Death Stranding 2 Can’t Miss The Chance to Elevate One Bold Feature

Death Stranding 2 Can't Miss The Chance to Elevate One Bold Feature

As a seasoned gamer with over two decades under my belt, I can confidently say that Death Stranding 2: On the Beach has piqued my interest like no other game in recent memory. The original Death Stranding was an enigma wrapped in a mystery, and its unique blend of gameplay mechanics and intricate world-building left me yearning for more.


Death Stranding 2 is one of the most anticipated AAA games set to launch next year, following in the footsteps of its groundbreaking predecessor. Although gamers may anticipate similar gameplay mechanics, graphical refinements, and storylines from Death Stranding 2, given Hideo Kojima’s track record, it will undoubtedly offer plenty of unexpected twists and turns.

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Voidouts Could Play a Bigger Role in Death Stranding 2

How Voidouts Feed Into Death Stranding’s Gameplay Loop

In the game “Death Stranding”, players may encounter voidouts, but they are not a frequent event. Voidouts happen when BT matter interacts with living, organic substances. Usually, they occur under two circumstances: either a deceased character generates a BT that slays another player character or the main character, Sam, gets devoured by a BT. In the first instance, it usually leads to an instant game loss, whereas in the second, it leaves a large hole in the game world, albeit one that can’t be navigated.

Voidout craters will eventually be restored by the effects of timefall.

Death Stranding isn’t typically challenging when it comes to avoiding massive destructive events. In fact, many players complete the main story without experiencing even a single one, except for a pre-scripted event early in the game. Combat-related deaths are rare, and being consumed by BTs is unlikely. Despite voidouts being significant in the Death Stranding universe, encountering them is almost like finding an Easter egg.

How Death Stranding 2 Can Double Down On Voidouts

In Death Stranding 2, it would be fascinating to see how they expand on the integration of storytelling and game mechanics through the use of voidouts. While we don’t know exactly what alterations have been made to the world in Death Stranding 2, considering its predecessor’s rules, players might find themselves delving into the craters formed by voidouts. These areas could be teeming with BTs or other dangers, enhancing the gameplay experience. There might also be a feature that allows players to repair the craters or utilize them for advantage, aligning with the series’ overarching theme of reconstruction.

In the new version of Death Stranding, it might not be feasible to create a world where everything happens spontaneously or is fully integrated, as this could potentially result in the destruction of the entire game environment if measures aren’t taken to prevent voidouts caused by BTs killing NPCs. However, there are alternatives to achieve the same effect. For example, the game could include a few voidout craters scattered across the map that players can encounter and interact with in real-time. Given Death Stranding’s emphasis on change, which is often driven by the players through its building systems, it seems fitting to incorporate voidout craters more deeply into the sequel’s gameplay mechanics, making them a crucial part of the overall experience.

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2024-10-25 20:05