After seven long years of anticipation, it’s officially confirmed that THQ Nordic and Gunfire Games are working on Darksiders 4. During the THQ Nordic Digital Showcase in August 2025, a tantalizing sneak peek at the next chapter, potentially the final one, in this fifteen-year-old action-adventure series was unveiled. Fans are already buzzing with excitement. For a while, it seemed doubtful if the franchise would receive funding for another significant installment, but with the original trilogy and a spin-off all available on current-gen consoles now, it’s clear that the moment for Darksiders 4 has come.
In the upcoming game “Darksiders 4”, the four Horsemen of the Apocalypse – War, Death, Fury, and Strife – will unite for the first time. This is an appropriate development for this installment and a significant leap forward for the series. The plot of the Darksiders universe may also be taking a major stride, as previous games seemed to repetitively set the stage without fully introducing all four horsemen. Although specifics are yet to be revealed, the confirmed team-up and its implications make “Darksiders 4” an exciting prospect, provided that the storyline doesn’t exceed the game’s capabilities.
Darksiders 4 Will Let Players Control Any Of The Four Horsemen

Pending further information, the key features of Darksiders 4 appear to be its cinematic combat, extensive environments, and multiple playable Horsemen. The first two points are familiar aspects for the series, however, the third presents a significant change that could either strengthen or weaken this new installment. Following their work on Remnant: From the Ashes and its sequel, there’s no question that Gunfire Games possesses the skill to bring all four Horsemen of the Apocalypse together in one game. But balancing each Horseman’s role in both the gameplay and the storyline presents a mix of advantages and challenges.
Why Four Playable Horsemen Are Great For Darksiders 4

Incorporating the option for players to select their preferred rider character in Darksiders 4 adds an engaging twist and a sense of accomplishment, considering the extensive character introductions throughout the series thus far. This feature allows players to witness the unique dynamics among team members during both combat and non-combat situations, especially when multiplayer is involved.
Remnant 2 has demonstrated its prowess in co-op Soulslikes, and Gunfire Games can leverage this expertise effectively for Darksiders 4. Even if Darksiders 4 turns out to be a single-player game, offering four distinct playstyles could greatly enhance its replayability potential. However, the concern remains that this selection might inadvertently detract from the overall gaming experience as well.
Letting Players Choose Their Darksiders 4 Protagonist Will Have Consequences

Darksiders 4 Will Need To Tread Carefully Around Its Heroes’ Implementation
It appears that Darksiders 4 might allow players to select one of the four Horsemen to control, possibly rotating between them throughout the game. If true, this could offer players more freedom, but the developers may face strict limitations in order to pull it off smoothly. The potential downside is that the gameplay might become disorganized, but if each of the four Darksiders has their own sections within a single story campaign, it could lead to increased gameplay variety. This is just an initial idea.

In a single-character scenario for Darksiders 4, set in a vast universe, simplicity may be prioritized at the expense of rich complexity, potentially diluting the impact that’s been carefully crafted over years. The intricacies of puzzles, movement, and even combat might need to be streamlined to suit any one Horseman, which could potentially diminish Darksiders 4’s unique appeal. However, the cooperative design of Remnant 2 might offer a potential solution, but its application remains uncertain. Essentially, Darksiders 4 is taking a significant risk with its core concept, hoping that the outcome justifies the sacrifice.
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2025-08-03 19:38