Destiny 2’s Episode 3 May Need to Bite The Bullet Every Other Release Dodged

Destiny 2's Episode 3 May Need to Bite The Bullet Every Other Release Dodged

Key Takeaways

  • Destiny 2’s Revenant Episode faces backlash over bugs and complaints about the Tonic controversy, including Dungeon loot.
  • Dungeon loot issues prompt calls for improvements like crafting, attunement to specific items, or permanent double drops.
  • Reworking Dungeon loot could enhance player experience and address issues with the looter-shooter’s identity.

As a seasoned Destiny 2 player with countless hours spent traversing through its vast digital universe, I must say that the latest Revenant Episode has left me feeling rather disappointed. The bugs and technical issues have been a constant nuisance, and the ongoing Tonic controversy hasn’t helped matters either. However, it’s the Dungeon loot situation that has truly tested my patience.

The second seasonal event for Destiny 2’s Revenant Episode, known as The Dawning 2024, will be released tomorrow. While the release has brought some positive changes, overall feedback on the Episode has been predominantly negative. One of the primary reasons for this is that Revenant currently has several active bugs, some of which have caused items or builds to become disabled throughout the entire game or certain parts of it. Meanwhile, Destiny 2’s Tonic controversy continues. In light of crafting being removed and confirmed perk weighting issues, Bungie has decided to double the drops from the Vesper’s Host Dungeon for two weeks as a solution – suggesting that adjustments in Dungeon loot are needed.

Instead of Raids, Destiny 2’s Dungeons provide randomly generated loot without any crafting options. Unlike weekly red-border chests in Destiny 2 Raids or the ability to create weapons, dungeons usually have fewer encounters and less concentrated loot tables, making it challenging to get desirable rolls. Consequently, Episode 3, Heresy, might need to enhance Dungeon loot, as other seasons and episodes have yet to do so.

Destiny 2’s Double Dungeon Loot Couldn’t Fix a Bigger Issue

Destiny 2's Episode 3 May Need to Bite The Bullet Every Other Release DodgedDestiny 2's Episode 3 May Need to Bite The Bullet Every Other Release DodgedDestiny 2's Episode 3 May Need to Bite The Bullet Every Other Release DodgedDestiny 2's Episode 3 May Need to Bite The Bullet Every Other Release DodgedDestiny 2's Episode 3 May Need to Bite The Bullet Every Other Release DodgedDestiny 2's Episode 3 May Need to Bite The Bullet Every Other Release DodgedDestiny 2's Episode 3 May Need to Bite The Bullet Every Other Release Dodged

How Destiny 2’s Perk Weighting Proved Dungeon Loot Needs Changing

Destiny 2‘s perk weighting controversy was brought to light because Vesper’s Host has one of the best weapons in the game in the possible rewards for its first encounter, the VS Chill Inhibitor grenade launcher. One of the top guns in the game for DPS, VS Chill Inhibitor led to a lot of players farming Vesper’s Host for the god roll soon after the Dungeon was released. However, many discovered that the god roll was not even in the most commonly used rolls on sites like light.gg, and players found a correlation between the distance between perks and their rarity, which Bungie confirmed.

The VS Chill Inhibitor god roll is Spike Grenades + Envious Arsenal + Bait and Switch, currently available at The Tower for free if players have completed Vesper’s Host at least once.

Despite Bungie taking steps to address the issue and distributing numerous god rolls of Destiny 2 weapons like VS Chill Inhibitor at no cost from Banshee-44, the weighting of perks and the experience of farming in Dungeons showed that adjustments to Dungeon loot are necessary. For instance, offering a god roll as well as double loot on Vesper’s Host for two weeks made the process of farming the Dungeon more enjoyable. However, this approach is not a long-term solution for improving Dungeon loot.

Why Destiny 2’s Dungeon Loot Should Be Revamped

In each instance, you’ll find that the loot usually consists of five or more items, with approximately half being armor pieces. Weapons typically have around eight perks listed per column (excluding columns 1 and 2). This means that getting a particular weapon roll from Dungeons is quite rare, even with double drops. However, double drops can be beneficial when crafting isn’t an option. If Bungie decides not to make Dungeon weapons craftable, then double drops might serve as the second-best alternative. Starting with Episode 3, it would be advantageous for Destiny 2’s Dungeon loot to offer players a more favorable reward system that acknowledges their investment of time and effort.

Be it via crafting, permanent double drops, or even attunement for specific weapons to drop more frequently, it’s clear now more than ever that the experience of farming Dungeons for loot is far from ideal. If anything, it’s a symptom of a bigger problem that has to do with Destiny 2‘s looter-shooter identity, and it’s not something that Bungie can ignore for much longer. Giving players some boost to drop chances for specific items can help with retention, too, especially since Destiny 2‘s Revenant weapons showed that lacking crafting and relying on RNG doesn’t do anyone favors.

Instead of always acquiring items through crafting, introducing a form of loot attunement could offer players more flexibility in their pursuit of rewards and still maintain the existing one-item-per-encounter system. Whether Bungie decides to make changes or not is uncertain, but it seems like an opportune moment to revise some Destiny 2’s looter-shooter mechanics during Episode 3, before the launch of Frontiers.

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2024-12-10 01:03