Control Ultimate Edition’s New Update Introduces Hideo Kojima Mission for All Platforms

In simpler terms, the March 2025 update for Control Ultimate Edition will make the previously platform-exclusive mission created by Hideo Kojima available on all gaming systems.

Today, the Control Ultimate Edition’s 1.30 update has been released for PC platforms, and it is set to become available on PlayStation 5 and Xbox Series X/S in the near future. This update, version 1.30, is a complimentary content addition that enhances the game to accommodate more recent hardware. Among other things, players can anticipate new outfits, graphic enhancements, DLSS support, and various general modifications in addition to the new Hideo Kojima mission.

For those questioning, the ‘Dr. Yoshimi Tokui’s Guided Imagery Experience’ mission in Control includes a voiceover from Hideo Kojima. Originally only available in the PlayStation 4 Digital Deluxe edition, it will be accessible on all platforms following this update. The mission commences when players collect “the Dr Tokui Tapes” item within the Extrasensory Lab of the Research Sector.

In their playthrough of the unique Hideo Kojima mission within Control, gamers can now don some previously exclusive outfits. Originally only accessible to those who pre-ordered the game, these outfits – including the Astral Dive Suit, Tactical Response Gear, and Urban Response Gear – are now available for all players following update 1.30.

Here are all the other improvements and support that was added with Control’s update 1.30: 

Graphics

  • Added HDR support
  • Added new Ultra ray tracing preset, which gets you more rays per pixel and higher temporal stability
  • Added ultrawide monitor support for up to 48:9 monitors
  • Added an FOV scaling setting for the gameplay camera
  • Improved graphics adapter detection at startup, with automatic selection between DX11 and DX12
  • Implemented screen aspect ratio fixes for ultrawide monitors
  • Your current monitor resolution can now reliably be selected from the screen resolution and rendering resolution menus
  • Added rendering resolution support beyond 4K
  • Implemented texture streaming fixes
  • Ray tracing bug fixes

DLSS Support

  • Added DLSS support for arbitrary resolutions
  • Added DLAA support
  • Film grain added back to DLSS SR
  • Fixed shadow resolution when DLSS is enabled
  • Added resolution-dependent mip map bias for DLSS. This enhances texture quality, for example, when applying the DLSS Performance setting.

General

  • Several bug and crash fixes

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2025-03-10 20:49