Dead by Daylight Will Make Highly Requested Change to The Nightmare

Summary

  • The Nightmare in Dead by Daylight will receive a rework, allowing for increased flexibility with unique interactions in a future patch.
  • Changes include the ability to swap between Dream Snares and Dream Pallets, updated powers, and adjusted Add-Ons for enhanced gameplay.
  • Freddy Krueger’s rework aims to make him more competitive and true to his character, introducing new mechanics to improve his efficiency in the game.

In the game “Dead by Daylight,” adjustments are being made to how the character, The Nightmare (Freddy Krueger), plays. With such a large and varied cast of characters, some Killers that were introduced earlier in the game’s development have fallen out of prominence. The Nightmare has struggled to adapt to the current state of “Dead by Daylight.

In the current opinion of numerous players, Freddy Krueger is perceived as one of the less potent Killers in the game “Dead by Daylight.” Despite his abilities such as teleportation, Dream Pallets, and Dream Snares appearing intriguing, it requires specific builds for The Nightmare to truly shine. Still, the fan community maintains that a revamp of this character is essential for more balanced competitive play. However, it seems that Behaviour Interactive has taken note of these requests, as changes are planned for the iconic horror figure.

In the January 2025 update from the developers of “Dead by Daylight,” it’s revealed that The Nightmare (Freddy Krueger) will undergo a makeover in an upcoming fix. The key adjustment is the newfound freedom to interchange between Dream Snares and Dream Pallets, offering Freddy a more adaptable move set during encounters with Survivors.

The Dream Snares are getting a facelift, allowing them to travel at 12 meters per second while passing through walls and ascending stairs. The Dream Pallets will likewise be revamped, enabling them to detonate upon activation, inflicting harm on the Survivors.

What’s intriguing is that both abilities will manifest differently depending on whether a Survivor is conscious or not, providing a truer depiction of Freddy Krueger’s powers since he is said to be more powerful in the Dream World. Unfortunately, no specific release date for these changes has been provided, but the current Public Test Build (PTB) already incorporates these mechanics.

What Are the Changes Being Introduced for The Nightmare?

Regarding The Nightmare’s movement abilities, once updates are applied, he will have the power to instantly move to any generator across the Dream World. Additionally, he might materialize within 12 meters of Survivors who are healing, which encourages players to rush towards the alarm clocks since being in the Dream World exposes Survivors via Killer Instinct during healing sessions. These modifications make The Nightmare seem more capable of matching several existing Killers in the game Dead by Daylight.

Besides enhancing The Nightmare’s newly revised abilities, certain modifications will be made to his additional features too. This change is intended to spark creativity when selecting The Killer’s gear. However, it appears none of The Nightmare’s perks within “Dead by Daylight” will receive updates, which might raise some questions. The perks Fire Up, Remember Me, and Blood Warden are less competitive compared to other popular choices in the meta, although they may have been left unchanged to preserve Freddy Krueger’s original concept.

Upcoming The Nightmare Rework Notes

  • [CHANGE] Press Active Ability to swap between Dream Snares and Dream Pallets.
  • [NEW] Dream Snares now move at 12 m/s with a cooldown of 5 seconds. They can go through walls and up stairs, but not off ledges.
  • [NEW] Dream Snares now have unique interactions with Survivors whether they are Asleep or Awake. Sleeping Survivors will be Hindered for 4 seconds, while Awake Survivors will gain 30 seconds on their Sleep Meter.
  • [NEW] Dream Pallets can be triggered to explode in a geyser of blood. The explosion occurs 1.5 seconds after activation with a 3-meter radius. When a sleeping Survivor is hit, they become injured. When an Awake Survivor is hit, they gain 60 seconds on their Sleep Timer.
  • [NEW] The Nightmare can now teleport to completed, blocked, and endgame Generators, as well as any Survivor healing in the Dreamworld. Dream Projection on a healing Survivor will teleport The Nightmare within 12 meters of their position. Upon completing a teleport, Survivors within 8 meters will be revealed with Killer Instinct and gain 15 seconds to their Sleep Meter.
  • [CHANGE] The Teleport cooldown has been decreased from 45 to 30 seconds, and the Teleport can no longer be cancelled.
  • [NEW] In the Dream World, Healing Survivors will be revealed by Killer Instinct for as long as they’re healing (lingering for 3 seconds once they stop), allowing The Nightmare to teleport to them.
  • [CHANGE] Sleeping Survivors can use any Alarm Clock to wake up.
  • [NEW] After using an Alarm Clock, it goes on cooldown for 45 seconds, during which it cannot be used.

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2025-01-10 13:23