In the rogue-lite game “Cult of the Lamb,” you’ll encounter a multitude of challenging bosses during your adventures. The game boasts more than two dozen boss characters, with mini-bosses appearing at the end of each level of the Crusade.
After being defeated, these leaders can be persuaded to join your cult for education in your profound teachings instead.
Warning: Spoilers ahead!
8. Amdusias
Lamb’s First Miniboss
Location | Darkwood |
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Boss Type | Miniboss |
With the arrival of the “Relics of the Old Faith” update in July 2023, the bosses you previously encountered during your early crusades have made a comeback, exhibiting a heightened aggression and an increased sense of terror compared to their earlier versions.
In the game, Amdusias stands out as an unexpectedly powerful adversary, whether encountered during the initial stages or post-game.
Together with his band of loyal worm companions, this leader can unleash a barrage of slowly moving acidic attacks, compelling you to remain agile and vigilant.
The move that poses the greatest danger to them is their swift counterattack, which could disrupt your tempo if you’re not cautious. Even the quickest cult leaders might struggle against this agile creature.
7. Saleos
A Thorn In Lamb’s Side
Location | Anchordeep |
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Boss Type | Miniboss |
Just as I found myself battling Amdusias, I’ve now encountered Saleos, the initial mini-boss lurking deep within the watery expanse of Anchordeep.
This prickly jellyfish exhibits three primary methods of defense, each of which can be lethal if not handled with caution.
Similar to many area-specific bosses, Saleos has the ability to call upon assistance in the form of quickly advancing spiked jellyfish. These nuisance minions can become a problem if you don’t watch out for their predictable attacks, as they have the potential to overwhelm you and halt your journey.
Saleos isn’t slow on the uptake either. They not only share the same charging attack, but also the ability to unleash a wide circle of swift-flying projectiles at the moment of collision.
As a gamer, I can conjure a surprise attack – a wave of sharp spikes that might catch you unaware when you’re overly focused on striking them with my close combat weapon.
6. Haborym
Bullet Hell
Location | Anchordeep |
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Boss Type | Miniboss |
In the role as the second regional boss of Anchordeep, Haborym proves to be quite a challenging battle due to his toughness. This unsightly, many-eyed jellyfish has the ability to summon an endless wave of smaller, equally irritating jellyfish to attack you. It seems I have developed a grudge against the bosses in Anchordeep.
Instead of being limited to just Saleos, Haborym has the ability to conjure up two distinct kinds of jellyfish. One functions as explosive traps, while another rams at you, much like a bull, using its horn-like structures.
This miniboss possesses an almost unavoidable attack, given its ability to create a whirl of swift projectiles that demand an improbable evasive maneuver. Haborym is equipped with projectiles that ricochet, bouncing all over the map, making it essential for you to be quick on your feet when dodging.
In upcoming sections, it appears that Anchordeep bosses are particularly challenging due to their relentless bullet storm patterns. Dodging these barrages is quite tricky given the fixed dash range of the Lamb.
5. Leshy
The First Bishop To Fall
Location | Darkwood |
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Boss Type | Main |
Initially, you might think Leshy, being the primary boss, would be easy to defeat. However, that’s far from the truth! This monstrous sandworm-like figure is anything but harmless. With its hideous appearance and terrifying screams that echo through the air, it opens its jaws wide while summoning a swarm of smaller worms to attack you mercilessly.
In the realm of Darkwood, Leshy is the first bishop you encounter, but this doesn’t mean he’s significantly weaker compared to his fellow rulers. On the contrary, if you’re not properly prepared, he can prove to be a formidable adversary. His combat style is a blend of all three mini-bosses you’ve previously encountered, featuring moves like burrowing attacks, acid rain, and traps of spikes.
As a gamer, I’ve learned the hard way that Leshy isn’t just a solo act. He’s got a whole crew of smaller, leaping critters tagging along, ready to swarm you if you’re not careful. His headbutt attack can take you off guard, too, especially when you’re so focused on dishing out damage to the boss that you forget to keep your distance.
4. Shamura
No Thoughts – Head Empty
Location | Silk Cradle |
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Boss Type | Main |
The eccentric Bishop speaks wildly irrational things, his mind corrupted perhaps by the transgressions of yesteryears. Shamura’s Eldritch shape-shift turns them into a monstrous, intimidating spider, determined to wipe out you and your cult at any cost.
In the role of the ultimate Bishop governing Silk Cradle, and embodying the image of war and dominion, Shamura’s boss battle is surprisingly less challenging than one might anticipate, as they don’t possess as diverse a repertoire of tactics as their kin.
Shamura’s attack style might be straightforward, but what makes them dangerous is their highly aggressive behavior. Instead of relying on long-range attacks, they prefer to engage in close combat, leaping and slashing at you persistently with their sharp claws. Simultaneously, they surround themselves with a whirlwind of bullets.
Shamura possesses the ability to swiftly move across a strand of webbing and suddenly strike, while she’s equally capable of hurling a barrage of bombs and corrosive substances. Luckily, these attacks can usually be dodged.
3. Heket
She’s Hungry For Your Blood
Location | Anura |
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Boss Type | Main |
As the second bishop of the ancient faith, Heket is the most adversarial among the Four Bishops; she hisses idle warnings at you as you march through Anura, even though she’s hampered by a severe throat injury.
In her battle against the player character, Heket undergoes a transformation into a grotesque toad-like creature, featuring a cross-shaped opening for a mouth. This might well make her one of the most unnervingly hideous bosses encountered in the game Cult of the Lamb.
Heket executes three primary moves, each initiated by a wide-area hop that’s powerful: She expels clouds of flies, launches bombs at you, and uses a tongue attack. These three main attacks are relatively easy to dodge, particularly the tongue one, as it is slow and provides a visual warning beforehand, making her susceptible to your counterattacks.
Her primary attack sequence might not be particularly troublesome, but what really poses a threat is her hops. Given their area of effect (AOE) is quite expansive, you could sustain significant damage if you happen to be nearby when she jumps.
2. The One Who Waits
Ironically Impatient
Location | The Gateway |
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Boss Type | Final Boss |
Once you conquer the two disciples of Narinder, he suddenly escapes his bonds and confronts you directly in his natural state – a three-eyed, jet-black feline with dark fluid dripping from its face.
As the main story’s ultimate antagonist, I found myself facing off against Narinder in a two-part battle. Reminiscent of many multi-phase boss fights, this encounter was truly a trial of my resilience and fortitude. In his initial phase, Narinder preferred to keep his distance, lacking any melee attacks. Instead, he would hurl chains and fireballs at me, demanding my agility and caution.
It’s important not to underestimate Narinder’s assaults, especially during the initial stage. Although most of his attacks are predictable, the one that is trickiest to avoid is when he hurls a rapid succession of six large fireball rings at you. These six attacks can swiftly surround you, and navigating through those circles demands precise timing.
In his second stage, Narinder will expand significantly and transform into a towering Eldritch entity of colossal scale, becoming virtually indestructible and untouchable. However, instead of attacking directly, three orbs that function as eyes detach from their sockets and participate in combat alongside him.
Narinder’s second stage is surprisingly less challenging than his initial one because his movements and attacks are much slower compared to other bosses.” More specifically, “Narinder has the ability to slam the ground, causing two waves of fireballs to be unleashed, which travel in perpendicular lines across the entire arena. These can be tricky to avoid due to their wide coverage.
1. Kallamar
That’s One Tough Squid
Location | Anchordeep |
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Boss Type | Main |
In the game, Kallamar, who was the third bishop and known for his cowardice, exhibits an unexpected strength. He grows numerous tentacles and an extra set of arms, using a variety of weapons against you in his last stand.
Due to his fearful disposition, Kallamar might attempt to maintain a safe distance from you by continually launching a barrage of fiery projectiles across the entire battlefield, effectively creating an impenetrable wall of fire, which makes approaching him directly quite challenging.
As a die-hard fan, I’d say I’ve got the knack for conjuring up a continuous stream of minions, filling up the battlefield, but to be honest, most of them aren’t really worth my attention.
In the game, Kallamar is often considered extremely challenging to defeat due to his relentless barrage of projectile attacks that make navigating through them feel similar to the fast-paced “bullet hell” style found in games like Touhou. Evading a single wave might lead to more trouble, and when you manage to get close enough, he can swiftly slash at you with his razor-edged scimitar.
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2025-01-20 16:39