
In a recent episode of Koji Pro radio broadcast, Hideo Kojima unveiled an innovative boss battle system for Death Stranding 2. Should you lose to a boss, instead of retrying the battle, you can choose to advance and learn about the boss fight through a ‘visual novel’ segment.
This information is beneficial for those gamers who typically find challenging boss battles, a common feature in Kojima’s games, particularly difficult.
Effortless Victory
The radio broadcast by Genki_JPN has disclosed (and kindly translated) that in Death Stranding 2, boss fights can be circumvented effortlessly. To swiftly advance through the game, all you need to do is forfeit the boss fight and choose an option on the death screen to ‘jump over’ the boss encounter.
Some criticize that this leans towards the growing trend of ‘guided gameplay’ being overused in video games, but personally, I welcome it. To be honest, I avoid games like Elden Ring simply because I struggle with boss confrontations.
Rather than witnessing the outcome of a victorious boss battle directly, the player will instead experience a detailed account of the fight via a ‘visual novel’ style mechanism, which offers a comprehensive view and guarantees no important lore or context is overlooked.
I love this, and I really hope it catches on.
It was noted by Kojima in the same segment that Death Stranding 2 is now ‘95% complete’.
Would you say this mechanism in the game seems overly protective towards players, or do you find it enjoyable? Share your thoughts on the TopMob forum, or leave a comment here if you prefer.
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2025-04-13 10:47