Key Takeaways
- Dataminers found code in Escape Factory’s demo from a Unity demo code.
- Escape Factory allegedly reused assets and code, similar to The Day Before, raising concern among gamers.
- Fntastic’s attempt to regain gamers’ trust with Escape Factory’s crowdfunding may be in jeopardy due to asset flipping.
As a gamer with over two decades of gaming under my belt, I have seen it all – from revolutionary games that pushed boundaries to disappointing titles that left us wanting more. The latest revelation about Escape Factory from Fntastic is a bitter pill to swallow for many of us.
According to some data analysts, the latest game from Fntastic, known as Escape Factory, seems to be repeating some of the same issues as its predecessor, The Day Before, such as asset flipping. This claim arises after Fntastic has been trying to persuade gamers that they and Escape Factory merit a second chance following the disappointing debut and subsequent deletion of The Day Before.
Just over half a year since its release, “The Day Before” finds itself in an unusual position due to its brief market presence. Despite its youth, its history has been cut short; it was withdrawn from sale within four days and its servers were shut down within a month after launching. Initially, rumors swirled that Fntastic had ceased operations following the rocky debut, but it appears they have been busy working on a fresh project called “Escape Factory“. However, it seems their efforts to regain gamer favor may not be progressing as smoothly as hoped.
The “Escape Factory” was unveiled on September 27, accompanied by a short trailer, demonstration, and a crowdfunding campaign. However, since then, those who have delved into the demo have expressed their discontent with the discoveries made. A Twitter user named bsimser shared an extensive post on the Steam forums detailing the findings, which suggest that asset flipping and free code have been incorporated in the demo. According to bsimser’s analysis, the code utilized for the game’s networking, lobby, and matchmaking is derived from a freely available Unity demo code found on Github, designed primarily for learning to create multiplayer games rather than for actual market releases.
Escape Factory Seems to Be Repeating The Day Before’s Mistakes
As a passionate gamer, I’ve come across some troubling news about one of my favorite games, “The Day Before.” It seems that quite a few game assets aren’t actually developed in-house by the creators, but instead, they’re sourced from various online resources – free resources and demos included.
It appears that Fntastic aims to gather approximately $15,000 through Kickstarter initially for project kickoff, with a potential additional $700,000 to unlock all possible features. This news has left some displeased. Since the game requires funding, there’s speculation that certain assets might have been temporary placeholders until more authentic ones could be developed or legally obtained. However, this contradicts Fntastic’s assertions that everything is being personally crafted by their developers and that they are committed to rebuilding gamers’ trust. It would be advantageous for Fntastic to address these allegations promptly; yet, it might be too late for the developer to secure a second opportunity.
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2024-09-28 02:43