As someone who’s spent countless hours battling it out in Deadlock, I can confidently say that understanding the various crowd control effects is crucial to mastering the game. The Slow mechanic, for instance, has been a game-changer for me. It’s not just about dealing damage or dishing out attacks; it’s about controlling the pace of the battlefield and outmaneuvering your opponents.
Deadlock is a unique blend of Multiplayer Online Battle Arena (MOBA) and Hero Shooter games, combining the finest aspects from both playstyles. It’s amazing how seamlessly they come together, but considering the mix, it’s no surprise that there’s a rather steep learning curve. To excel at this game requires learning and mastering numerous mechanics.
In the realm of multiplayer online battle arenas (MOBAs), similar to many others, Deadlock features a diverse selection of debuffs, such as Slows, Stuns, or Silences, which players can employ to defeat their adversaries. This guide breaks down all these crowd control effects in Deadlock, making it simpler for you in the initial stages of your gaming journey.
All Crowd Control Effects in Deadlock
Here’s a list of all the crowd-control effects that players can come across in Deadlock:
Stun
In the game Deadlock, stun stands out as one of the strongest crowd-control mechanisms currently available. When a player is hit by a stun, their mobility is limited and they become incapable of using any abilities or active items. To add to this, if you’re in the process of casting a channeled ability such as Dynamo’s Singularity or Haze’s Bullet Dance, the casting will be interrupted, causing the ability to stop before it is fully completed.
Seven’s Electric Field, Abrams’s Earthquake, Wraith’s Psychokinesis, and even Bebop’s Fishhook are all illustrations of “Stun” abilities within the game. Once you’re struck by a Stun, there’s no means to escape from it.
Sleep
In the game “Deadlock,” Haze’s Sleep Dagger is the unique skill that inflicts the Sleep status on opponents. This works much like a stun, limiting the target’s mobility and preventing them from using abilities or items. But unlike a regular stun, the Sleep effect ceases when the target suffers damage from an enemy attack or ability.
Immobilization
Immobilization is a little less punishing compared to Stuns in Deadlock. Your character’s movement gets restricted when you’re hit with the Immobilization effect. It also prevents you from using abilities that modify movement, such as Grey Talon’s Rain of Arrows or Vindicta’s Flight. You’ll have to let the effect expire before using movement-based abilities on your hero.
In this game, being immobilized won’t stop you from attacking, activating skills, or using items. To throw off your opponent, feel free to tap the crouch button repeatedly while in this state. However, you’ll be unable to slide, jump, or dash until the effect wears off. If you have a Debuff Remover item, using it while immobilized will clear the effect from your character.
At present, just two characters in ‘Deadlock’ possess innate skills for immobilization: Warden, who uses Binding Word, and Grey Talon, who deploys an Immobilizing Trap. Items like the Slowing Hex from the Curiosity Shop can hinder ability-based movements, but they don’t prevent regular movement altogether.
Even when Pocket is immobilized, he can activate his Enchanter’s Satchel ability to shield himself from harm for as long as the effect lasts.
Tether
Tether represents a unique form of restraint, functioning much like a form of fixed positioning. Once under the influence of Tether, the hero is anchored in a particular spot. Though you can still utilize your movement skills, you’ll eventually be drawn back to the center point of the Tether.
The key difference between Tether and Immobilization is that when Immobilized, your movement is completely restricted. Tether still allows you to move and jump up to a specific range.
Vindicta’s Stake is the only ability that applies Tether in
Deadlock
right now.
Silence
In Deadlock, you’ll frequently encounter a method of crowd control known as Silence. It functions similarly to the opposite of Immobilization or Tether. When under Silence, you can continue attacking enemies and moving freely, but you won’t be able to use any of your active abilities. However, exceptions are made for your active abilities when you’re Silenced.
1. Lady Geist utilizes Life Drain, a fully enhanced skill that imposes Silence. Similarly, at full power, Time Wall by Paradox imposes Silence on opposing hero characters who pass through it. One of the most potent Silences in the game is wielded by Ivy, as her maxed-out Air Drop ability induces this effect for 4.5 seconds when it strikes enemies. Additionally, Silencing Glyphs and Silencing Bullets purchased from the Curiosity Shop can also impose this effect on your adversaries.
Silencing an enemy doesn’t interrupt channeling abilities once it’s already in use.
Disarm
In the game Deadlock, Disarm is an exceptionally strong ability for managing crowds due to its design. As the title implies, when a hero is disarmed, they are unable to shoot bullets, but they can still make use of all their items and skills. For characters who heavily depend on their attack damage, having Disarm in your collection can be a powerful tool for controlling groups.
As a dedicated fan, I’d put it like this: “When Bebop deploys his fully upgraded Sticky Bomb, it disarms the enemy hero it clings onto. On the other hand, Mo and Krill’s Sand Blast not only targets the enemies directly hit but also leaves them disarmed within its impact area.”
1. Haze’s Dance of Bullets remains effective even if the main character is Disarmed, as it’s primarily a combat skill. On the other hand, Paradox’s Kinetic Rifle can completely neutralize when the hero is Disarmed.
Slows
In the game ‘Deadlock’, there are two categories of Slows: Movement Slows and Fire Rate Slows. As you might guess, these slow down affected characters in different ways. Movement Slows reduce the speed at which characters can move, while Fire Rate Slows decrease the rate at which they can attack.
As a devoted fan, I’d like to share some crowd-control techniques used in our favorite game. Bebop’s Hyper Beam, Yamato’s Flying Strike, and Mcginnis’s Heavy Barrage are all fantastic ways to slow down enemies. Even the Slowing Bullets from the Curiosity Shop can be effective in this regard.
The fully-charged Kinetic Carbine by Paradox possesses a distinctive trait: upon striking an opponent, it slows down the pace at which their ability shots move.
Knockback/Displace
In the game ‘Deadlock’, various characters possess skills that either push or hurl enemies away. Some characters can even send foes soaring backward. No matter how ‘Deadlock’ labels these abilities in each hero’s description, their functioning is essentially identical across all heroes.
When activated, this crowd control feature causes adversaries to soar into the sky and changes their position. While aloft, the enemy character won’t be permitted to utilize an air dash. Nevertheless, they can still employ all their equipment, weapons, and even skills that involve movement. This knockback effect doesn’t disrupt the process of channeling abilities.
Examples such as Lash’s Ground Strike, Dynamo’s Kinetic Pulse, and Bebop’s Exploding Uppercut demonstrate the use of an impactful, energy-releasing ability.
Item-Based Crowd Control
Apart from the crowd control benefits we discussed earlier, there are two unique status effects you can encounter solely through using active items.
- Curse
In the game Deadlock, the Curio (that’s what you call it when you buy it from the Curiosity Shop) is likely the strongest tool for managing crowds. It silences, mutes, and disarms the target all at once. To acquire this item, you’ll have to part with 6,300 Souls. Once activated, the Curio’s effect will also halt any ongoing channeling abilities.
Curse is the only crowd control effect that prevents item usage apart from Stun or Sleep.
- Slowing Hex
The Hex spell is a less potent version of Immobilization and Muting, similar to the Curse. To obtain it, you must purchase the item from the Mysterious Shop. Once cast upon an adversary hero, they will be unable to employ any skills that involve movement. Yet, they can continue using other abilities without interruption.
The item is superb against high-mobility heroes in Deadlock. Since it only costs 1,250 Souls, you can pick it up early against heroes like Pocket or Infernus if they give you too much trouble.
Deadlock, which is still in its early stages of development, may undergo significant changes once it’s fully released. As the game progresses, we might see additional heroes joining the team, each with their own distinctive crowd-control abilities. Moreover, players can anticipate the introduction of novel items, each featuring unique debuffs.
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2024-09-02 13:04