Summary
- Some Oblivion Remastered fans suggest postponing the Kvatch quest to level up due to scaling difficulty.
- Controversy arises whether the limited enemies in the quest are intentional or a story loophole.
- Matius’ dialogue hints that the main battle at Kvatch has already occurred, supporting the current level design.
Some enthusiasts of the game “Oblivion Remastered” are advocating for a delay in the completion of the “Breaking the Siege of Kvatch” quest. This mission is one of the primary storylines, occurring after the player’s escape from the Imperial Prison during the introduction. The goal is to retake Castle Kvatch and eliminate the demonic entities that have taken it over. Although the objective seems simple, it has ignited several disagreements among “Oblivion Remastered” fans.
Earlier, an issue in the Kvatch quest of Oblivion Remastered caught the notice of numerous players. This mission could sometimes lead to a standstill, where no clear objectives were provided, yet the quest would still be active. Experienced gamers eventually figured out a solution to resolve the problem. However, the quest is currently stirring up a fresh debate, with some enthusiasts arguing that its timing introduces a plot hole in the storyline.
Reddit user Kind_Cow_6964 expressed an unconventional viewpoint, suggesting players wait to embark on the Kvatch quest until their character in the Oblivion Remastered game is stronger. They reason that since the game employs a scaling difficulty system, initiating the quest too soon results in battling just a few feeble Scamps, which raises doubts about how such insignificant adversaries could overrun a fortified city. Nevertheless, other players counter this isn’t an inconsistency within the game’s story and that the enemies encountered during “Breaking the Siege of Kvatch” align with Oblivion’s established lore.
Oblivion Remastered’s Kvatch Quest Has Sparked a Heated Debate
Advocates of the level design in “Oblivion Remastered’s” Kvatch quest argue that the scarcity of enemies is purposeful. They posit that, by the time the player encounters Matius who initiates the quest, the siege has already concluded. Therefore, they propose that the Scamps within the castle are merely remnants, not the primary invading force. However, Kind_Cow_6964, who initiated the discussion, presented opposing views. They contended that there is no definitive sign that the siege has ended and mentioned that the quest transitions directly into the Battle for Castle Kvatch, implying that the attack is still ongoing.
One point that some fans have highlighted is Matius’ conversation at the beginning of the mission, where he discusses how the enemy initially opened and then shut smaller Oblivion Gates to mount their attack. This suggests that the primary battle has already transpired, strengthening the argument for those upholding the current game design layout. However, gamers aiming for a more challenging experience in the Oblivion Remastered might prefer to delay the Kvatch quest until they reach advanced levels, when tougher Daedra replace the early-game Scamps instead.
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2025-05-01 10:41