In Daemon X Machina: Titanic Scion, a fresh gameplay element known as Fusion operates similarly to a skill tree. One captivating characteristic of this function is its drawback – every time you acquire a new skill via Fusion, your character experiences a mutation.
In this guide, you will learn about the function of Fusion in ‘Daemon X Machina: Titanic Scion’ and how to utilize it to access superior skill sets. The guide also offers a ranked list of optimal Fusions to focus on, ensuring you hone in on the most beneficial abilities. Additionally, it demonstrates methods for removing unwanted mutations or even personalizing them according to your preference.
This paraphrase aims to maintain the original meaning and convey the information in an engaging manner while using a more natural and easy-to-read language.
Fusion Mechanics Explained
At the Base, the main role of the Lab is facilitating Fusion. This process enables you to acquire fresh abilities by enduring a bodily transformation. Here’s a breakdown of some key aspects about Fusion within the Lab:
1. Fusion: The process where new skills are obtained in exchange for undergoing physical mutations.
2. Physical Mutation: Bodily changes that occur as part of the Fusion process.
3. Skills: Abilities gained through the Fusion process.
Gene Factors
An Immortal’s Factor represents their genetic code, granting access to new abilities. These Factors are classified based on rarity and type, and unique combinations lead to varied skill sets.
Activation
After acquiring at least one Genetic Factor, you may proceed to the LAB where you can choose to activate a process that opens up new abilities for you. Before making this permanent change, you are allowed to view the possible skills that might be acquired. Activating this feature comes at a cost in credits and initiates a physical alteration within your body every time.
For novice gamers in Daemon X Machina: Titanic Scion, a method for earning credits is by continuously defeating the present champion in the Coliseum.
Mutation
Every time an Outer activates the Fusion gadget, their body undergoes a transformation due to the combined effects of Gene Factors. Multiple Fusions might lead to the development of an Immortal state, but measures exist to either halt or postpone this process.
Reset Body
As a gamer, when I’m not satisfied with my current Fusion skill tree layout on my Outer, I can dip into my savings and spend the necessary credits in the LAB to perform a reset. However, it’s essential to remember that the Reset Body operation will erase all the Fusion skills I’ve already unlocked. Unfortunately, there are no Factors returned after this process. It’s important to understand that this is not a respec system.
Skill Types
There are three types of Fusion skills: Weapon Action, General Action, and Passive.
- Weapon Actions are exclusive to firearms and melee weapons, often adding new strikes to a weapon’s move set. Each weapon can carry one of these Fusions.
- General Actions are tied to your mech. You can equip only one GA skill, which often provides ultimate abilities like a heavy kick, mind control, or hacking nearby robots.
- Passive Fusions boost your mech’s stats. They can give you extra HP, accelerate Femto regeneration, improve movement, and things like that.
To enhance your mech build by acquiring more passive skills, visit Civetta. By giving her some Scraps, you can increase the level of her Lab, which in turn unlocks additional passive skill slots for you.
LAB Level
In simpler terms, advancing through levels in the LAB enhances both the number of Gene Factors your Arsenal can hold and the capacity for passive skills. At its highest level (Level 3), you can incorporate up to 6 Gene Factors and have passive skills costing a total of 25. To progress through levels, offer Scraps to Civetta, who is stationed near the Base entrance.
Factor Compendium
As a devoted fan, I’d like to share that the Factor Compendium serves as my go-to guide, much like a treasure map for gamers. It’s essentially an encyclopedia containing information about all the Factor Genes, and it also reveals which formidable enemies are likely to drop them. With this helpful tool at hand, I can strategically prepare for farming expeditions by determining which Immortals possess specific gene sequences before embarking on my quests. Happy gaming!
Factor Removal
Additionally, Civetta includes a LAB function that enables you to eliminate Gene Factors prior to their activation. This empowers you to get rid of unwanted gene sequences and prevent the acquisition of unnecessary Fusion abilities.
How to Unlock, Equip, and Unequip Fusion Skills

- Collect Immortal Genes: Enemies may drop DNA strings called Factors. Gather these and return to the Base.
- Activate Factors: With at least one Factor, go to the LAB and select Activation. You can use the “See Skills” button to preview potential skills before committing.
- Equip Skills: In the LAB menu, assign the unlocked Fusion to the appropriate slot. Blue skills go to a weapon, yellow skills to General Action, and green skills to a Passive Skill slot.
How to Customize or Remove Mutations

To get rid of mutations in Titanic Scion, there are a few options. One method is using the Reset Body feature, which unfortunately wipes out all previously acquired skills. Alternatively, you can purchase the “Special Outer Outfit” from Civetta. This armor has the ability to override mutations without eliminating your existing skills. Another choice is customizing mutations directly in the LAB’s “Appearance” tab, where you can modify the color and appearance of your core transformations, showcasing your unique Immortal-like form.
How to Wishlist and Farm Factors

In the Fusion Skill List, point at the fusion you’d like to unlock. To add it to your wishlist, press the left joystick on a controller or hit ‘V’ on your keyboard. After that, use the Factor Compendium to discover which enemies drop the necessary DNA string. Once you have this information, go hunt for those Immortals and grab their genes. When the genes are on your wishlist, a glowing icon will appear next to them.
Best Fusion Skills to Get First
Fusion Name | Effect | Type |
---|---|---|
Limit Change | Enhances all Arsenal stats in exchange for VP | General Action |
Auto-Dodge | Evades the enemy’s physical attacks automatically in exchange for a constant stamina consumption | General Action |
Barrier Burse | Absorbs the enemy’s DMG and releases it as a counterattack | General Action |
Blink | Yields a high-speed dash | General Action |
Femto Efficiency | Improves Femto consumption by up to 10% | Passive |
Max Stamina | Increases Stamina by up to 30 | Passive |
Melee Brawling Performance | Enhances melee-weapon DMG by up to 7% | Passive |
Stun Resistance | Reduces the chance of getting stunned by up to 20% | Passive |
VP Recovery Item Effect | Increases the VP-regen effect of recovery items | Passive |
Femto Recovery | Speeds up Femto regen by up to 30% | Passive |
Weapon Mastery Gain | Speeds up the weapon level-up process by up to 30% | Passive |
Grand Boost Speed | Enhances Femto sprinting by up to 10% | Passive |
Aerial Boost Speed | Enhances Femto flying by up to 5% | Passive |
Harvester Scythe | Deals AoE DMG | Weapon (Laser Blade) |
Helm Splitter | Armor and stance break strike | Weapon Action (Melee) |
Thousand Cuts | Strikes multiple nearby enemies | Weapon Action (Tachi) |
Utsusemi | Teleports to the enemy and grabs them | Weapon (Knife) |
Repair Shot | Creates a VP-regen area | Weapon (Firearm) |
Combo Thrust | Unleashes consecutive strikes | Weapon (Tachi, Blade, Knie, Lance, Knuckle, Laser Blade) |
Whirlwind Slash | Spins the weapon and ends the move with a slamming strike | Weapon (Two-Handed Bladed) |
Spray and Pray | Rotates and shoots | Weapon (Firearm) |
Demilune Slash | Shoots shock waves | Weapon (Tachi) |
Onslaught | Unleashes a series of charged attacks | Weapon (Two-Handed Blade, Mace) |
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2025-09-06 16:07