After undergoing significant enhancements, “Cyberpunk 2077” is now among the top open-world games available today, overcoming its rocky initial launch that was marred by bugs. Despite the initial bugs, the game has since been greatly refined as CD Projekt Red focused on making substantial improvements and adding more polish. The developer has also continued to back the game with the “Cyberpunk 2077: Phantom Liberty” expansion and is working on a sequel, currently known as Project Orion.
As enthusiasts eagerly anticipate the upcoming sequel, game developer CD Projekt Red is additionally preparing to release Cyberpunk 2077 for the newly announced Nintendo Switch 2 this year. Given Nintendo’s latest system seems to be fostering some of its most robust third-party backing yet, a title as expansive as Cyberpunk 2077 promises to make an impressive debut for the platform. Furthermore, CD Projekt Red has hinted that the Switch 2 version will introduce a novel feature not found on other systems, potentially setting a trend among future third-party games for the Switch 2.
Cyberpunk 2077 Could Be A Definitive Switch 2 Third-Party Game
Cyberpunk 2077’s Motion Controls Should Be A Switch 2 Standard
In a developer’s update for the forthcoming Nintendo Switch 2 rerelease of Cyberpunk 2077, CD Projekt Red announced that they will take advantage of the motion controls found in the Joy-Con 2 controllers. Although specific details about the full range of Joy-Con 2 control functions are limited, developers hinted at the possibility for players to simulate sword attacks by physically swinging the controllers. This suggests that gyroscopic aiming may also be a feature in the Nintendo Switch 2 edition.
It’s significant that motion controls are incorporated into popular third-party games such as Cyberpunk 2077, and it’s hoped that this becomes standard practice among future third-party games. The distinctive design and control scheme of the Switch 2 offers an opportunity for third-party developers to create exceptional ports by utilizing its unique characteristics. Including motion controls would not only be a valuable addition for novice players but also serve as an attractive incentive for those who have previously played these games on different platforms.
Third-Parties Should Look To Cyberpunk When Bringing Motion Controls To Switch 2
At present, many of the largest Switch 2 games leveraging motion control are primarily from first-party developers, such as Metroid Prime 4: Beyond and Donkey Kong Bananza. However, it’s worth noting that the Switch 2 is expected to have an abundance of third-party games even on its debut day, with more titles in the pipeline. Since Nintendo’s third-party support for the Switch 2 seems robust compared to past consoles, there’s a lot of potential for developers to experiment with motion controls – something that they may not be able to do as easily on competing platforms.
Games similar to Cyberpunk 2077, such as the hypothetical Borderlands 4, could greatly benefit from motion controls, especially if they draw influence from Metroid Prime 4: Beyond. Action games like Elden Ring and Final Fantasy 7 Remake might also employ motion controls like those in Cyberpunk to replicate sword-swinging movements. It’s worth mentioning that sports games are ideal arenas for motion-controlled gaming, as demonstrated by Nintendo’s Wii Sports, and the Switch will offer a variety of these titles, including Madden, EA Sports FC, NBA 2K, and WWE 2K.
On the Switch 2, developers have more freedom to experiment with motion control features than they do on rival gaming systems.
The Switch 2’s Mouse Controls Also Bode Well For Third-Party Titles
It’s important to note that gyroscope controls won’t be the sole exclusive feature on the Switch 2; mouse controls will also be part of the package. A number of popular games are already leveraging these controls, such as the Switch 2 version of Sid Meier’s Civilization 7, which serves as a significant third-party example. Additionally, Cyberpunk 2077 is slated to provide mouse control options to players, and it’s expected that many more prominent games will take advantage of what could become one of the Switch 2’s most distinctive features.
The addition of motion controls in Cyberpunk 2077 for the Switch 2 offers a fresh, exciting spin to the game compared to its counterparts on other consoles. With such a vast game like this leveraging the Switch 2’s motion controls, it could inspire other third-party developers to adopt similar features to attract both novice and seasoned gamers. Here’s to hoping that Cyberpunk‘s innovative use of motion controls serves as a benchmark for other developers on Nintendo’s console.
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2025-05-05 02:36