Summary
- Thoughtfully-handled adaptations can enhance original experiences when done with respect for source material.
- Video games offer unique transformative experiences inspired by horror literature.
- Potential for immersive horror game adaptations from dark fantasy, vampire, detective, and sci-fi novels.
Reinterpreting any form of media may spark debates among fans of the original, who might wonder why new versions are necessary. While it’s fair to appreciate media in its original state, well-crafted adaptations can serve as enriching alternatives to the source material.
Horror novels have frequently provided the foundation for numerous films, and they can also be utilized as inspiration for video games. The interactive nature of games makes them one of the most impactful mediums out there, as players aren’t just readers who hide from masked killers and grotesque monsters in the pages of a book; instead, they are the ones being pursued by these entities down dark, grimy corridors. Consequently, these upcoming horror novels seem incredibly fitting for a video game adaptation.
7. Between Two Fires
Dark Fantasy In Medieval France
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Author | Christopher Buehlman |
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Released | October 2, 2012 |
Publisher | Ace Books |
The novel “Between Two Fires” penned by Christopher Beuhlman, narrates the journey of a fallen knight who is tasked with guarding an orphaned girl. Amidst their travels across medieval France, they find themselves entangled in a conflict between heaven and hell. Along the way, they encounter devastated villages due to the black plague, are pursued by marauders and mythical beasts, and discover that the cities are riddled with corruption.
A captivating concept for a dark fantasy RPG could be built upon the narrative of “Between Two Fires,” mirroring the intricate world and gameplay of “The Witcher 3: Wild Hunt” or the “Dark Souls” series, both stemming from literature. In this game, players would embark on harrowing missions and encounter formidable foes reminiscent of Beuhlman’s grotesque creatures. Examples include the possessed saint statues in Paris and the colossal catfish lurking within the lake, each presenting unique challenges.
A possible rephrasing of your sentence could be: “The adaptation might emphasize balance, prioritizing a survival horror gameplay that’s more deliberate and earthbound. This is reminiscent of the forthcoming medieval loot-and-survive roguelike game, Blight: Survival, where players battle hordes of monsters and enemies in a post-war landscape.
6. Annihilation
Giving The Zone A Run For Its Money
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Author | Jeff VanderMeer |
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Released | February 4, 2014 |
Publisher | Farrar, Straus and Giroux |
As a devoted fan, I can’t help but express my awe for the first installment in Jeff VanderMeer’s Southern Reach Trilogy – “Annihilation.” This book takes me on an exhilarating journey as I join a band of women venturing into the enigmatic Area-X, a place where nature and science blur ominously, rewriting DNA as it goes. The narrative is a captivating blend of stunning beauty and spine-chilling horror, painting vivid images of otherworldly landscapes before unleashing grotesque creature-hybrids upon me, the reader.
In the gaming world of GSC Game World, a prototype for an “Annihilation” adaptation can be found in their “STALKER” series. In these games, players step into the shoes of Stalkers as they traverse the Zone – a region akin to Area-X, teeming with mutants and unusual phenomena. Rather than following the immersive sim path, an “Annihilation” adaptation might learn from extractive shooter genres, offering a unique twist by weaving a story about different teams venturing into Area-X, much like the novel does.
5. ‘Salem’s Lot
Vampire City
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Author | Stephen King |
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Released | October 17, 1975 |
Publisher | Doubleday |
Numerous gamers are still grappling with the regret of unfulfilled promise that came with the release of Redfall. As a production from Arkane Studios featuring vampires, it seemed like a formula for triumph; however, its underdeveloped concepts, unmemorable narrative, and bug-ridden debut transformed it into one of the most disappointing games in 2023.
Transforming Stephen King’s ‘Salem’s Lot offers a promising approach to heal this gap, as it could offer gamers a comparable setting. The novel switches between various characters as the seemingly peaceful town of Jerusalem’s Lot is gradually contaminated and taken over by vampires. Adapting this book could deliver what Redfall failed to; an engrossing game revolving around freeing a town from the clutches of vampires.
Instead, it could adopt a more subtle strategy, mirroring the book’s style; creating a survival horror game similar to Resident Evil 7, allowing the chilling ambiance and growing tension of the novel to effectively scare players.
4. Horns
Telltale With A Dash Of Mind Reading
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Author | Joe Hill |
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Released | February 16, 2010 |
Publisher | William Morrow |
In Joe Hill’s novel “Horns”, the character Ignatius Perrish, or Ig for short, finds himself with a peculiar pair of horns growing on his forehead following an intense night of drinking. It turns out these horns have a unique ability: they make people reveal their deepest, darkest secrets when Ig speaks to them. Eager to learn the truth about his girlfriend’s murder, in which he is the prime suspect, Ig decides to use these horns to his advantage and investigate further.
The game “Horns” holds potential for an outstanding narrative-driven detective video game, similar to Telltale’s “The Wolf Among Us.” Players would explore the chaotic circumstances of Ig’s life, uncovering his strained relationships with family members who suspect him of murdering his girlfriend. Throughout these interactions, players might unearth more about a character’s history by using Ig’s horns to extract information or, much like Ig in the novel, discover unwanted truths they’d rather not hear.
3. Solaris
Haunted By A Sentient Ocean
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Author | Stanislaw Lem |
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Released | 1961 |
Publisher | MON |
In a science fiction horror narrative penned by Stanisław Lem, titled “Solaris”, the story unfolds on a planet shrouded primarily by an intelligent body of water. This sentient ocean is known to craft elaborate designs on its surface, construct bizarre edifices as tall as buildings, and manufacture human replicas from the recollections of the brave scientists who investigate it. Upon Kris Kelvin’s arrival at the research station situated on Solaris, he encounters one of its inhabitants deceased and the remaining few struggling with varying degrees of mental distress.
The book delves deeply into philosophical ponderings about the ocean, but Kris’ persistent fear that he’s under constant surveillance and sees apparitions of his past haunting him throughout these sections creates an intensely frightening atmosphere for a survival horror tale.
The adaptability of Lem’s work is evident through Starward Industries’ creation, ‘The Invincible’, a narrative-focused science fiction video game, which is inspired by Lem’s book sharing the same title.
2. The Fisherman
Grief And Fishing
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Author | John Langan |
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Released | April 11, 2017 |
Publisher | Word Horde |
John Langan’s “The Fisherman” serves as both a poignant reflection on grief and a chilling Lovecraftian tale. The story centers around Abe and Dan, two grieving widowers, drawn to Dutchmans Creek, a reservoir in upstate New York, by rumors of its purported miraculous properties. However, as one could guess, the creek is not what it appears, leading Abe and Dan into a world filled with myths and horror.
Langan’s novel unfolds like a timeless fable, with diverse characters sharing their individual tales with others. This unique narrative structure might initially seem challenging for a video game adaptation, but by focusing on specific elements from the book, a potential developer could potentially craft an exceptional game version.
It might be interesting to structure our game around Abe and Dan’s fishing trips, much like how Black Salt Games designed Dredge. This would offer players a fundamental fishing experience that gradually unfolds into darker events.
1. The Ruins
Killer Plants
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Author | Scott Smith |
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Released | July 18, 2006 |
Publisher | Vintage |
Adapting Scott Smith’s “The Ruins” could be simply described as portraying a harrowing journey through a jungle filled with carnivorous flora, where a group of friends find themselves stranded atop a treacherous mountain surrounded by plants that seem to have a life of their own and crave human flesh.
The book primarily explores the characters’ despair and the grotesque effects of the plants, but a video game adaptation might learn from Endnight Games’ “The Forest.” In this scenario, players would embody one of these friends and could either delve into the open-ended survival aspects or investigate the secrets hidden within the plants.
In the book, neither the mysterious mine found under the mountain nor the backstory behind the peculiar plants and settlements the characters meet prior to reaching the mountain are fully explored. It’d be fantastic if a video game version could flesh out these unexplored aspects of the original narrative.
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2025-02-18 08:05