Concord: The Lore of the Guild Explained

Concord: The Lore of the Guild Explained

Key Takeaways

  • Concord’s Galactic Guide is full of lore entries, with the Guild being the game’s primary antagonist.
  • The Guild, a powerful faction, controls valuable resources and has a stronghold on the galaxy.
  • The Guild’s massive Spire on Silo serves as their headquarters, showcasing their dominance in Concord’s universe.

As a seasoned space traveler and lore enthusiast with countless light-years under my belt, I can wholeheartedly say that Firewalk’s Concord has certainly lived up to the Sci-Fi universe lore expectations set by the greats like Star Wars, Star Trek, and Firefly. The Guild, a formidable faction in this expansive cosmos, is a captivating antagonist that adds depth to the game’s universe.


In every good Sci-Fi universe, there needs to be a clear set of factions. In Star Wars, it’s the Republic and Separatists, the Rebels and the Empire, and the Resistance and the First Order. In Star Trek, it’s the Federation, Klingons, Romulans, Borg, and more. Even the Wild West-inspired Firefly has the Alliance and the Browncoats. So, naturally, Firewalk’s Concord follows suit.

Although not essential for the usual play experience in Concord, there are numerous secrets about its Sci-Fi universe hidden beneath its surface. Upon opening the Galactic Guide of Concord for the first time, players may be surprised by the abundance of lore entries they can immediately access. Many of these entries revolve around a faction called the Guild and, upon reading a few, it becomes apparent that this group serves as the main adversary in the game.

The Lore of Concord’s Guild Faction Explained

The Guild’s Role in Concord’s Galaxy

Just over a century before the events of Concord, the merchant Guild’s influence began to quickly spread across the galaxy, first in the Core Worlds, and then eventually into the Wilds. Over time, the Guild managed to become the most dominant force in the Concord Galaxy’s Core Worlds, achieving a monopoly on valuable resources like food and Salt Fuel and using that to control the system’s population.

As a fervent admirer, let me recount an extraordinary event: The Concord Guild’s ambition was not content with mere dominance; they sought absolute control over the Wilds. To solidify their claim, they maneuvered an asteroid the size of our moon across the cosmos and collided it with Silo, a once frigid, desolate planet. The cataclysmic impact transformed Silo from a barren tundra into a thriving biome. At the epicenter of the impact site, the Guild constructed Crater City, a testament to their power, and erected a colossal Spire that pierced the sky, extending from the planet’s surface to orbit itself.

The Guild’s Spire on Silo isn’t merely an impressive structure; it houses numerous offices and boardrooms, as well as docking stations, and even secret defense mechanisms. This monumental building has been adopted as the Guild’s main headquarters, effectively transforming into the central nerve center of the Wilds. This transformation serves as a clear message to the galaxy at large that the Guild has solidified its position as the dominant force in the region.

After the Tempest Catastrophe, which divided the galaxy into Core Worlds and the Wilds, the Guild expanded its influence, holding onto its valuable resources more tenaciously than ever before and exerting a stronger control over the galaxy’s population. Moreover, the Guild reinforced its military presence throughout the Wilds, setting up additional checkpoints on busy trade routes, planting minefields near critical planets, and constructing a substantial military base on Havoc, right smack in the heart of the Wilds.

How The Guild Could Fit Into Concord’s Ongoing Narrative

Up until now, the Guild hasn’t played a significant role in Concord’s main storyline, as it hasn’t been featured prominently in the game’s weekly cutscenes. However, the Guild was introduced in the Concord Freegunner Adventures – Guild Infiltration animated short that came out before the launch of Concord. This short film features characters Kyps, Duchess, and Roka infiltrating a Guild facility on Silo, which could potentially serve as an exciting basis for a future map and game mode in Concord.

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2024-08-30 22:34