Key Takeaways
- Sparking! Zero has a diverse roster of 182 characters, with variants of Goku offering unique movesets and strengths.
- Players can strategically build teams within 15DP limit, balancing characters’ strengths and abilities for optimal performance.
- Goku’s different forms in Sparking! Zero offer a range of moves, buffs, and Super/Ultimate attacks, catering to various playstyles.
As a long-time Dragon Ball Z fan and martial artist myself, I have to say that the might of these techniques leaves me in awe. Each one showcases the unique abilities of Goku, from his lightning-fast God Kamehameha to the sheer power behind the Limit Breaker version.
The team at Dimps found enjoyment in the Dragon Ball franchise while creating the Budokai fighting game series. Later, Spike (now known as Spike Chunsoft) returned Goku and his companions to the arena-fighting genre for their Dragon Ball: Sparking (or Budokai Tenkaichi in the West) series, which was a follow-up to Dimps’ games. Some believed that the series concluded with the release of Budokai Tenkaichi Tag Team, as Dragon Ball shifted to other developers afterward.
Currently, the series is known as “Dragon Ball: Flare-Up! Zero“, preserving its original Japanese title. It introduces 182 characters from various parts of the franchise, primarily from DBZ and Dragon Ball Super. Among them, more than 20 portrayals of Goku are present, with some being stronger than others. As the game is brand new, strategies may evolve as players discover effective moves; however, for now, these versions of Goku represent the most powerful iterations within Dragon Ball: Flare-Up! Zero.
10 Goku Super Saiyan (Z-End)
A Sturdy Team Option At 6DP
Move Name | Move Type | Move Input |
---|---|---|
Wild Sense | Counter | R2/RT+D-Pad Up or Down |
Saiyan Spirit | Buff | R2/RT+D-Pad Left or Right |
Super Kamehameha | Super | R2+Square/RT+X |
Super Energy Wave Combo | Super | R2+Triangle/RT+Y |
Instant Transmission Kamehameha | Ultimate | R2+Circle/RT+B |
Similar to how Capcom Vs SNK uses its Ratio system, Sparking! Zero regulates its characters through Destruction Points (DP). Teams can consist of up to 5 characters, but their total DP must not exceed 15. This ensures that players need to utilize all characters effectively rather than concentrating on a few powerful ones like Gogetas and Vegitos.
Players could potentially encounter a version of Goku from the end of DBZ, who’s quite agile and capable of outmaneuvering his opponents. If any adversary gets too close, he can retaliate with his Wild Sense. Furthermore, his Saiyan Boost amplifies his power, speed, and energy meter by twofold. To add to this, his Instant Transmission Kamehameha has the ability to mislead opponents, seemingly appearing out of nowhere to strike them with a powerful blast.
9 Goku Super Saiyan (Z-Mid)
The Original Raging Blast Available For Just 6DP
Move Name | Move Type | Move Input |
---|---|---|
Wild Sense | Counter | R2/RT+D-Pad Up or Down |
Now I’m Angry | Buff | R2/RT+D-Pad Left or Right |
Super Kamehameha | Super | R2+Square/RT+X |
Meteor Smash | Super | R2+Triangle/RT+Y |
Angry Kamehameha | Ultimate | R2+Circle/RT+B |
This is unusual. The mid-series version of Super Saiyan Goku from Dragon Ball Z exhibits a bit more strength compared to his advanced self, though that might change in the future. He retains the same agility and counterattack abilities, including the Wild Sense instant counter. However, he no longer has the Instant Transmission Kamehameha at his disposal. Instead, he’s chosen to sacrifice some mobility for increased power by employing Z-End’s strength.
In his Sparking Mode, triggered by his anger, Goku’s abilities are enhanced. This state allows him to unleash the Angry Kamehameha – a powerful yellow beam attack that devastates opponents. However, if players prefer to conserve their Skill Points and ki, they can opt for the Super Kamehameha, which inflicts significant damage, or the Meteor Smash, which knocks enemies about like a pinball. For those who want an aggressive Goku, they should consider using Mid-Z Super Saiyan Goku, as he offers an offensive playstyle.
8 Goku Super Saiyan 3 (GT)
Immense Strength, Tiny Body, And 7DP
Move Name | Move Type | Move Input |
---|---|---|
Saiyan Spirit | Buff | R2/RT+D-Pad Up or Down |
High Tension | Buff | R2/RT+D-Pad Left or Right |
Super Kamehameha | Super | R2+Square/RT+X |
Full-Power Energy Blast Volley | Super | R2+Triangle/RT+Y |
Dragon Fist | Ultimate | R2+Circle/RT+B |
Fans of Dragon Ball GT will undoubtedly appreciate the appearance of a child-like version of Goku transforming into Super Saiyan 3. Even more so if they can’t accommodate his Super Saiyan 4 form in their team. At level 7DP, he maintains a balance for a partner who could be equally as powerful. He exhibits the ideal blend of the mobility and strength shown by the original Super Saiyan 1 Gokus, allowing him to both dodge opponents effectively while delivering powerful blows.
I find his diminutive stature and nimbleness a challenge for opponents to grasp, giving me an edge to retaliate swiftly with combos or trigger my buffs. The Saiyan Spirit and High-Tension abilities amplify my offense and meter accumulation. Subsequently, I unleash the Full-Power Energy Blast Volley, overwhelming them, or resort to the Dragon Fist to deliver a decisive blow.
7 Goku Super Saiyan God (Super)
Divine Power Comes With Divine Responsibility (And 7DP)
Move Name | Move Type | Move Input |
---|---|---|
God Bind | Attack | R2/RT+D-Pad Up or Down |
Shenron Aura | Buff | R2/RT+D-Pad Left or Right |
God Kamehameha | Super | R2+Square/RT+X |
God Impact | Super | R2+Triangle/RT+Y |
God Burst Kamehameha | Ultimate | R2+Circle/RT+B |
If you find Kid Goku unappealing, consider opting for Super Saiyan God Goku from Dragon Ball Super instead. Despite being the same price in DP, he’s slightly larger and thus a more substantial target for opponents’ attacks compared to his child counterparts. However, he comes equipped with some distinctive abilities to defend himself. His skills, God Impact and the Ultimate Attack, God Burst Kamehameha, are quite powerful.
However, the most lethal tool he wields is surprisingly straightforward – it’s called God Bind. This move essentially delivers a free stun, making the opponent vulnerable for further attacks. But, only if used properly. He could follow up with additional strikes, or boost his offense, speed, and defense using Shenron Aura by spending skill points. However, he needs to exercise strategic thinking when managing energy usage, as the effective use of skill points is crucial in this game.
6 Goku Super Saiyan 3 (Z-End)
Samsonian Hair & Strength, All For 7DP
Move Name | Move Type | Move Input |
---|---|---|
Instant Transmission | Movement | R2/RT+D-Pad Up or Down |
Power Up to the Very Limit | Buff | R2/RT+D-Pad Left or Right |
Super Kamehameha | Super | R2+Square/RT+X |
Super Dragon Twin Fist | Super | R2+Triangle/RT+Y |
Dragon Fist | Ultimate | R2+Circle/RT+B |
If players don’t attack Super Saiyan God Goku properly, they might opt for the long, luxurious hair and browless version of Super Saiyan 3 Goku from Dragon Ball Z’s finale. Known for his epic hairstyle, he can utilize Instant Transmission as a versatile movement ability for players. Although it requires Skill Points, it eliminates the need to master Super Perception and its subsequent techniques.
Afterward, he can counterattack using his own abilities. Powering Up to Maximum will instantly activate Sparking Mode, extending the duration and increasing the power of Rush Combos. Super Dragon Twin Fists will shred enemies and push them away at close range with twin energy bursts. To cap it all off, the Super Kamehameha delivers a powerful version of its chargeable beam attack.
5 Goku Black Super Saiyan Rose (Super)
The Pink & Black Attack Takes Up 8DP
Move Name | Move Type | Move Input |
---|---|---|
Instant Transmission | Movement | R2/RT+D-Pad Up or Down |
Audacious Laugh | Buff | R2/RT+D-Pad Left or Right |
Black Kamehameha | Super | R2+Square/RT+X |
Godly Display Slash | Super | R2+Triangle/RT+Y |
Godly Black Kamehameha | Ultimate | R2+Circle/RT+B |
In this scenario, it’s Zamasu who seems to be in control, but Goku Black was specifically created to give us a malevolent Goku character to confront. His Super Saiyan Rose (SSR) form represents an evil counterpart to the SSGSS form that we know from Goku. To keep things clear and concise, this rundown will omit the Fused Zamasu forms since they lean more towards Zamasu than Goku. On another note, the best combinations of Gogeta and Vegito have already been discussed elsewhere.
In essence, Goku Black SSR offers a unique set of abilities compared to other characters. Besides sharing similar mobile techniques and counters, he possesses Instant Transmission for quick movement, an Audacious Laugh that triggers Sparking mode instantly, and a devastating Godly Black Kamehameha attack that can almost guarantee defeat if connected correctly. If not, he still inflicts significant damage with regular Black Kamehameha and Godly Display Slash attacks.
4 Goku Super Saiyan 4 (GT)
Monkey Magic For Just 8DP
Move Name | Move Type | Move Input |
---|---|---|
Instant Transmission | Movement | R2/RT+D-Pad Up or Down |
All I Need is 5 Seconds | Buff | R2/RT+D-Pad Left or Right |
x10 Kamehameha | Super | R2+Square/RT+X |
Meteor Crash | Super | R2+Triangle/RT+Y |
Dragon Fist | Ultimate | R2+Circle/RT+B |
By transforming into Super Saiyan 4 Goku, GT Goku reclaimed his tail and mature body. He’s as swift as the other Gokus, but players with extra Skill Points may choose to bypass mastering Quick Evasion and instead focus on Instant Transmission. This allows them to dash swiftly towards enemies in an instant.
In just 5 seconds, his offense, defense, and energy will be tripled, and he’s equipped with unique variations of the Meteor Crash combo, along with the devastating Dragon Fist that cuts through his enemies. His Kamehameha, multiplied by 10, packs a punch stronger than a Super Kamehameha without needing to be charged. However, it requires 3 ki bars to activate, so players must strategically manage their energy meters.
3 Goku Ultra Instinct -Sign- (Super)
8DP To Bring Goku Close To His Full Potential
Move Name | Move Type | Move Input |
---|---|---|
Even Greater Potential | Buff | R2/RT+D-Pad Up or Down |
You’ll Never Beat Me | Buff | R2/RT+D-Pad Left or Right |
Kamehameha -Sign- | Super | R2+Square/RT+X |
Flash -Sign- | Super | R2+Triangle/RT+Y |
Point-Blank Kamehameha | Ultimate | R2+Circle/RT+B |
These three characters – Goku Black SSR, Super Saiyan 4 Goku, and Goku Ultra Instinct -Sign- (UIS) – take up a significant portion of your Dragon Ball team points (DP), each requiring 8DP. However, given their immense power, comparable to bringing a railgun to a knife fight, they don’t necessarily need many other team members for support.
He has two special abilities: Even Greater Potential enhances both his offense and defense, while You’ll Never Beat Me triggers Sparking Mode for him. The Kamehameha -Sign- delivers an immediate energy burst, and Flash -Sign- is a potent charging super that allows a quick dash. Point-Blank Kamehameha doesn’t necessitate a close range, but it does require a clear charge towards the opponent. He will first pummel them with attacks before finishing them off with his signature beam attack.
2 Goku Super Saiyan God Super Saiyan (Super)
Go Beyond Godhood For 8DP
Move Name | Move Type | Move Input |
---|---|---|
Instant Transmission | Movement | R2/RT+D-Pad Up or Down |
Kaioken | Buff | R2/RT+D-Pad Left or Right |
God Kamehameha | Super | R2+Square/RT+X |
‘No Hard Feelings’ | Super | R2+Triangle/RT+Y |
Limit-Breaker God Kamehameha | Ultimate | R2+Circle/RT+B |
In the anime series DB Super, the character Goku, who transforms into Super Saiyan God Super Saiyan (SSGSS), is not just a lengthy name to pronounce – he’s a formidable force to handle as well. He possesses the ability of Instant Transmission, enabling him to cover vast distances swiftly, and can utilize Kaioken to instantly double his abilities. If used tactfully, this transformation can decide whether an opponent is merely injured or completely defeated, particularly if followed by a God Kamehameha attack.
As a gamer, I’ve found that nothing beats the thrill of using the Kaioken and Limit Breaker Kamehameha combo. Unlike the endearing simplicity of ‘No Hard Feelings,’ where Goku just dashes and delivers a powerful punch to his opponent, this technique turns the tables in an instant, or even secures a victory right then and there if luck is on your side. It’s a move that adds a touch of flashiness to my gaming experience!
1 Goku Ultra Instinct (Super)
Spend 9DP To Master The State Of The Gods
Move Name | Move Type | Move Input |
---|---|---|
Ultra Movement | Counter | R2/RT+D-Pad Up or Down |
No Backing Down | Buff | R2/RT+D-Pad Left or Right |
Ultra Kamehameha | Super | R2+Square/RT+X |
Ultra Barrage | Super | R2+Triangle/RT+Y |
Supreme Kamehameha | Ultimate | R2+Circle/RT+B |
To wrap it up, fans presumably thought Goku in Ultra Instinct would be number one in terms of raw power, considering there are just 6DP left for players to decide whom to pair him with. Yet, they may not even need partners. He’s both swift and strong, and Ultra Movement provides an additional counter to send opponents flying to a safe distance. For an added boost, he can use No Backing Down to double all his stats and enter Sparking Mode.
The Ultra Barrage functions similarly to an amped-up version of SSGSS Goku’s ‘No Hard Feelings,’ delivering a swift, disorienting punch packed with rapid strikes before slamming the enemy across their face. The Ultra Kamehameha offers another powerful iteration of the beam attack, but if mastered, the Supreme Kamehameha will truly earn its name by decisively ending the opponent’s threat for good.
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2024-10-15 19:04