
Bungie recently previewed upcoming changes to Destiny 2, announcing substantial improvements to the abilities of all three classes—Hunter, Titan, and Warlock. Hunters are receiving particularly significant boosts. These changes aim to strengthen each class and improve the overall gameplay experience for players as Bungie works to enhance Destiny 2.
Despite the upcoming expansion offering a potential boost, Destiny 2 is currently facing challenges with player numbers and how often people are playing – a significant decrease compared to last year, even after the popular Final Shape expansion. Bungie has responded to player feedback by making several changes, and even removing some features introduced in the Edge of Fate expansion. To improve the situation, players can expect substantial improvements to various aspects of the game next month.
Bungie recently previewed some major improvements coming to player abilities in Destiny 2, detailing the changes for each class. It looks like Hunters will receive the most significant updates, particularly to make them more effective in challenging endgame content. Specifically, Gunslingers will deal more damage, Nightstalkers’ Shadowshot ability is being enhanced, and Threadrunners will be tougher to take down.
Warlocks are receiving a significant update, particularly to the Daybreak ability, which will work better with the Dawn Chorus exotic helmet. The Stormcaller subclass is getting the most changes, aiming to improve its super damage output so it’s more on par with other Warlock options.
For Titan players, Bungie’s changes are focused and impactful, though not as numerous as those for Warlocks and Hunters. A key improvement is a significant boost to the Sentinel Shield, which will now fully reload allies’ weapons every 2.5 seconds, bringing it closer to its former strength.
Bungie seems committed to listening to its players, and recently sent a survey to gather feedback on possible future updates for Destiny 2. The survey asked players what they’d like to see added to the game, including bringing back previously removed content like the Red War and Sparrow Racing League. Other ideas floated included a prestige system, new abilities for character classes, and a variety of other improvements.
Destiny 2 Full Class Buff Patch Notes
HunterSolar – Gunslinger
We’ve been updating the Gunslinger class to significantly boost its damage output. Gunslingers require skillful play and accurate ability use, and we want to reward that precision with powerful results when they land their shots.
- Golden Gun: Deadshot and Six Shooter (Super)
- Increased damage against non‑boss combatants by 15%.
- Increased damage against boss combatants by 26%.
- Note: This change removes the disparity between boss damage and non-boss damage.
- Golden Gun projectiles now scorch targets (40 stacks base, +10 with increased-stacks fragment).
- When fired inside a Well of Radiance, Golden Gun now counts as Radiant for increased damage.
- Blade Barrage (Super)
- Increased damage against combatants by 39%.
- Proximity Explosive Knife / Weighted Knife / Lightweight Knife / Knife Trick (Melee)
- Increased damage against red-bar enemies by 50%.
- Increased damage against other enemies by 36%.
- Lightweight Knife: Increased crit multiplier from 1.3 to 1.5.
- Acrobat’s Dodge (Class Ability)
- Increased passive energy-regen rate in PvE by 112%.
- Note: Cooldown now matches Gambler’s Dodge. This change allows you to buff your fireteam more often.
- Increased passive energy-regen rate in PvE by 112%.
- Gunpowder Gamble (Aspect)
- Shooting the dynamite in midair now increases damage by 50% (5% in PvP), expands the radius, and creates submunitions.
Void – Nightstalker
This update focuses mainly on Nightstalker’s Shadowshot Supers. Our goal is to make Deadfall the strongest option for taking down powerful enemies, and Moebius Quiver the best for dealing high damage. We’re also planning more general improvements to Nightstalker that will come in a future update called Shadow & Order. In the meantime, we’ve made some adjustments to Void Fragments (listed below) that will help Nightstalker perform better.
- Shadowshot: Deadfall (Super)
- Tether source now attaches to combatants on direct impact.
- Increased Weaken effect from 30% to 35%.
- Note: Deadfall tether is now the strongest Weaken in the game.
- Now immediately weakens and suppresses enemies in an area-of-effect on impact.
- Shadowshot: Moebius Quiver (Super)
- While the Super is active, dealing damage now increases the power of subsequent Shadowshot attacks and Bow weapons.
- Note: This puts a bar on your screen that charges as you deal damage. When charged, your final shot (or final two shots with Orpheus Rig) deals significantly increased damage, turning it into one of the highest-damage Supers in the game (227% max).
- Increased base Super duration from 10 seconds to 16 seconds.
- Increased Orpheus Rig duration from 16 seconds to 20 seconds.
- While the Super is active, dealing damage now increases the power of subsequent Shadowshot attacks and Bow weapons.
- Smoke Bomb (Melee)
- Increased projectile lifetime after sticking to a surface from three seconds to nine seconds.
- Reduced lingering smoke time in PvP from five seconds to two seconds.
- Reduced screen-effect intensity and duration while in enemy smoke.
- Reduced damage against players by 16%.
- Note: After seeing how the previous Smoke Bomb changes landed in PvP, we’re shifting smoke bomb back to being more of a misdirection tool than a damage tool. Being hit directly with enemy smoke will be less frustrating as a victim, while allowing it to be a more effective trap/decoy as the user.
Arc – Arcstrider
So, the Arcstrider update isn’t a huge overhaul this time around. Basically, the developers are saying they want to give us more ways to build powerful Arcstriders for the really tough stuff, like endgame content. They’re planning to explore different build options to make more of them feel strong and viable.
- Storm’s Edge (Super)
- Passive energy regeneration increased by 25%.
- Tempest Strike (Aspect)
- Reduced damage against players by 16%.
Stasis – Revenant
We have two Revenant changes for you this time around, but they’re impactful ones.
- Shatterdive (Aspect)
- Shattering Stasis crystals or enemies now grants Frost Armor.
- Note: Any shatter grants full stacks in PvE and two stacks in PvP.
- Shattering Stasis crystals or enemies now grants Frost Armor.
- Silence and Squall (Super)
- Increased damage against combatants by 63%.
Strand – Threadrunner
We’ve updated Threadrunner to help teams work together more effectively with Widow’s Silk, and to make Silkstrike last longer.
- Widow’s Silk (Aspect)
- Looking at a Grapple Tangle for a short time now overrides your grenade ability with a free non-offensive grapple.
- Note: This allows you to give Grapple capabilities to fellow Guardians who don’t have Strand or Grapple equipped. Also works for The Navigator Exotic Trace Rifle.
- Grapple Tangles created near the ground now rise into the air shortly after creation.
- Grapple Tangle base lifetime increased from 15 seconds to 20 seconds.
- Hitting an enemy with a grapple melee that wasn’t free now creates a Grapple Tangle.
- Looking at a Grapple Tangle for a short time now overrides your grenade ability with a free non-offensive grapple.
- Silkstrike (Super)
- Increased passive energy regeneration by 11%.
- Increased damage resistance during Super by 13%.
All Hunter Subclasses
We’ve made some changes to dodge abilities in PvP. Marksman’s Dodge is getting a buff to make it more reliable, while Gambler’s Dodge is being slightly weakened. This is because data showed players were using Gambler’s Dodge much more often than Marksman’s Dodge, and it was contributing to a high kill rate and win rate in the Crucible. The goal is to balance the abilities and reduce how often they’re used in quick succession, ultimately lessening Hunter’s overall advantage in PvP.
- Marksman’s Dodge (Class Ability)
- Increased ammo pickup radius from 10 meters to 15 meters.
- Gambler’s Dodge (Class Ability)
- In PvP only, reduced melee energy gain from 50% to 35%.
WarlockSolar – Dawnblade
The recent updates to the Warlock’s Dawnblade subclass primarily affect the Daybreak ability. For details on how these changes work with the Dawn Chorus Exotic helmet, please refer to last week’s armor update preview.
- Daybreak (Super)
- Increased damage against combatants by 20%.
- Projectiles now Scorch enemies by default.
Void – Voidwalker
We’re updating the Voidwalker’s powerful abilities to work better and feel more aligned with the idea of controlling gravity.
- Nova Warp (Super)
- Charging the primary attack now pulls enemies toward the Warlock.
- Increased primary attack damage against combatants by 15%.
- Dark Blink now releases Weakening seekers.
- Nova Bomb: Vortex (Super)
- Now repeatedly pulls enemies toward it during its lifetime.
Arc – Stormcaller
Our Stormcaller changes are focused on making Stormcaller Super damage more competitive.
- Stormtrance (Super)
- Increased maximum sustained damage bonus from 50% to 65%.
- Increased landfall Jolt duration from 10 seconds to 16 seconds.
- Chaos Reach (Super)
- Increased damage against combatants by 20%.
- Ionic Sentry (Aspect)
- No longer blinds the user on creation.
- Lightning Surge (Prismatic Aspect Only)
- Reduced damage against players by 16%.
Stasis – Shadebinder
Winter’s Wrath has always focused on its disruptive effect, not raw damage. We’ve increased its damage output to make it comparable to other powerful abilities used while moving. The recent adjustment to Frostpulse is specifically for player-versus-player combat, and it addresses the fact that Warlocks can now move while using it. (We’ll share more details about that change below.)
- Winter’s Wrath (Super)
- Increased shatterwave damage against frozen targets by 210%.
- Frostpulse (Class Ability)
- Reduced player freeze radius from 7.5 meters to five meters.
- Now slows players between five meters and eight meters.
Strand – Broodweaver
We’ve adjusted Needlestorm based on player feedback. Players found it hard to use effectively against bosses because the needles frequently hit nearby enemies instead. We’ve improved how Needlestorm targets enemies to fix this, making it easier to hit the boss.
- Needlestorm (Super)
- Needles now prioritize bosses, minibosses, and Champions over other enemies.
All Warlock Subclasses
We’ve updated the Warlock’s Rift to help them stay safer while healing, and we’re also improving how effective Empowering Rift is.
- Healing Rift and Empowering Rift (Class Ability)
- Rifts can now be cast while moving (at roughly half-speed).
- Increased Rift radius from 3.75 meters to five meters.
- Empowering Rift
- Increased melee and grenade recharge rate while standing in Empowering Rift by 20%.
- Healing Rift
- In PvP only, reduced healing rate by 10%.
- Note: Our playtests indicated that allowing the Warlock to move during cast and increasing the Rift size made them difficult to deal with. We’ve taken a light touch with reducing the PvP healing rate, and we’ll be monitoring Crucible feedback and data.
- In PvP only, reduced healing rate by 10%.
Titan
Solar – Sunbreaker
We’re glad to see players are having fun with bonk-hammer builds for Titans! To also encourage the use of Hammer Throw, we’ve increased its damage when used at a distance.
- Hammer Throw (Melee)
- Impact damage now increases with range.
- Note: This damage increase is purely additive. The base damage is unchanged.
- Impact damage now increases with range.
Void – Sentinel
Titans who love to defend their teammates, listen up! Your shield can now automatically reload everyone’s weapons and give them extra shield. It’s not quite the same as the old Lunafaction boots that offered unlimited reloads, but it will reload all your allies’ weapons every 2.5 seconds. With smaller weapons like Rocket Launchers, you’ll need to switch weapons often to maximize the benefit. Plus, if you use your Super to protect your team, your shield throw will get a significant damage boost as a reward!
- Sentinel Shield (Super)
- Standing behind the shield now periodically reloads all weapons every 2.5 seconds.
- Now grants Void Overshield to allies behind the shield.
- Damage bonus while behind shield reduced from 40% to 25%.
- Blocking attacks now extends Super lifetime.
- Blocking attacks and protecting allies now charges Shield Throw damage.
- Note: This puts a bar on your screen that charges as you block attacks and when allies are behind your shield. When charged, your shield throw deals more damage and resets the bar.
Arc – Striker
Fists of Havoc DPS felt a little weak, so we’ve given it a damage increase. To make things more engaging, we’ve also added a quick, simple game within the attacks themselves.
- Fists of Havoc (Super)
- Light attacks now increase the next heavy attack’s damage.
Stasis – Behemoth
The recent updates to Howl of the Storm have been generally positive, but it’s currently dealing a bit too much consistent damage. When used with a Super, it’s proving more powerful than any other ability in the game, which is why we’ve made a small adjustment for PvE activities.
- Howl of the Storm (Aspect)
- When used during Super, increased Super energy cost from 5% to 15%.
Strand – Berserker
We’ve made a change to Banner of War, limiting it to player-versus-player combat, based on feedback that its damage bonus in close-quarters fights was too strong.
- Banner of War (Aspect)
- Melee damage bonus against players now scales with stacks instead of always being at full strength.
Unarmed attacks can now instantly defeat opponents if you have a melee skill of 200 and have stacked the bonus twice, or if you have base stats and stack it three times.
General Abilities
Void
- Suppressor Grenade
- No longer suppresses the user.
- Increased detonation damage by 10%.
- Spike Grenade
- Now attaches to combatants.
- Void Fragments
- Reduced the negative stat on Echo of Undermining from −20 to −10.
- Echo of Provision now gives +10 Grenade stat.
- Echo of Exchange now gives +10 Melee stat.
- Removed negative stats from all other Fragments except Echo of Starvation and Echo of Persistence.
- Note: Void had more negative stats than the other damage types so we eased up on the penalties. Our goal for subclass buildcrafting is that there should be clear tradeoffs without feeling punitive.
- Invisibility
- Updated visuals to be slightly more visible in Crucible.
- Note: This is a response to Crucible feedback that invisibility is too effective.
- Updated visuals to be slightly more visible in Crucible.
- Overshield
- Enemy VFX now scales with the Overshield’s remaining health.
- Note: This was added to allow players to eyeball how much Overshield an enemy has before deciding to engage.
- Enemy VFX now scales with the Overshield’s remaining health.
Arc
- Lightning Grenade
- Now attaches to combatants.
- Flashbang Grenade
- No longer blinds the user.
- Increased detonation damage by 10%.
Strand
- Threadlings
- Threadlings that lose their target before impact will land and look for another combatant instead of exploding.
- Note: This will reduce the cases where your big gang of Threadlings all explode on a single Dreg. The result is that they feel smarter and more alive.
- Threadlings that lose their target before impact will land and look for another combatant instead of exploding.
Read More
- Rebecca Heineman, Co-Founder of Interplay, Has Passed Away
- Best Build for Operator in Risk of Rain 2 Alloyed Collective
- 9 Best In-Game Radio Stations And Music Players
- Top 15 Best Space Strategy Games in 2025 Every Sci-Fi Fan Should Play
- ADA PREDICTION. ADA cryptocurrency
- USD PHP PREDICTION
- OKB PREDICTION. OKB cryptocurrency
- The 20 Best Real-Time Strategy (RTS) Games Ever You Must Play!
- InZOI Preferences You Need to Know
- Top 7 Demon Slayer Fights That Changed the Series Forever
2025-11-25 17:12