Darkness Isn’t the Only Reason to Fear Nightfall in Dying Light: The Beast

As the title suggests, nighttime is a defining feature of the *Dying Light* series. When darkness falls, visibility drops, and deadlier infected creatures called Volatiles emerge, actively hunting players. *Dying Light: The Beast* continues this tradition, delivering the most frightening nighttime experience in the series so far with better graphics, intricate details, and impressive sound. But in this latest installment, night isn’t scary just because of the darkness and the infected – there’s something more to fear.

Dying Light: The Beast offers a fresh experience for fans of the series. Unlike previous games set in cities, this installment takes place largely in the expansive wilderness of Castor Woods. While you can still enjoy parkour in some urban areas, the map is much more open than before. This new setting is what truly elevates the game’s terrifying nighttime experience. You’ll still need to avoid dangerous Volatiles, but the woods themselves make the darkness feel more oppressive and frightening than ever before.

Dying Light: The Beast’s Open World Makes Nightfall Truly Terrifying

Nowhere to Hide in the Open

While *Dying Light: The Beast* still has an open world to explore, it feels less packed than previous *Dying Light* games. The new setting, Castor Woods, means fewer rooftops for parkour; players will often rely on vehicles instead. You can still find parkour opportunities in areas like mountains and buildings, but overall, the game world has more open, empty space than before.

Navigating the open areas of Castor Woods at night is more challenging than in any previous Dying Light game. Leaving the city and venturing into the darkness leaves players vulnerable, relying on the Safe Zones in Dying Light: The Beast for protection – but even reaching those zones can be dangerous, often triggering a chase. This is where the game truly becomes terrifying: vast, open spaces surround you, and relentless, airborne Volatiles stalk you like predators.

Light as a Risk, Not a Comfort

Players do have a flashlight to help them see in the dark, but it’s become riskier to use. In the original *Dying Light*, enemies could detect the flashlight, and the *The Beast* expansion made them even more sensitive to it. Because of this, it’s best to use the flashlight for quick bursts and combine it with Survivor Sense, which temporarily highlights objects and enemies. However, traveling through Castor Woods still leaves players vulnerable for long periods, and there aren’t many safe spots to hide, making the flashlight a risky tool.

Night in *Dying Light: The Beast* is truly terrifying, especially with the addition of the large, open area of Castor Woods, on top of the usual darkness and dangerous enemies. While you only have to venture into the dark a few times for quests, and the rewards aren’t always worth the risk, it’s still the most nerve-wracking nighttime experience in the *Dying Light* series so far, and raises the bar for future installments.

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2025-09-24 21:36