Doom: The Dark Ages Releases New Update for May 2025

Summary

  • A new update is now available for Doom: The Dark Ages.
  • The update controversially nerfs the Super Shotgun.
  • Plasma weapons’ ammo capacity increased; Accelerator gives more ammo for Heat Blast kills.

An update focusing on balance adjustments for the game Doom: The Dark Ages has been released, changing several weapon attributes and incorporating small improvements to enhance overall user experience. Over the past week, the game’s development team has been releasing similar updates for Doom: The Dark Ages, striving to refine the combat dynamics swiftly after the game’s debut, aiming to deliver an optimal gaming experience.

Since the launch of Doom Eternal in 2020, the team responsible for Doom: The Dark Ages has been carefully monitoring player data and feedback during the initial weeks after release. Although minor adjustments have been made to fine-tune the game’s balance across all difficulty levels without requiring players to download any updates, these tweaks have been implemented seamlessly. This smooth process is due to the “tunables” system integrated into Doom: The Dark Ages, enabling the development team to modify various aspects such as difficulty, weapons, and enemy values. These changes are automatically checked and applied by the game as long as it’s connected to the internet.

As a passionate fan, I’m thrilled to share that a fresh wave of adjustable enhancements has just been rolled out for “Doom: The Dark Ages.” The official details can be found on the Slayer’s Club website. One of the most significant improvements made is in the player forgiveness mechanics, which reduces the occurrence of lethal enemy attacks from behind, particularly on challenging modes where the damage slider is set to either 250% or 500%.

Since the game’s launch, fatal blows that occur outside the view have been a persistent problem for players, largely due to the high enemy density in “Doom: The Dark Ages” and the tricky spawning of reinforcement demons from behind during intense battles. This update should make the gaming experience smoother and more enjoyable!

In the recent adjustments, there’s been some debate over the reduction in power for the renowned Super Shotgun in Doom: The Dark Ages. This isn’t the first weapon to be toned down, and while it’s not a drastic alteration, the Super Shotgun now inflicts less damage on certain enemy armor types and particularly Hell Knights. However, there’s a silver lining as both the Plasma Accelerator and Plasma Cycler guns have seen an overall boost in ammo capacity. Additionally, the Accelerator now provides more ammo when players eliminate demons using its heat blast feature.

A problem that led Whiplash attacks to miss their mark has been addressed, which was quite bothersome earlier. As the id Software team works on adjusting game balances, it’s crucial to remember that they can’t rectify significant coding or content issues using tunables. The team is actively addressing several frequently reported glitches, including a bug impacting the Berserker achievement in ‘Doom: The Dark Ages’, and are planning to release a fix for these problems in an upcoming downloadable update.

Doom: The Dark Ages Update Patch Notes

  • Adjustments to player forgiveness systems to decrease the frequency of “from behind” attacks resulting in death on the highest damage sliders (250% – 500%)
  • Reduced effectiveness of the Super Shotgun against the Hell Knight and certain enemy armors
  • Increased the ammo count for both Plasma class weapons
  • Increased the amount of ammo the player receives from killing demons with the Accelerator Heat Blast
  • Fixed a bug where parrying some of the Whiplash’s attacks was not providing the intended rewards

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2025-05-30 19:47