Cyberpunk 2077: Should You Use Double Jump or Charge Jump

Cyberpunk 2077: Should You Use Double Jump or Charge Jump

As someone who’s spent countless hours navigating the neon-lit streets of Night City, I can confidently say that when it comes to Leg Cyberware, Double Jump is the way to go for V.


In the game “Cyberpunk 2077,” the primary character, V, has the ability to be modified and boosted with various cybernetic technologies known as Cyberware. These can manifest as weaponry, such as the Mantis Blades or Gorilla Arms, or they can amplify existing natural talents. Regrettably, the number of slots for these cybernetics is limited, hence players will have to make a decision between two leg-related enhancements: Double Jump or Charge Jump.

The main idea behind Cyberpunk 2077 is that in this game, players are only restricted by their own decisions and actions. Remarkably, both the game and the Cyberpunk Edgerunners Netflix series brilliantly embody this idea. There are two leg cyberware enhancements, Fortified Ankles and Reinforced Tendons, each offering distinct benefits rather than one clearly outperforming the other.

The Short Answer

Double Jump is the Right Choice

Cyberpunk 2077: Should You Use Double Jump or Charge Jump

Initially, it’s important to note that neither choice for Leg Cyberware significantly outperforms the other in terms of quality. However, based on various discussions on Reddit (specifically related to Cyberpunk2077), online gaming forums, and a few other sources, it appears that Double Jump is generally the preferred option among players.

In addition, many players often suggest the Epic-Variant of Reinforced Ankles due to its ability to perform a double jump when the Hover is executed perfectly, although it requires a slightly higher level of skill to pull off effectively.

For those who remain unconvinced, let’s delve deeper into the reasons supporting each of the two choices presented. We will explore the specific scenarios where one option clearly outperforms the other.

The Argument For Charge Jump

Why Charge Jump Is The Best

Cyberpunk 2077: Should You Use Double Jump or Charge Jump

Let’s give some arguments for both sides and then a brief overview of what the Cyberpunk community as a whole seems to prefer. That way, players can decide for themselves which ones they want to use.

Initially, we have the ability known as Charge Jump, which can be acquired through the Fortified Ankles Cyberware. However, making a case for this skill can be quite challenging. Despite the fact that Charge Jump enables players to easily reach the top of most buildings in a single leap, clear walls, and explore Night City for excellent photography spots from high vantage points, it doesn’t offer significantly more vertical mobility compared to Double Jump when considering pure height gain.

If you’re a fan of Hacker-style characters, enjoy accessing buildings from the rooftops, or appreciate the thrill of Hover Jumps, then Charge Jumps should be your preferred method!

However, there is absolutely a case to be made for the Epic-Variant of the Fortified Ankles. Not only does this version of Leg Cyberware reduce all fall damage by 15 percent, but it also adds the ability for something called Hover Jumps where players can stop themselves mid-air and hover for about 2 seconds by using whatever their ADS input is.

Two seconds might seem insignificant, but it’s enough time to traverse a considerable distance or activate a Quickhack. In truth, this Leg Cyberware is invaluable for certain hacker-oriented gameplay styles because it enables the player to leap over a barrier, perform a Quickhack, drop back into cover, and repeat this action multiple times at will.

The (Expanded) Argument For Double Jump

Why Double Jump Is The Best

Cyberpunk 2077: Should You Use Double Jump or Charge Jump

In contrast, the Double Jump from Reinforced Tendons is often the preferred option due to its familiarity within gaming circles. Gamers are well-versed in the double jump mechanic, understanding how it works, how to deploy it effectively, and appreciating its significant impact on gameplay versatility. With this feature, players gain additional accessibility options, such as scaling buildings. For instance, if a building is locked, they can leap from one building across the street, clearing an entire street, and enter their intended building from the rooftop.

In short: Double Jump is the best option for overall usefulness in multiple situations.

Above all, the Double Jump feature significantly enhances player freedom in Night City, allowing them to traverse freely with minimal repercussions. With Double Jump, players can utilize it to leap over obstacles during gunfights, swiftly moving from one storage container to another to reach their objective quicker. While exploring, they can use it to leap from rooftop to rooftop, giving the impression of a superhero like Spider-Man. In tricky situations where they’re about to fall to their demise, they can sometimes activate Double Jump near the ground to halt all movement and miraculously survive.

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2024-11-01 20:23