Cyberpunk 2077’s Smart Weapons Have Barely Scratched the Surface

In *Cyberpunk 2077*, Smart Weapons are some of the most powerful options for taking down enemies. These guns use special technology to automatically track targets, even if they’re behind cover. They can effectively ignore obstacles, making it much harder for enemies to hide, which is why many players – especially those who like tech-based or risky playstyles – prefer using them.

In *Cyberpunk 2077*, improving your Intelligence skill makes Smart Weapons even more effective, encouraging players to focus on and use this type of weapon.

While Smart Weapons in *Cyberpunk 2077* can be helpful, they sometimes make combat too easy. It’s great to quickly take out tough enemies or avoid aiming, but relying on them can discourage active gameplay and lead to players simply staying behind cover. Surprisingly, Smart Weapons aren’t always the best choice in a direct fight, as their bullets travel slower and deal less damage compared to other guns. The *Project Orion* mod has the potential to improve Smart Weapons by integrating them more creatively into the game’s RPG elements and drawing on the rich lore of the *Cyberpunk* universe.

How Project Orion Can Elevate Cyberpunk 2077’s Version of Smart Weapons

Folding Greater Complexity Into Project Orion’s Smart Weapon Arsenal

Smart Weapons’ main strength is their ability to track enemies. To make them more appealing in *Project Orion*, they need additional features. A simple addition, like integrating them with Quickhacking, could be enough. This would allow players to add Quickhacks to Smart Weapons, potentially inflicting effects like Overheat or Contagion on enemies instantly, without using RAM.

This change would significantly improve Smart Weapon builds. Players could easily boost their damage by combining Smart Weapons with combat Quickhacks like Short Circuit and Synapse Burnout. Alternatively, they could focus on Quickhacks that offer control, stealth, or ultimate effects – blinding enemies, causing infighting, or even making enemies harm themselves. This opens up many possibilities for powerful, unique, and imaginative combat strategies.

This change would also benefit players who prefer to complete the game without killing anyone. Smart Weapons could be modified to stun instead of kill, similar to existing pacifist options, or used with non-lethal Quickhacks like System Collapse. If the upcoming *Project Orion* update gives players rewards or consequences based on their playstyle, Smart Weapons would become even more useful for those choosing a non-lethal approach.

Project Orion’s Setting Could Inform How Smart Weapons Operate

The established backstory of *Cyberpunk 2077* might affect how ‘Smart Weapons’ are used in the next game, *Project Orion*. We don’t yet know exactly when *Project Orion* will take place – it could be before, immediately after, or long after the events of *Cyberpunk 2077*. Because Smart Weapons were created in the 1960s within the *Cyberpunk* universe, they’ll probably be present in *Project Orion* no matter the timeframe. However, if the game is set before 2077, we might see less advanced versions of these weapons.

If the next game, *Project Orion*, takes place a few years after *Cyberpunk 2077*, it could showcase improvements in smart weapon technology. This would give a good reason to make those weapons more powerful and creative, as the companies that make guns in the game world might have become even more focused on developing new and dangerous designs.

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2025-09-22 21:07