Deadlock Gets New Update for November 2024

Deadlock Gets New Update for November 2024

Key Takeaways

  • Valve releases a new Deadlock update for November 2024, introducing a new hero to the Hero Labs.
  • The update also brings several quality-of-life improvements, such as a Quickbuy system, Recent Purchases log, Steam Game Recording API, and a Social tab.
  • Various hero and weapon adjustments have also been introduced, along with map improvements, bug fixes, and performance tweaks to enhance the gameplay experience.

As a seasoned player of this thrilling game, I must say that these updates have certainly shaken things up! Each character adjustment brings forth a new layer of strategy and excitement to the battlefield.


Valve has introduced a significant update for the game Deadlock, featuring a new, unpublished character named Trapper in the Hero Labs. This latest Deadlock update also offers numerous enhancements to overall gameplay experience, tweaks to the heroes, bug fixes, and additional features.

The game called Deadlock, still unreleased, was developed by the gaming giant Valve. It combines characteristics of hero shooters and MOBAs to offer a unique experience. In its current beta phase, players can select from various heroes, each with distinct abilities, and participate in high-intensity team battles. Though the final release date hasn’t been announced yet, Deadlock has managed to generate enthusiasm among Valve enthusiasts.

According to discussions on the Deadlock forums, the main attraction of the latest update is the introduction of Trapper, a new character joining Deadlock’s hero lineup, which players can experiment with in the Hero Testing Grounds, or Hero Labs. These testing grounds allow players to evaluate new heroes and offer early feedback on their development. Valve has expanded the availability of Hero Labs to include Private Lobbies, Bot Games, and Sandbox modes, providing players greater freedom in choosing how they want to test characters. Besides Trapper, some experimental heroes have also undergone adjustments. Additionally, a Quickbuy system has been implemented to simplify the process of purchasing items during gameplay. Players can now set up an auto-purchase list that activates when they approach a shop and have sufficient in-game currency.

Furthermore, for a more transparent gaming experience, the shop has incorporated a log of Recent Purchases, enabling players to trace their item transactions. In addition, item builds will exhibit visual markers to help identify which types of items are predominantly used in a specific build. This update also equilibrates numerous weapons and heroes within Deadlock by tweaking aspects like bullet resistance, health regeneration, and attack cooldowns. Concerning certain hero abilities, adjustments have been made to Abrams’ Shoulder Charge and Dynamo’s Singularity, aiming to enhance gameplay continuity while making these skills feel more influential.

Steam has incorporated a new Game Recording Timeline API from Valve, which autonomously identifies key events such as kills, deaths, and objectives during gameplay. This novel functionality streamlines content creation for broadcasters and video editors. Furthermore, there’s a newly integrated Social tab that consolidates various tools like Streamer Mode, content filters, and adjustable chat visibility settings. The map has also experienced some enhancements, including smoother movement on rooftops, more convenient fire escapes, and optimized warehouse interiors. Numerous bug fixes have been applied to address problems related to specific heroes and abilities.

In essence, the November update for Deadlock primarily aims at enhancing gameplay possibilities and optimizing performance. The additions and adjustments made in this version demonstrate Valve’s dedication to maintaining Deadlock’s popularity during its ongoing development process.

Deadlock November Update Patch Notes

General Changes

– Added Trapper to Hero Labs

Enhanced functionality now allows for the utilization of Hero Labs across Private Lobbies, Private Bot Matches, and Sandbox environments, available on-demand.

– Various adjustments to Experimental Heroes are listed in the in-game notes for Hero Labs

Introducing Quickbuy: Simply right-click items from our store, and they’ll be added to your Quickbuy queue. When you revisit the store, it will automatically buy the items within your budget, following the sequence you specified. A visual indicator on your HUD will illuminate when you can afford the next item on your list. In the Settings menu, you can adjust the purchase mode to use a hotkey while in proximity of the store instead of automatic purchasing.

On the dashboard, the shaders, maps, and additional assets will now be pre-compiled ahead of time to enhance loading speeds when entering a game, thereby minimizing occasional lag in the gameplay as well.

Displayed a clear symbol or tag to help navigate through builds, indicating the predominant types of items such as weapons, vitality, and spirit within each build.

Introduced a Recency-Ordered Purchase Log within the game’s Shop, showcasing all items purchased by players throughout the game session.

Enhanced compatibility with the latest Steam Game Recording Timeline API now includes automatic placement of markers signifying key events such as enemy eliminations, teammate losses, and significant team objectives.

– Added checkbox in settings to force the game to take focus when the game is unpaused

– You can now hover party members on the dashboard while in queue to view their roster

– Active Reload indicator UI slightly adjusted

– Added “Frenzied” text when you own Frenzy and go below 50% health

– Added a Social tab to the Settings dialog. This contains Streamer Mode, added support for Steam content filtering settings and a new setting to adjust incoming chat visibility.

As a gamer, I’ve noticed that my hero stats on the left side of the HUD are now set to be hidden by default. However, I can easily access them by holding down the ALT or TAB key. Plus, if any stat gets temporarily boosted or reduced, it will automatically appear for me to see during that period.

– Added hover tooltip descriptions to stats on the left side of the hud

– Bots will more aggressively attack the Shrines and Patron when pushing into the enemy base

– Fixed being able to briefly gain regen when crossing the Veil of the enemy fountain

– Fixed Commends for All Heroes not showing up correctly in player profiles

– Updated McGinnis Barrage explosions to show the edge of the aoe better

– Fixed the ‘x’ button in the shop search not clearing the search box

– Sinners Sacrifice now has a final damage state for clear read on final hit

Resolved an issue where quantum entanglement failed to transfer units appropriately when there was surrounding geometry, ensuring smoother functionality.

– Fixed various bugs with Duplicate Hero not working properly in private lobbies

– Fixed Grey Talon getting assist credit while flying Guided Owl

– Fixed Sinner’s Sacrifice changing facing direction sometimes

– Fixed a rare bug where shields would never regenerate

– Fixed some cases where troopers could get stuck in the base

– Fixed using melee to secure orbs being a little unresponsive

– New effects for Viscous heavy melee

– Added an ambient looping sound for each bridge powerup

– Fixed some animation issues with Vindicta

– Added new zipline animation for Vindicta

– Looped music will resume playing if interrupted by a transient cue

Addressing issues with looping sound effects that may get stuck playing continuously on each frame for an extended duration. This includes fixing diverse bugs related to these persistent audio problems.

– Improved animation readability for Mo & Krill heavy melee

– Reduced visual clutter on Seven’s tracers with high fire rate

– Reduced visual clutter on Wraith’s tracers with high fire rate

– Effects updates for Fortitude

– Added missing lean animation near walls for Mirage

– Sand Blast distance and aoe read improvements

– Fixed issues where health regen effect will begin popping on and off if player is at max health

– New sounds added to Yamato’s Power Slash, Flying Strike, and Shadow Transformation abilities

– New sounds added to Lash’s Ground Strike and Flog abilities

– Renamed “Mouse Wheel” to “Chat Wheel”

– Steam Input support:

– Added all missing Steam Input Actions from the Key Bindings screen (including Fly Up/Fly Down)​

– Added a “Replay Controls” action set​

– Allow Steam Deck to see the Key Bindings Screen​

– Improved Glyph Swapping behavior when mixing controller and keyboard inputs​

– Added Controller tab to house Controller specific options.​

– Added a Steam Input Configurator launch button.​

– Added Glyph Locking options: { Automatic | Keyboard & Mouse Only | Game Pad Only }​

– Fixed crash in spectator mode when querying controller button state​

– Fixed Controller not working until loading a level​

– Official Steam Input configs for SteamDeck and DualSense have been updated​

The old analog modes for the camera have been taken out or replaced, and instead, there are now camera-specific Steam Input modes. Users who had previously set up their joysticks or gyros might need to reconfigure these controls again.

Misc Gameplay

After the laning phase, troopers will no longer alter the rule that forbids two heroes from sharing souls.

– Troopers no longer increase their bounty by 20% at 8 minutes

– Hero Kill gold increased from 150->1400 to 175->2000 (from 0 min to 45 min)

– Neutral Creeps now give 5% less souls

– Troopers now take 28% more damage from Guardians

– Walkers damage vs players increased by 10%

Now, Guardians will direct their offensive actions towards adversarial players when an adversary fires at a hero, provided that the adversary is no more than 15 meters away from the Guardian.

Relocated eight neutral camps, with four positioned on either side, from the outskirts of the outer lanes to a location that lies between the inner and outer lanes, specifically behind the Walkers.

Installed tinted windows or screens at the first-floor entries of Mid, allowing sight from inside out but obstructing view from outside in.

– Biased Urn delivery locations moved slightly closer to neutral positions

– Minor adjustments to respawn curve (40s respawn happening at 20m now happens at 17m)

– Walker armor loss over time now happens at 16m instead of 14m

– Troopers Spirit resist goes to 30% instead of 40% at 25 minutes

– Mid Boss Rejuv Trooper Health increased by 30%

– Fixed Troopers resistance against Base Guardians not working properly

Reconfigured the interior layout of the warehouse so it could be accessed from the front of both the Tenement and Music Hall structures.

Relocated the staircase from inside the warehouse to a distance away from the underground tunnel that is not near the intended destination for the urn deliveries.

– Removed all railings from fire escape stairs

– Pass at making rooftops smoother to navigate

– Removed angled supports from chimney

– Removed collision from small props

– Added stairs on top of Bodega

Instead of installing small chimneys and temporary spikes, we opted for larger roof spikes to mark the positions where the zap triggers would be placed.

– Replaced temp antennae with more “menacing” version to designate zap trigger locations

These changes were included early in the map update that came with the Halloween patch:

– New Hotel building art pass

– Changed exit location from the player spawn area to the rest of the base to the angled walls

Weapon Items

– Close Quarters: No longer grants +85 Bullet Shield Health

– Close Quarters: Now grants +5% Bullet Resist

– Restorative Shot: No longer grants +7% Bullet Resist

– Restorative Shot: Now grants +90 Bullet Shield

– Restorative Shot: Now procs on orb shots for NPC heal value

– Melee Charge: No longer grants +1 HP Regen

– Melee Charge: Weapon Damage reduced from 12% to 10%

– Long Range: Long range Weapon Damage reduced from 40% to 30%

– Long Range: Now grants +10% Weapon Damage

– Berserker: Bullet Resist increased from 7% to 9%

– Active Reload: Now grants +50 Health

– Slowing Bullets: Spirit Power increased from +5 to +6

– Sharpshooter: Long range Weapon Damage reduced from 70% to 50%

– Sharpshooter: Now grants +20% Weapon Damage

– Alchemical Fire: Now grants +1 Sprint

– Heroic Aura: Cooldown reduced from 32s to 25s

– Intensifying Magazine: Time to reach Max Damage reduced from 3s to 2.7s

– Toxic Bullets: Damage changed from 5% of Current Health to 2.5% of Max Health

– Shadow Weave: Detection range increased from 18m to 22m

– Glass Cannon: Health loss reduced from -15% to -12%

– Frenzy: Low HP bullet resist increased from 45% to 55%

– Lucky Shot: Fixed it causing proc effects to roll twice whenever it procced

– Silencer: Now grants +12% Spirit Resist

– Vampiric Burst: Cooldown reduced from 34s to 30s

Vitality Items

– Extra Health: Weapon Damage increased from 6% to 7%

– Healing Rite: Duration increased from 19s to 20s (total health restored unchanged)

– Bullet Armor: Bullet Resist increased from 25% to 26%

– Return Fire: Duration reduced from 7s to 6s

– Healing Nova: Now grants +6% Ability Range

– Combat Barrier: Fire Rate increased from 6% to 7%

– Debuff Reducer: Health increased from +75 to +125

– Healbane: Healing reduction increased from -40% to -45%

– Reactive Barrier: Restores 1 stamina on proc

– Spirit Armor: Spirit Resist increased from 20% to 22%

– Divine Barrier: No longer grants +8% Ability Range

– Divine Barrier: Now grants +6 Spirit Power

– Restorative Locket: No longer grants +5 Spirit Power

– Restorative Locket: Now grants +25% Melee Resistance

– Metal Skin: No longer blocks melee damage

– Debuff Remover: Debuff Resistance increased from 35% to 40%

– Debuff Remover: Cooldown reduced from 48s to 45s

– Veil Walker: Ammo increased from 12% to 15%

– Veil Walker: Weapon Damage increased from 10% to 15%

– Fortitude: Health increased from 365 to 400

– Lifestrike: Bullet resistance increased from 8% to 10%

– Soul Rebirth: Removed from the game

– Inhibitor: Slow reduced from 25% to 20%

– Siphon Bullets: Now grants +15% Weapon Damage

– Phantom Strike: Upon hit, instantly brings down any airborne targets (much like the previous function of Slowing Hex)

Spirit Items

– Ammo Scavenger: Duration increased from 35s to 45s

– Mystic Burst: Now triggers on your base damage, rather than how much the target receives

– Slowing Hex: Now uses Enduring Spirit as a component

– Slowing Hex: Now gains +10% Spirit Lifesteal and +75 Bonus Health

– Slowing Hex: Spirit Power reduced from 5 to 4

– Slowing Hex: No longer grants +1 Sprint

– Slowing Hex: Damage reduced from 70 to 40

– Withering Whip: Bullet Resist reduction reduced from -14% to -11%

– Withering Whip: Cooldown reduced from 22s to 18s

– Withering Whip: Now deals 50 Spirit Damage

– Decay: Now grants +1.5 HP Regen

– Decay: Now grants +8% Ability Duration

– Decay: Healing reduction increased from -50% to -70%

– Decay: Bleed Damage reduced from 3.1% to 1%

– Decay: Cooldown reduced from 45s to 33s

– Improved Cooldown: Cooldown Reduction reduced from 16% to 14%

– Improved Cooldown: Spirit Shield improved from 75 to 100

– Improved Cooldown: Now grants +10% Ammo

– Superior Cooldown: Now grants +15% Ammo

– Improved Burst: Now triggers on your base damage, rather than how much the target receives

– Improved Burst: Max HP damage reduced from 9% to 8%

– Magic Carpet: Now grants +10% Ability Range

Hero Changes

– Abrams: Reverted Melee attack speed reduction

– Abrams: Shoulder Charge can now again use left/right strafe to slightly change direction

– Abrams: Shoulder Charge now carries momentum at the end of the charge

– Abrams: Siphon Life spirit scaling increased from 0.3 to 0.36

– Abrams: Infernal Resilience Damage Regen reduced from 15% to 14%

– Abrams: Infernal Resilience Damage Regen duration increased from 18s to 20s

– Abrams: Infernal Resilience T3 reduced from +8% to +7%

Abrams addressed a problem that caused seismic impacts to move primarily vertically rather than following the intended direction.

– Bebop: Sticky Bomb damage gained per hero impact increased from 1% to 1.5%

– Bebop: Sticky Bomb damage gained per hero kill reduced from 5% to 4%

– Bebop: Sticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor’s debuff)

In a simpler, more conversational manner, the change for Sticky Bomb is that it now determines its damage when it explodes, not when it’s thrown (this adjustment impacts how items are combined).

– Bebop: Sticky Bomb now has 2x cast range when used on allies

– Bebop: Hook damage reduced from 40 to 10

– Bebop: Hook damage now has spirit scaling of 2x

– Bebop: Hyper Beam now goes on cooldown for 3 seconds when canceled during precast

– Dynamo: Now gains 1% Bullet Resist per Boon (0->14%)

– Dynamo: Fixed Quantum Entanglement sometimes not moving you to the destination properly

– Dynamo: Singularity now deals 1.5% Max HP in the base ability

– Dynamo: Singularity T3 increased from 3.8% to 4%

– Dynamo: Singularity Base DPS reduced from 60 to 45

– Grey Talon: Base bullet damage reduced from 27 to 24

The boost in bullet damage growth for each bonus in Grey Talon has been enhanced, rising from 1.41 to 1.62 (although the overall damage remains the same at a later point).

– Grey Talon: Falloff range rescaled from 22m->58m to 18m->54m

– Grey Talon: Rain of Arrows strafe distance with stamina reduced by 30%

– Grey Talon: Charged Shot hitbox size reduced by 20%

– Haze: Bullet Dance no longer hits 2 targets

– Haze: Bullet Dance now grants +30% Fire Rate

– Haze: Bullet Dance now allows you to use items during it

– Haze: Sleep Dagger T3 now also causes targets to wake up with -40% Fire Rate

– Infernus: Catalyst slow reduced from 40% to 35%

– Infernus: Afterburn buildup per bullet/headshot reduced from 10%/16% to 9%/14%

– Ivy: Watcher’s Covenant Fire Rate spirit scaling increased from 0.2 to 0.3

– Ivy: Watcher’s Covenant Bullet Lifesteal spirit scaling increased from 0.2 to 0.3

– Lash: Ground Strike can now be cast while on the zipline

– Lash: Fixed interaction between Mirage’s tornado and Death Slam

– Lash: Ground Strike now pulls enemies to the ground with you (similar to Stone Form recently)

– McGinnis: Mini Turrets DPS reduced from 60 to 40

– McGinnis: Mini Turrets health reduced from 20% max HP to 15%

– Mirage: Bullet size reduced from 6 to 5

– Mirage: Tornado speed reduced from 20m to 18m

– Mirage: Torando Lift Duration reduced from 1.1s to 1s

– Mirage: Fire Scarabs T2 reduced from -15% Bullet Resist to -10%

– Paradox: Bullet velocity increased from 411 to 525

– Paradox: Time Wall no longer has charges

– Paradox: Time Wall no longer deals 10% Max Health Damage

– Paradox: Time Wall cooldown reduced from 37s to 25s

– Paradox: Time Wall T2 is now Deals 10% Max Health Damage

– Paradox: Kinetic Carbine Max Damage Amp increased from 85% to 100%

Reduction in the duration required for a paradoxical swap: From 0.5 to 1.5 seconds, it has been narrowed down to 0.3 to 0.6 seconds (depending on distance).

– Pocket: Barrage spirit scaling increased from 0.4 to 0.5

– Pocket: Light melee damage increased from 63 to 75

– Vindicta: Base bullet damage reduced from 15 to 13

– Vindicta: Bullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on)

– Vindicta: Stake duration increased from 1.75s to 2s

– Vindicta: Flight T2 reduced from +8s to +6s

– Vindicta: Crow Familiar tick rate changed from every 0.5s to every 1s

– Vindicta: Assassinate starts at 25% power instead of 50% power

– Viscous: The Cube health regen now scales with spirit at 0.2

– Viscous: Goo Ball down dash ability moved from T3 to base ability

– Viscous: Goo Ball size now increases with range upgrades (doesn’t affect collision with world)

– Viscous: Fixed some hit detection issues with Goo Ball

– Warden: Now has +1 Sprint

– Warden: Bullet Velocity increased from 213 to 290

– Warden: Last Stand now goes on cooldown if you die or the ability is interrupted while cast

– Warden: Last Stand T3 no longer grants unstoppable during channel

– Warden: Last Stand now grants +50% Spirit Resist during channel

– Wraith: Telekinesis cast time increased from 0.6 to 0.7

– Wraith: Telekinesis damage reduced from 200 to 175

– Yamato: Shadow Transformation now affects the grapple time speed

– Yamato: Shadow Transformation duration increased from 4s to 6s

– Yamato: Shadow Transformation no longer prevents death

– Yamato: Shadow Transformation now grants +60% Bullet and Spirit Resist

– Yamato: Shadow Transformation now heals for 30% hp (done after the dispel)

In each gaming session, the duration of Yamato’s Shadow Transformation increases by 2 seconds every time you secure a kill during this ability.

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2024-11-08 22:45