the Civilization series, I can’t help but feel a mix of anticipation and trepidation as Sid Meier’s Civilization 7 approaches. With its innovative Ages mechanic and the intriguing new Influence resource, it promises to be a fresh take on an already beloved franchise.
The upcoming game, Sid Meier’s Civilization VII, is shaping up to be quite intriguing. Innovative features, such as the new Ages mechanic, could offer a unique gaming experience compared to earlier versions in the series. However, it’s important that these changes enhance rather than fundamentally alter the strong points of the Civ games.
Among the most interesting changes to the basic strategic tools of Civilization 7 is the new Influence resource, which will be used for in-game diplomacy. The Civilization franchise has long offered diplomatic solutions as an alternative to aggression or coercion, with features like the Warmonger Penalty being implemented with the aim of balancing runs and punishing an overly rigid playstyle. Crucially, mechanics like these don’t actually restrict the player. Rather, they deepen the in-game systems and make runs more nuanced and reactive: if a player wants to reject diplomacy entirely, they can do so, but the game will react accordingly. It seems that this philosophy is nurtured through the new Influence resource.
How Civilization 7’s Influence Resource Can Improve Diplomacy Runs
How Influence Will Work in Civilization 7
Influence serves a role akin to Yield, much like Culture and Science did in past iterations of the “Civilization” series. Just as those resources were utilized for diverse diplomatic interactions and tactical moves, Influence can be employed in similar ways, covering a range of negotiations and strategic maneuvers.
- Requesting open borders from other civilizations
- Enhancing deals with other civilizations
- Openly supporting one side of a conflict
- Forming treaties with other civilizations
It appears that Influence in Civilization 7 may function as a tool for players to navigate difficult situations, as previews suggest it can be utilized to maintain or improve relationships between nations. Notably, it seems that the game will set a relatively low limit on the amount of Influence a player can accumulate, encouraging its frequent use. From what has been reported so far, Influence appears to be an efficient blend of features such as Alliances and Friendships from Civilization 6.
Why Quantifying Diplomacy Could Improve Civilization 7’s Gameplay
In the game of Civilization, diplomacy has always been crucial since it helps in establishing amicable or at least bearable relations with other civilizations, which can guarantee long-term security, beneficial trading conditions, and numerous other advantages. However, the series often presents diplomatic systems as vague and abstract, encouraging players to test different strategies and frequently leading to underwhelming outcomes. For most players, diplomacy is primarily used either to incrementally boost resources or to dodge conflicts with stronger nations.
By connecting diplomacy with a particular resource in Civilization 7, it might create a more captivating and advantageous experience for those who opt for a diplomatic approach. For example, non-violent campaigns could provide a more consistent sense of achievement, as Influence can accumulate and be used to obtain tangible rewards. Essentially, making the impact of diplomatic actions clear through an in-game resource with defined, measurable criteria might result in a more enjoyable gaming experience, offering increased opportunities for meaningful exploration and player creativity.
Translating influence into another resource akin to faith, culture, etc., might facilitate the accessibility of “Civilization 7” for novice players, since they could grasp diplomatic mechanics more effortlessly.
After discussing everything, diplomacy in the game shouldn’t solely rely on the Influence resource. Although quantifying and standardizing diplomatic power might help players enhance their in-game connections, eliminating all uncertainty from these interactions may strip Civilization 7 of some of its original enigma and immersion that was present in earlier versions. While Sid Meier’s Civilization is renowned for strategy, it can also provide a compelling role-playing experience. Overemphasis on numbers could potentially weaken this aspect.
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2024-12-07 02:03