Clash Royale: Best Arena 6 Decks

Clash Royale: Best Arena 6 Decks

As a seasoned Clash Royale player with years of gaming under my belt, I must say these two decks are quite intriguing and effective in their own unique ways. The Battle Ram deck, with its relentless speed and aggressive offense, reminds me of my youth when I used to storm the battlefield like a charging rhino, leaving destruction in my wake.


As a dedicated Clash Royale player, you’ll encounter more formidable foes and gain access to fresh cards as you progress deeper into the ranks. This presents an exciting chance for us players to create decks that align with our unique playstyles, reducing reliance on widely-used cards that may not resonate with our gaming preferences. Here are some decks to aid those finding it challenging to escape Arena 6.

Best Arena 6 Decks in Clash Royale

Hog Bait

Clash Royale: Best Arena 6 Decks

Hog Bait Deck (avg 3.3)
Hog Rider Goblin Barrel
Musketeer Skeleton Army
Fire Spirit Inferno Tower
Fireball Zap

The Hog Rider is a quick and effective method to establish a winning strategy in this deck. The primary goal is to inflict damage on your opponent’s towers using the Goblin Barrel, while simultaneously distracting their towers and troops with the Hog Rider. For additional support, we have the Musketeer and Fire Spirit, which are particularly useful against ground and air swarming units.

As a gamer, here’s how I would rephrase it: When facing an opponent with Zap, try to lure it out by deploying Skeleton Army, Goblin Barrel, or Inferno Tower. Once they use it, take advantage and counterattack. Tanks like Giant or Pekka can be handled with the Inferno Tower, so keep that ready for such situations. In Arena 6, the best responses to a Goblin Barrel are either Fireball or Arrows, which are generally even trades or may cost you elixir advantage.

Giant Tombstone

Clash Royale: Best Arena 6 Decks
Giant Tombstone (avg 3.8)
Giant Mini PEKKA
Musketeer Baby Dragon
Skeleton Army Tombstone
Fireball Arrows

This deck boasts an impressive defensive strength, featuring cards that can adapt to a wide range of opposing strategies. The Giant serves as a tank, absorbing significant damage, and providing cover for subsequent troops to inflict even more damage without being targeted by enemy troops or towers. Arrows and Fireball are excellent for backing up the Giant in offensive maneuvers. Tombstone stands out because, when placed strategically, it can provide valuable time for other troops to complete their defensive duties.

1. Combining the Giant with Baby Dragon is crucial for defeating an enemy Skeleton Army or Minions, as they can quickly reduce the Giant to nothing if left unchecked. Positioning Mini Pekka behind the Giant can assist in chipping away at units that target tanks, like Pekka, but it’s best to keep her in reserve for single-target damage on defense.

Pekka Ram

Clash Royale: Best Arena 6 Decks
Pekka Ram (avg 3.4)
P.E.K.K.A Zap
Battle Ram Bats
Witch Cannon
Knight Skeletons

P.E.K.K.A unlocks in Arena 6 and serves as an excellent answer to almost anything the opponent can throw at the player, including Hog Rider, Giant, Valkyrie, and Knight. However, Pekka should almost always be used defensively as a response to what the opponent is doing. It is not a win condition on its own and can easily get countered by Skeleton Army or Inferno Tower. This deck is entirely reactive, and the play depends on what comes from the other side. Once Pekka is on the field, put the Battle Ram behind her just as she crosses the bridge, allowing her to tank the tower hits.

Witch is a defensive option for dealing with flying units that threaten Pekka. Bats and Knight are lower elixir cost answers to air and land units, but the main goal is to remain defensive. Only after double elixir kicks in should players push for tower damage on the opponent. Zap is an answer to both the Skeleton Army and Inferno Tower but can be used to deal with opposing Bats as well. Once one tower is whittled down to zero, maintain defensive positioning and let the timer run out for victory.

Battle Ram Cycle

Clash Royale: Best Arena 6 Decks
Battle Ram Cycle (avg 2.9)
Battle Ram Knight
Minions Fire Spirit
Electro Spirit Goblin Cage
Fireball Arrows

Battle Ram deals significant damage when connecting to any building or tower. Building around this with a good cycle of cheap defensive troops like Minions and Knight to soak up damage makes this deck able to play very fast and aggressively on offense and defense. Goblin Cage is a great counter to building targeting troops with other cheap troops that can come in and clean up on defense, clearing the way again for the Battle Ram.

As a gamer, I’m all about maximizing speed and power with my deck. The goal here is to constantly cycle through my units, keeping Electro Spirit and Skeletons on cooldown. When executed right, this strategy allows for two Knights and two sets of minions to join a Battle Ram charge during double elixir. That’s an unstoppable force that can obliterate almost anything in the game within a blink of an eye!

Inferno Valkyrie Bait

Clash Royale: Best Arena 6 Decks
Inferno Valkyrie Bait Deck (avg 3.4)
Goblin Barrel Valkyrie
Musketeer Skeleton Army
Fire Spirit Inferno Tower
Fireball Arrows

This robust defensive setup poses a challenge for opponents trying to handle the Goblin Barrel effectively. The Skeleton Army and Fire Spirit are handy at luring out spells that neutralize the Goblin Barrel, while the Valkyrie, Musketeer, and Inferno Tower truly excel in defensive roles.

In this deck setup, the objective is to deploy the Goblin Barrel to inflict damage on your opponent’s towers – it serves as the winning condition. A clever strategy is utilizing the Valkyrie to absorb tower fire and then positioning the Goblin Barrel at the farthest edge of the Arena. This way, if your opponent responds with cards like Arrows or Fireball, they will essentially be wasting their elixir because the Goblins can still reach the tower and do damage before being eliminated.

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2024-08-28 03:23