Destiny 2 Announces Major Changes for the Crucible

Destiny 2 Announces Major Changes for the Crucible

Key Takeaways

  • Bungie is making significant changes to Destiny 2’s Crucible mode in the Episode: Revenant launch in October.
  • The update includes balancing rule changes to lobby composition and weapon types, such as nerfs to certain Hand Cannons and Auto Rifles.
  • Quality of life changes will see improvements in user interface, map rotation, and addressing crouch spamming within the game.

As a seasoned Destiny 2 gamer with countless hours under my belt, I can’t help but feel a mix of excitement and trepidation as Bungie announces major changes coming to the Crucible with Episode: Revenant. The anticipation is palpable within the community as we eagerly await the end of the current episode and the start of a new chapter focusing on the Scorn.


In Destiny 2, Bungie shares news about fresh content and significant updates coming to the Crucible once Episode: Revenant goes live in October. Players of Destiny 2 are buzzing with excitement as the current episode nears its conclusion. Since the resolution of the Echoes storyline, Bungie has been gradually revealing more information regarding Episode Revenant, which centers around the Scorn and their leader, Fikrul the Fanatic.

As fans eagerly anticipate the complete rundown of modifications in the patch notes for Episode: Revenant, it seems that Bungie is far from taking a break. The studio has already unveiled several significant alterations planned for the game, such as doing away with the story’s time-restriction, enabling all Destiny 2 players to enjoy Episode Revenant at their leisure. Moreover, Bungie is making substantial revisions to subclass abilities, roaming supers, and transforming Titans into the robust Tank role that many Destiny 2 enthusiasts have envisioned. However, this week has brought major overhauls to the game’s PvP mode as well.

In a big blog post, Bungie revealed major changes coming to the Crucible side of the game. Specifically, Bungie is applying new balancing rules to the lobby, which Bungie is hoping leads to a more balanced team composition and preventing premade fireteams from potentially being split up. In the Episode Revenant update, Bungie is also making changes to certain weapons types, with Adaptiove Hand Cannons, Auto Rifles, and High-Impact Pulse Rifles seeing some nerfs as these weapons are consistently at the top end of the meta. Bungie is also buffing certain underperforming weapon types, from Adaptive Submachine Guns and Precision Hand Cannons, to High-Impact Auto Rifles to name a few. Special and Heavy weapons are also getting a very minor balancing pass as well, with High Impact Machine Guns, Heavy Ammo Grenade Launchers​​​​​​​, and Trace Rifles seeing the biggest adjustments.

Destiny 2 Episode Revenant Adds New Content and Quality of Life Changes

Alongside updates to the sandbox levels, Bungie unveiled that Solitude will reappear in the game rotation. However, this revamped version may not look exactly familiar to players since some of its terrain and spawn points have been adjusted to hopefully improve navigation. Solitude is set to show up in both Destiny 2’s Competitive and 6v6 game modes initially, but it won’t make an appearance in Trials right away as the team gathers player feedback beforehand.

In Episode Revenant, a significant change in user interface concerns how Guardian Ranks are presented for Destiny 2 players. Instead, they now use class icons to deliver clear information during gameplay. Additional features like an “Assisted By” message and a weapon icon on player tombstones, indicating the type of gun that delivered the final blow, have been included. Moreover, the often criticized Mercy Rule is being revised with an extended mercy window, which aims to prevent instances where games continue despite the mercy window already closing.

In addition to the other updates, Bungie has announced that they will be implementing a long-awaited change in Destiny 2. With the release of Episode: Revenant, the game will limit crouching too frequently, putting a cap on how often a player can trigger it. This adjustment has received widespread approval from the community, as it will prevent excessive crouching during firefights, while still allowing players to use the move strategically.

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2024-09-29 22:43