
Honestly, open-world games are everywhere now, and it’s easy to forget how amazing they used to be. Even back in the PS2 and Xbox days, they were pushing what was possible with the tech. Those early games really nailed it – they found ways around hardware limits to create these huge, free worlds. What I remember most is how focused they were. They had strong stories, well-designed missions, and the open world felt like a real part of the experience. It feels like a lot of newer open-world games have lost some of that, you know? They’re bigger, sure, but not always as tight or cohesive.
Before open-world games became overloaded with constant updates and endless tasks, the early classics remain enjoyable today. They’re charming reminders of the past and thankfully avoid many of the problems found in newer games. While no game is truly perfect, these older titles come remarkably close.
Criteria:
- “Classic” is a vague term, so we are going to limit the selection to PS2 and Xbox era games.
- Only games that 100% fit the open-world genre will be included, so no pseudo-releases like Ocarina of Time or the original Legend of Zelda.
- No game is flawless, but these titles were as good as they could have realistically been.
- Everything falls victim to the passage of time, and all PS2 and Xbox games show their age at this point. Therefore, these picks are viewed through the context of their eras.
Shadow of the Colossus
A PS2 Open-World Game So Epic, It Is Still Awe-Inspiring Decades Later
Shadow of the Colossus is a fantastic game, but the original PlayStation 2 version struggled to run it smoothly. The developers at SCE Japan did an amazing job pushing the PS2 to its limits, but the game performs much better on the PS3 remaster and PS4 remake, making those versions the ideal way to play.
When Shadow of the Colossus first came out in 2005, it was truly stunning. Although the game wasn’t always perfectly smooth, it offered a level of atmosphere and incredibly detailed, beautiful creatures that hadn’t been seen on the PS2 before. As the player, you journey across a vast, lonely landscape to hunt down 16 colossal creatures in order to save a single person. The game proved that open-world games didn’t need to be constantly packed with things to do, and that a sense of quiet and simplicity could be incredibly powerful.
Beyond Good & Evil
An Open-World Game So Perfect, Ubisoft Has Seemingly Been Incapable Of Conceiving A Worthy Sequel
Today’s open-world games often prioritize having a large world over making it interesting. When I recently played some older games, I was impressed by how they created a sense of vastness even with relatively small maps. For example, the world of Hillys in Beyond Good & Evil is quite small, even for games from the late 2000s, but every area feels thoughtfully designed and purposeful.
As a fan, what really struck me about this game is how well everything works together. Each area feels purposeful, not just filler. You’ve got sections focused on things like sneaking around, driving, taking pictures, and fighting, but they don’t drag on. The side stuff actually adds to the story, and I never felt like I was wasting my time. It’s amazing because Ubisoft often makes games that feel way too long, but they clearly learned from their past – especially from how perfectly crafted Beyond Good & Evil was. This game feels so much more focused and consistent than something like Assassin’s Creed Valhalla, it’s almost the opposite design approach!
Bully
Rockstar’s Best PS2 Open-World Game, Which Is Saying Something
Rockstar had an incredible run during the PlayStation 2 era. In just five years, they released a huge number of popular games, including GTA 3, Vice City, San Andreas, The Warriors, Red Dead Revolver, Manhunt (both installments), and several Midnight Club titles – and that’s not even a complete list! What’s really remarkable is that many of these were groundbreaking open-world games that had a huge impact on the industry.
The GTA games are fantastic, and in many ways, stand on their own, but if I had to choose just one Rockstar game from this period, it would be Bully. Released in 2006, Bully vividly recreates Bullworth Academy and its surrounding areas. While GTA offers limitless open-world mayhem, Bully’s map is more focused and compact, yet still provides plenty of options and freedom to live out a believable school life.
The game’s calendar system dynamically changes the world around you, keeping the story moving at a steady pace. Everything in the game – from how things work to what you can do – is connected and contributes to the overall experience, ensuring nothing feels unnecessary. As the story unfolds, the game world and your available options evolve alongside it.
Midnight Club 3 is a fantastic game and is often considered the best open-world racer of its time.
The Elder Scrolls III: Morrowind
The Ultimate Open-World RPG (Of The Early 2000s)
It’s true that Morrowind might seem dated today, particularly if you’re playing the original, unmodded version without any fond memories. But back in 2002, it was an incredibly ambitious and expansive RPG – a real achievement for Bethesda to get running on the Xbox. Many still consider Vvardenfell the best location in the entire series, and it remains a joy to explore. The world feels remarkably consistent in its atmosphere, and the interplay of factions, towns, and politics creates a believable, immersive experience – it’s alien, yet somehow understandable.
Compared to games like Oblivion and Skyrim, Morrowind truly focuses on letting players discover things on their own and explore freely—it even omits quest markers to encourage this. You might get lost from time to time, but the game’s world is designed so you’ll always eventually find your way. While the main story isn’t always the most important thing, it’s well-done and has a satisfying conclusion, and you’ll noticeably become more powerful as you play through it.
Honorary mention to Gothic, arguably the most cohesive open-world RPG of the early 2000s.
Mercenaries: Playground of Destruction
Destroy Everything – Achieving The Open-World Dream
As soon as open-world games became popular, players started asking for a game where they could cause widespread destruction – it’s a natural desire! Mercenaries: Playground of Destruction perfectly answered that call. Even after twenty years, it remains one of the best examples of a ‘destruction sandbox,’ built entirely around the idea of letting players demolish everything. It’s not just that you can destroy buildings and vehicles; the game encourages it, offering spectacular explosions and fiery chaos that rival big-budget action movies.
While not as expansive as some other open-world titles, Mercenaries: Playground of Destruction offers a surprisingly focused gameplay experience. Players have a lot of choice in how they complete missions, and the game’s faction system makes the world feel reactive – your choices matter, and the action steadily escalates into wilder territory.
The Incredible Hulk: Ultimate Destruction
The Perfect Hulk Simulator
While not a top-tier game of all time, The Incredible Hulk: Ultimate Destruction stands out as one of the best open-world games ever made. If you imagine the perfect Hulk game, it would likely be very similar to Ultimate Destruction – ideally with updated graphics and Mark Ruffalo as Bruce Banner. The developers, who later created Prototype, clearly understood what makes the Hulk fun, and designed a city that lets you fully utilize his powers – meaning you can destroy almost anything in a huge variety of ways.
Ultimate Destruction centers on fast-paced action and causing widespread destruction, with every level and task designed around these core ideas. Even with this clear focus, the game offers enough variety to keep things interesting and prevent repetition.
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2026-01-02 18:05