Civilization Fans Aren’t Happy About City Conquering Change in Civ 7

Civilization Fans Aren't Happy About City Conquering Change in Civ 7

Key Takeaways

  • Civilization 7 introduces mechanics that immediately change the aesthetics of conquered cities, upsetting some fans.
  • Scheduled for 2025, the game will feature three distinct ages with crises between each.
  • Alongside new features, the Crisis System and legacy paths offer players new strategic opportunities.

As a dedicated fan of the Civilization series, spanning over two decades and countless hours of gameplay, I must admit that the recent change to the city conquering mechanics in Civilization 7 has left me with mixed feelings. On one hand, I appreciate the effort to keep the game fresh and exciting, but on the other, I can’t help but feel a pang of nostalgia for the old days when cities maintained their original architecture even after being conquered.


In a shift for the established series that has left some fans somewhat displeased, Sid Meier’s Civilization VII is altering the way captured cities appear. A substantial 25-minute gameplay clip of Sid Meier’s Civilization VII was unveiled recently, and within this sneak peek, the transformation of occupied cities aligning with the aesthetics of the victorious nation is one of the highlighted features.

2025 is when we can expect the release of the latest installment in this series, marking its return after more than eight years. Additionally, it was announced that Gwendoline Christie, known for her role in Game of Thrones, will be the narrator for Civilization 7. Over the past few days, there have been numerous exciting revelations about the game, many of which have sparked enthusiasm among fans.

Reddit user Anonim97_bot highlighted a shift in the visual appearance of city conquest mechanics in Civilization 7, as seen in a gameplay demonstration that was shared last week. The user specifically referred to a brief segment at the 10-minute mark, showcasing two leaders from the new game – Hatshepsut of Egypt and Augustus of Rome engaged in warfare. In this instance, when the Egyptian army captures a Roman city, the map’s representation of that city instantly changes to depict Egyptian-era architecture, contrasting with earlier games in the series where captured cities would maintain their original structures until the arrival of the next era. This alteration has left some fans feeling disillusioned due to its deviation from historical realism.

Civilization 7 Makes Visual Change to City Conquering

In the upcoming game called Civilization 7, there will be three distinct periods – Antiquity, Exploration, and Modern, with a crisis arising between each era as civilizations adapt to the times’ shift. This is an increase from the two ages in Civilization 6 but a decrease compared to the seven eras in Civilization 5. As Civ 7 will have fewer significant changes for each civilization, it may limit the chances for cities to adopt a uniform style under the old conquering method. However, Anonim97_bot proposed a possible solution involving new city enhancements that reflect the latest civilization’s aesthetic while preserving the original look of antique structures.

In addition to the notable visual transformation sweeping through cities, Civilization 7 offers several fresh elements. Among these innovations is the Crisis System, which activates at the end of every era, and legacy paths, which serve as milestones guiding players towards their eventual victory.

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2024-08-28 22:43