As a seasoned Dungeon Master with over two decades of gaming under my belt, I can confidently say that these spells are not just powerful tools for controlling the battlefield, but they also bring a unique flavor to each character and campaign. Each spell has its own charm, whether it’s the chaotic laughter of Tasha’s Hideous Laughter or the thunderous punches of Thunderous Smite.
Having played countless games and seen the impact these spells can have on both players and enemies, I can attest to their effectiveness in a variety of situations. Whether you’re a new player just starting out or a veteran looking for that perfect spell to round out your character build, these choices are sure to impress.
And let me tell you, the first time I used Tasha’s Hideous Laughter on a big dumb enemy, it was pure magic! The table erupted in laughter as the poor beast fell to its knees, unable to stop giggling. It was a moment I’ll never forget… well, except for that one time we tried to use it on our DM and he just rolled with it. Good times!
As a seasoned Dungeons & Dragons player with over a decade of experience under my belt, I can attest that one of the most challenging decisions I face when crafting a new character is selecting the spells at level 1. The sheer variety of options available can be overwhelming, leaving even the most seasoned players grappling with indecision. Each spell choice has its unique strengths and weaknesses, and the right selection can make or break a character’s viability in the game. It’s essential to carefully weigh the pros and cons of each spell before making a decision, as the consequences of a poorly chosen set of spells can linger throughout the entire campaign.
In certain cases, certain non-magical characters may receive spells from specific subclasses; however, those who choose Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, or Wizard will need to select some spells at the beginning of the game.
Choosing the appropriate level 1 spells is essential, as they represent a powerful resource that your party can utilize during their journey. Here are some top-tier level 1 spells for you to consider when equipping your characters.
Picking the right level 1 spells is important since magic serves as one of the most valuable resources the party can access in their adventure. The following list highlights some excellent level 1 spells that players may want to select for their heroes.
15. Chromatic Orb
Throwing Elemental Footballs
Available Classes | Spell School |
---|---|
Sorcerer, Wizard | Evocation |
A challenge a D&D group might encounter is dealing with elemental immunities. In situations where they’re up against fiends like Devils, for instance, they must avoid using fire-based attacks entirely, as no spellcasting can create flames capable of harming the infernos of the Nine Hells.
As a seasoned gamer with over two decades of experience under my belt, I can confidently say that the Chromatic Orb is one of the most versatile and exciting tools at a player’s disposal. Not only does it pack a punch with its ability to deal 3d8 damage on a hit, but the option to choose the element type makes it an invaluable asset when trying to circumvent enemy resistances. Whether you’re battling fire-resistant golems or ice-hardened trolls, the Chromatic Orb has got you covered. It’s no wonder why this magical artifact has become a fan favorite among players of all skill levels!
In the 2024 rules, Chromatic Orb gained an additional advantage: If you roll two identical numbers on its damage dice, it can strike a second target situated within a distance of 30 feet from the primary one.
14. Cure Wounds
The Cleric’s Friend
Available Classes | Spell School |
---|---|
Bard, Cleric, Druid, Paladin, Ranger | Abjuration |
In the transition to D&D 5e’s 2024 edition, the ability ‘Cure Wounds’ saw a significant improvement, as it now restores twice as much damage – 2 dice rolls of 8 (with the total being added) plus the spellcaster’s modifier, compared to the healing it provided in the 2014 version.
This charm complements Healing Word beautifully. While Healing Word primarily focuses on instant healing, Cure Wounds provides a more substantial healing roll. However, unlike Healing Word, which can be used without action or physical contact, Cure Wounds requires an action to activate and the target must be physically touched before healing can commence.
The most effective low-level healing spell for revitalizing allies who’ve sustained heavy damage and need a boost is called “Cure Wounds.
13. Faerie Fire
The Drow Sidearm
Available Classes | Spell School |
---|---|
Bard, Druid | Evocation |
In this scenario, the magical effect known as Faerie Fire compels opponents to perform a test of agility (Dexterity Saving Throw). If they stumble and fail, they’ll find themselves illuminated like a festively lit Christmas tree, with dazzling lights flashing all over their figure.
As a fervent admirer, let me share that this might not appear as a typical combat charm at first glance, yet its essence lies in granting an advantage on every attack directed towards the target, illuminated by its radiance.
Apart from providing a complimentary Sneak Attack ability for the Rogue, this feature also grants additional dice for each strike, accumulating rapidly – particularly when facing formidable foes or bosses that are able to withstand numerous attacks.
12. Find Familiar
Summon Spider Spy Spell
Available Classes | Spell School |
---|---|
Wizard | Conjuration |
Knowing is half the battle, and what better way to find out what’s ahead than with a spy.
With a flick of the wand, you can summon a magical pet in the form of a bat, cat, frog, hawk, lizard, octopus, owl, rat, raven, spider, or weasel. This creature is completely under your control and you’re able to communicate telepathically with it, as long as it’s within a 100-foot radius.
As a seasoned gamer, I can confidently say that having a familiar as your scout is a game-changer! With so many options available, it’s only a matter of finding one that blends in seamlessly with the local wildlife, keeping your exploration under the radar and increasing your chances of success. Having learned from countless hours of gaming, I can attest to the invaluable assistance these creatures provide when venturing into unfamiliar territories, making them an essential companion in any adventure.
As a seasoned gamer, I’ve learned that even my trusty companions can inherit a tactile spell I cast, making them just as formidable in combat. Additionally, placing them strategically near enemies on the battlefield can trigger a Rogue’s Sneak Attack, turning them into unexpected allies in our quest for victory.
At character level 1, using Find Familiar may seem costly as it requires 10 gold pieces per casting, which can add up quickly. Yet, as players progress, they tend to accumulate a substantial amount of wealth, so this won’t be a long-term problem if used judiciously at the beginning stages of the game.
11. Goodberry
The Druid’s Lunchbox
Available Classes | Spell School |
---|---|
Druid, Ranger | Conjuration |
When it comes to healing spells for combat situations, Cure Wounds and Healing Word are top choices. However, what are some options for healing once the battle is over?
Try incorporating the following into your text: “Introduce Goodberries. These produce ten berries that restore one hit point each when consumed. They may not be very useful in battle situations due to the need to use an Action for activation, but the assurance of ten restorative items ensures players can conserve healing resources during calmer moments.
Goodberries provide sustenance for one creature daily, thereby enabling players to bypass queries about the necessity of food and water.
10. Grease
Slipping Spells
Available Classes | Spell School |
---|---|
Sorcerer, Wizard | Conjuration |
One effective charm for managing foes trapped in a narrow passage, Grease spell can transform battle encounters into an amusing spectacle, favorably tipping the scales in favor of the players.
10 feet of slick, gooey grease is created, acting as a slippery surface for any creature moving within or ending their turn on it, or within its area of effect. Creatures must make a Dexterity saving throw. Failure results in being knocked prone, granting advantage to all melee attacks.
In a dungeon setting, grease serves as an effective tactical advantage by hindering the progress of enemies. Narrow passages and confined spaces force adversaries to traverse the slippery substance in order to reach your party.
9. Guiding Bolt
Lighting The Way
Available Classes | Spell School |
---|---|
Cleric | Evocation |
Members of the clergy could be referred to as “the healers” within the group, yet they possess one of the most effective lower-tier offensive spells – the Guiding Bolt.
With a divine burst, Guiding Bolt unleashes radiant power, inflicting damage equal to the sum of four six-sided dice. The following attack aimed at the same target enjoys an advantage in its roll.
As a devoted fan, let me share my enthusiasm: Guiding Bolt not only packs a punch for its level, but it also grants Rogues an opportunity to unleash a surprise Sneak Attack if they’re the one landing the subsequent hit on the target. The catch? It necessitates a successful attack roll to connect.
8. Hail of Thorns
The Ranger’s Grenade
Available Classes | Spell School |
---|---|
Ranger | Conjuration |
Hunter’s Mark is an exceptional Level 1 spell for Rangers, and interestingly, they acquire it without cost as a part of their Favored Enemy skill set.
Among the Level 1 spells, Hail of Thorns is an excellent choice. When combined with a ranged attack, it forces the target and anything within 5 feet to attempt a Dexterity Saving Throw. If they fail, they’ll endure 1d10 points of Piercing damage.
In simpler terms, “Hail of Thorns” is an outstanding area-of-effect (AoE) spell that’s perfect for handling groups of enemies in the 2024 edition of D&D 5e. Since there are numerous effects that push enemies in this version, it’s beneficial to gather foes closer together to optimally utilize “Hail of Thorns.
7. Healing Word
The Quick Revive Spell
Available Classes | Spell School |
---|---|
Bard, Cleric, Druid | Abjuration |
As a devoted practitioner, I’ve noticed that the Healing Word spell isn’t quite as potent as Cure Wounds in terms of health restoration. It merely provides a modest 2d4 plus my spellcasting modifier to help alleviate wounds.
The advantage of the Healing Word lies in its reach, as it can affect allies within 60 feet. This makes it beneficial for allies who are encircled by enemies or are at a distance from the caster, ensuring they can still receive healing.
Furthermore, it’s worth noting that the spell Healing Word can be utilized as a Bonus Action. This implies that, within the same round, a Cantrip could also be cast. Thus, the player would not be confined to healing roles alone; they could unleash a Sacred Flame in the same turn as well.
6. Hellish Rebuke
The Infernal Counter
Available Classes | Spell School |
---|---|
Warlock | Evocation |
In the realm of Dungeons & Dragons (D&D), Hellish Rebuke is a go-to spell for Warlocks and Tieflings, often regarded as one of the top Reaction spells available within the game.
Hellish Rebuke is a commonly used spell by Warlocks and Tieflings in D&D, and it’s known for being one of the best reaction spells in the entire game.
If an adversary comes within 60 feet, the player has the option to swiftly respond by unleashing Hellish Rebuke, prompting the enemy to make a Dexterity Saving Throw. Should they fail, they endure 2d10 points of fire damage, or half that amount upon success.
This spell stands out due to its flexible action system. When utilized as a reaction, it enables the player to cast additional spells during their own turn, offering an opportunity for a swift retaliation or a subsequent counteraction.
5. Hex
Eldritch Blast’s Entrée
Available Classes | Spell School |
---|---|
Warlock | Enchantment |
In the game, Hex is included in one of the top spell combinations, because it can be cast with a Bonus Action, which lets you use another cantrip during the same turn.
Whenever Hex is placed on an adversary, every time that adversary gets hit by a spell cast by the same mage, they suffer an additional 1d6 points of Necrotic damage. If the targeted foe perishes while the Hex is still active, the caster can transfer it to a different target using their Bonus Action.
Furthermore, the player can select a specific skill or attribute for their character. Consequently, when targeting this player’s choice in Hex, the opponent will face a penalty, having to roll with disadvantage on checks related to that selected ability.
In Dungeons & Dragons, the combination of Hex and Eldritch Blast is frequently employed by Warlock characters since it allows them to inflict substantial damage on a single enemy throughout the duration of a fight. This strategy is so common that it may become repetitive during an extended campaign.
4. Magic Missile
No Attack Roll Needed
Available Classes | Spell School |
---|---|
Sorcerer, Wizard | Evocation |
Among the most effective magic spells ever since its debut in early D&D games, Magic Missile has become a standard tool in any mage’s spellbook.
The damage dealt by Magic Missile might not seem impressive at first glance, as it fires off three darts, each causing 1d4+1 points of harm. However, what truly sets this spell apart is its uncanny accuracy – it never fails to hit the intended target, making it akin to a relentless heat-seeking missile.
If the adversary has few health points left and your group desires to ensure they’re defeated with the upcoming strike, it’s wise to employ Magic Missile for a swift victory.
3. Sleep
The Knockout Punch
Available Classes | Spell School |
---|---|
Bard, Sorcerer, Wizard | Enchantment |
sleep spells, an essential part of Dungeons & Dragons (D&D) for decades, have consistently proven their worth. Their unique area-of-effect (AoE) status ability makes them potent against clusters of enemies, offering a strategic advantage in combat.
With the Sleep enchantment, adversaries are compelled to attempt a Wisdom Saving Throw. If they don’t succeed, they fall into a slumber, acquiring the Incapacitated status until they sustain harm. On their following turn, regardless of whether it’s disregarded or not, they get another chance at the saving throw.
In the 2024 Player’s Handbook, the Area of Effect (AoE) impact was somewhat reduced, but it remains an impressive feat. This power allows you to momentarily incapacitate adversaries, enabling your team to focus on the remainder of their group. This can potentially save a party from being overwhelmed by a swarm of enemies.
2. Tasha’s Hideous Laughter
Doesn’t Work On Big Bang Theory Fans
Available Classes | Spell School |
---|---|
Bard, Warlock, Wizard | Enchantment |
If a large, dim-witted adversary appears on the battlefield, the most effective strategy to defeat them would be by employing Tasha’s brand of humor.
Tasha’s Hilarious Fit compels the subject to attempt a Wisdom Saving Throw. If they fail, they become unable to stop laughing, causing them to fall Prone and become Incapacitated. They will have another opportunity to make the save at the end of their turns or when they sustain damage.
Besides taking away the opponent’s turn with this spell, causing them to fall Prone also gives Melee attacks an advantage. In other words, you can prevent a large adversary from joining the fight, or seize their turn while granting your allies enhanced melee attacks if they can encircle it.
1. Thunderous Smite
Lightning Fast Punches
Available Classes | Spell School |
---|---|
Paladin | Evocation |
At level 2, a Paladin automatically gains access to Divine Smite, which is an exceptional spell for them, and it’s always ready to use without needing preparation.
An alternative choice is “Thunderous Strike.” When this lands successfully, the target sustains 2d6 points of Thunder damage and is required to perform a Strength Save. If the save fails, they will be propelled 10 feet away and fall to the ground (Prone).
A superior option among Thunderous Smite, Searing Smite, and Wrathful Smite is the former, as the latter two primarily inflict Fire and Necrotic damage, types that many standard D&D adversaries exhibit resistance or immunity towards.
In most campaigns, it’s less common for enemies to be resistant to Thunder damage, making the Thunderous Smite spell more valuable and effective over the entire course of the campaign.
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2024-12-30 17:40