Dead Space 4 Proposal Turned Down By EA, According to Glen Schofield

As a seasoned gamer with over two decades of gaming under my belt, I must say that the gaming industry is like a rollercoaster ride – full of highs, lows, twists, and turns. The recent news about Dead Space 4 being pitched but not approved by EA has left me feeling a bit like Isaac Clarke, the main character from the series, lost in space without any signs of rescue.

Last year’s successful remake of Dead Space sparked a resurgence of interest in the series. Fans are eagerly speculating about the future of the survival horror game, as its creator, Glen Schofield, reportedly proposed Dead Space 4 to publisher EA this year.

In an interview with Dan Allen Gaming, Schofield was accompanied by Bret Robbins and Christopher Stone, who shared that they attempted to propose a fresh game within the Dead Space series this year. Unfortunately, it seemed their efforts didn’t bear much fruit, as Schofield elaborated on the setbacks.

The three of us attempted playing Dead Space 4 this year, but we didn’t delve too deeply into it. They expressed disinterest for now, and we understand who to approach next. We didn’t pursue the matter any further and respect their decision, as they are well-aware of their numbers and what they need to deliver.

Stone made some remarks, noting that the sector is experiencing an unusual situation at present, and there’s a general reluctance among people to take risks.

Is The Gaming Industry In A Good Place For More Dead Space?

From one perspective, it’s understandable that such a statement holds some validity. Recently, publishers have set overly high expectations for game sales, leading to projects like the remake of Dead Space 2 being canceled this year. However, the exact reasons behind this decision are not entirely clear, but as Schofield points out, it boils down to the fact that the 2023 version of Dead Space failed to achieve its internal sales goals.

It’s still uncertain if these goals can be achieved, as previous sales of Final Fantasy XVI and Final Fantasy VII: Rebirth didn’t meet Square Enix’s expectations this year. However, given that both games were exclusive to the PS5 for a year, they have performed fairly well in terms of sales.

Instead, it’s worth noting that another Electronic Arts single-player series set in the Star Wars universe, specifically Star Wars Jedi, has been both critically and commercially thriving. For instance, Star Wars Jedi: Fallen Order, launched in 2019, outperformed sales forecasts, and its successor, Star Wars Jedi: Survivor, surpassed it by a significant margin of 30%. However, it’s important to acknowledge that another Star Wars game, Star Wars Outlaws, has not been able to match sales expectations.

As a gamer, I’ve been pondering why Electronic Arts (EA) might be reluctant to collaborate with Schofield and company. Could it be that they’re still recovering from the less-than-stellar performance of their recent projects? The Callisto Protocol from Schofield didn’t quite hit the mark, being overshadowed by the impressive remake of Dead Space. And then there’s Brett Robbin’s Ascendant Studios, who had to let go of half their team due to the underperformance of Immortals of Aveum in 2023.

EA Motive, the team behind the remake of Dead Space, is now engaged in two distinct endeavors: a yet-unnamed Battlefield project and a collaborative effort with Marvel Games on an Iron Man game.

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2024-12-23 19:09