Classic Doom Games Revamped: Multiplayer Mods and Major Fixes Now Live!

Summary

  • Doom and Doom 2 update 2 has been released, introducing multiplayer mod support across all platforms.
  • Both classic Doom games have received various improvements, including crash and bug fixes.
  • On the Nintendo Switch, Doom and Doom 2 now support mod subscriptions across multiple user profiles.

Updates 2 for both Doom and Doom 2 have been released, providing multiplayer mod compatibility across various platforms like the Nintendo Switch. Additionally, as part of these updates, significant enhancements and bug fixes are being implemented in the original versions of these classic games.

Originating over three decades ago on the gaming landscape, the impact of Doom remains significant, notably within the First-Person Shooter genre. As technology progressed, the Doom series has gone through numerous transformations and upgrades, boosting its visual appeal and polishing the thrilling, exhilarating gameplay of its initial edition. Despite these advancements, resulting in contemporary games within the franchise, a great number of players continue to prefer the classic versions.

Enthusiasts of the initial games will appreciate knowing that the update 2 for Doom and Doom 2 is now active, introducing notable enhancements to mods. On all platforms, it’s important to note that when players wish to incorporate mods in Doom, the game host needs to enable them before accessing the multiplayer menu, and every participant in the game must have the same mod installed. It is also crucial to remember that mods should be developed using Vanilla DOOM, DeHackEd, MBF21, or BOOM.

In terms of various improvements across all versions, Update 2 corrects an issue concerning door colors in the map, resolves numerous game crashes that happened when reloading saved games, and addresses other concerns. For the multiplayer aspect of Doom, this update introduces several alterations. Now, every player in cooperative missions can collect items, a spectator mode is available once players die, more player colors are accessible both in-game and on scoreboards, and the multiplayer networking code has been optimized for better performance. Furthermore, certain animations have been adjusted, and issues where players would lose their weapons upon respawning have been addressed.

Players of Doom and Doom 2 on the Nintendo Switch will now find that their mod subscriptions can be shared across different user accounts. For PC users, screenshots of mods with spaces or special characters in their names should typically upload without problems in most instances. Additionally, this update includes numerous improvements to mod compatibility. Many issues related to gameplay errors, malfunctions, bugs, and user interface have been addressed, leading to a more seamless experience when utilizing mods.

The vibrant community surrounding the iconic game, Doom, remains strong, not just through playing it regularly, but also by actively participating in modding and creating fresh content. A notable trend within this community is Doom enthusiasts transporting the original game to unconventional platforms such as an alarm clock, car stereo, and a PDF file, most recently. As players delve into update 2, fans of both Doom and Doom 2 have a plethora of new features to explore.

DOOM + DOOM 2 Update 2 Patch Notes

Improvements

All Platforms

Multiplayer Mods

  • Hosts need to activate the mod before entering the multiplayer menu
  • Players will need to subscribe to the same mod before joining a match
  • We recommend using room codes to join modified matches
  • Mods must be authored with Vanilla DOOM, DeHackEd, MBF21 or BOOM to be compatible

General

  • Resolved an issue in which some red doors did not display as red on the automap
  • Fixed multiple crashes reported by the community when loading game saves
  • Improved text line wrapping legibility for mod descriptions in Asian languages
  • Removed map prefix from intermission screen to be consistent with original game behavior

Multiplayer

  • Items can now be picked up by all players in co-op mission play
  • Added spectator mode when players are dead and waiting to respawn in co-op mission play (it can also be initiated manually from the scoreboard button)
  • Fixed an issue in which disabling the crosshair would also turn off player name and co-op respawn text display
  • There are now more than 4 player colors available in game and on scoreboards
  • Resolved an issue in which players would lose weapons when respawning in co-op using modern rules
  • Fixed an issue in which the cross-platform friends menu could not be properly backed out of when no friends were available
  • Further optimized multiplayer networking code
  • Addressed crosshair centering issue in certain splitscreen configurations
  • Intermission animations now run at the correct speed in splitscreen mode

Mods

  • The mod downloader can now process more than the first 100 subscribed mods

Nintendo Switch

Mods

  • Mod subscriptions will now work between multiple user profiles

For Mod Creators on PC

  • Mod screenshots with spaces and other non-alphanumeric characters in their file names will now upload correctly in most cases

Mod Compatibility Updates

  • MBF21 instant kill sectors were incorrectly killing non-enemy actors
  • MBF21 instant kill sectors will fire immediately when a monster enters them, instead of waiting
  • BOOM and MBF21 effects that kill monsters will deal 1 million damage instead of 10000 damage in order to fix mods that used monsters with high HP values to create an invulnerable enemy
  • BOOM generic floor actions were not selecting the right neighbor when finding which sector ceiling or floor height they needed to move to
  • Players can hurt and shoot projectiles at their own voodoo dolls (aka player model / clone), to be consistent with the original game
  • ENTERPIC in UMAPINFO is correctly shown for the map you are entering instead of the map you just left
  • DeHackEd strings for BOOM keys can now be replaced through DEH patches
  • BOOM line action 242 (Deep water) will now transfer ceiling and floor lighting
  • Now avoids crashing for invalid sized demos when playing the demoloop
  • Maps using DMAPINFO will print the map name on automap, level select, and savegames
  • Changing DeHackEd ammo type will now actually change the ammo type
  • Fixed Berzerk Factor not calculating correctly in the A_WeaponMeleeAttack MBF21 codepointer
  • Fixed BTSX Episode 1 and Episode 2 demo playback not rendering fullscreen
  • Mods that override DOOM (1993) Episodes 1-3 will use the correct intermission screen
  • MBF21 A_Lower codepoint now checks for an invalid weapon before changing weapons if out of ammo

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2025-01-29 21:54