Disney Lorcana’s Ryan Miller Discusses Some of The Game’s Highlights

Disney Lorcana's Ryan Miller Discusses Some of The Game's Highlights

As a seasoned gamer who’s been around the block more times than I care to remember, I can confidently say that Disney Lorcana has managed to carve out its own niche in the TCG world. With my years of gaming under my belt, I’ve seen countless card games come and go, but this one, dear reader, is a keeper.


In just its first year, Ravensurber’s Disney Lorcana Trading Card Game has swiftly emerged as the preferred card game for many Disney-loving deck builders. There are plenty of factors contributing to this popularity, but what truly sets it apart is its distinctive combination of user-friendly mechanics, making it a compelling choice among TCGs that can hold their own without relying solely on being associated with Disney.

Recenty, Game Rant attended the Disney Lorcana Trading Card Game challenge in Seattle to talk with co-creator Ryan Miller. His evident love for Disney and trading card games has contributed significantly to making this game a genuinely Disney experience and a TCG that even the most selective fans of the genre can appreciate. Amidst the excitement of thousands of Disney Lorcana players, either participating in friendly Pack Rush matches or climbing the tournament ladder, Miller shared some intriguing aspects of the game with Game Rant, such as its non-violent win condition and its melodious singing mechanic that aligns perfectly with the game’s theme.

Disney Lorcana’s Win Condition Removes Antagonism and Encourages Multiplayer

Unlike most Trading Card Games (TCGs), Disney Lorcana’s winning condition doesn’t revolve around lowering each other’s Health Points (HP) or inflicting personal damage. Instead, players are engaged in a competition to amass 20 lore points by employing suitable cards in a process akin to questing. To Miller, this seemingly small alteration holds significant weight as it ensures the game maintains a consistent pace and accommodates multiplayer interactions. This competition can involve any number of participants, and no one is ever disqualified or removed from the game.

In designing great games, we aim for something similar to what football terms “advancement.” Our goal is to keep the game moving towards an endpoint as often as possible, which ensures that the game flows smoothly and quickly.

Another angle to consider about reaching level 20 is that it’s less aggressive in nature. I’m not out to attack anyone. There may still be some conflict as I’m pushing your characters, but winning isn’t about attacking; instead, I merely delay your progress in the competition we’re both engaged in. In a multiplayer game with three or more participants, an added advantage is that nobody gets knocked out. Everyone continues playing throughout the game.

In many other games, progression typically requires taking aggressive actions or making moves that may negatively impact your social standing. However, in the game of Lorcana, you can advance simply by questing, without any detrimental social consequences. To me, this aspect makes it a more laid-back experience as there is less tension and conflict.

In Disney Lorcana, the game’s winning condition comes with a socially advantageous aspect. As Miller points out, players don’t have to target each other or inflict harm, reducing hostility. However, Disney Lorcana cards can still compete and cause damage, but it’s a battle between the cards instead of the players. This lower social toll, as Miller describes, could be one reason why the game maintains such a positive atmosphere, even at high-stakes competitive tournaments.

Disney Lorcana’s Singing Mechanic Is On-Brand And Strategically Important

Disney Lorcana's Ryan Miller Discusses Some of The Game's Highlights

As a gamer, one thing that truly stands out in this game is its captivating singing mechanic. Unlike other games, this unique feature lets my singer characters belt out song cards onto the table without using up any ink. Some strategies heavily rely on this, making it a key part of their gameplay. Since music is such a big deal in almost every Disney film, this mechanic fits right in with the Disney theme and brings a touch of humor to mind. For instance, imagine Donald Duck serenading a tune from The Sword and the Stone. That’s quite a sight!

This mechanic is not just entertaining and thematically fitting – envisioning Donald Duck crooning “Gruesome and Grim” (though I won’t try, as I can’t mimic his voice) – but it also serves a tactical purpose. It gives me the flexibility to preserve that ink for other gameplay options I might require later on.

One way to rephrase this could be: “What I find captivating is the seamless integration of its narrative and tactical aspects, resulting in an experience that’s both engaging thematically and strategically.

At certain moments, you might desire for a character to perform a song, while at other instances, simply playing the music could suffice.

Miller points out that, similar to several strategies in Disney Lorcana games, singing can become a more tactical decision in advanced play. A novice player may instantly play a card using the voice to save ink for another card, but an experienced opponent might choose to utilize the ink and employ their singer card for challenging or questing instead. Although the game could be simple to master and showcases numerous beloved Disney (and soon Pixar) characters, there’s no question that Disney Lorcana is a deep Trading Card Game suitable for veterans in the genre.

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2024-11-24 00:44