Dragon Ball: Sparking Zero Reveals December 2024 Update Patch Notes

Dragon Ball: Sparking Zero Reveals December 2024 Update Patch Notes

Summary

  • Dragon Ball: Sparking Zero is receiving a significant update on December 12 to address balancing issues and player feedback.
  • The update will include new features like the High-Speed Dragon Dash, stage selection in local multiplayer, and character adjustments.
  • Players can expect improvements to existing moves, character balances, and adjustments to skills, blasts, and overall functionality.

As a seasoned gamer with over two decades under my belt, I must say that the sheer volume of updates and adjustments in this latest patch is nothing short of astounding! It seems like the developers have been listening to the community and making necessary tweaks to enhance the gaming experience.

In December 2024, the popular game Dragon Ball: Sparking Zero is receiving its largest update yet, aiming to resolve lingering balance issues and implement long-awaited changes. When it initially debuted in October, Dragon Ball: Sparking Zero was welcomed with enthusiasm by fans of the original Budokai Tenkaichi series, rapidly soaring to become Steam’s most-played game even before its release and eventually setting a new record for the best-selling title in the series in the US. Despite a subsequent decrease in player numbers, publisher Bandai Namco has continued to support Sparking Zero through updates and planned DLC.

In November, game developer Spike Chunsoft consulted fans about desired DLC updates for Dragon Ball: Sparking Zero, offering options such as new characters and skins, auto-play functionality, experience boosts, or additional story content for the branching Episode Battle mode. Despite this, there are numerous balance and gameplay concerns that players hope to address, as evidenced by the contentious Sparking Zero tournament that faced criticism for the game’s unbalanced roster and exploitable mechanics leading to unenjoyable matches.

On December 12, 2024, the newest update for “Dragon Ball: Sparking Zero” will be released, promising to be its largest yet. First off, the local versus multiplayer mode now allows players to choose any stage during offline play, whereas before only the Hyperbolic Time Chamber was playable due to supposed technical issues. Additionally, there are several functional changes such as modifying a character’s display method in Battle Setup, fast-forwarding character animations in Ranked and Player Matches, and having the option to conceal one’s team from opponents during a Player Match while it is being edited.

Dragon Ball: Sparking Zero Reveals December 2024 Update Patch NotesDragon Ball: Sparking Zero Reveals December 2024 Update Patch NotesDragon Ball: Sparking Zero Reveals December 2024 Update Patch NotesDragon Ball: Sparking Zero Reveals December 2024 Update Patch NotesDragon Ball: Sparking Zero Reveals December 2024 Update Patch Notes

In the latest update for “Dragon Ball: Sparking Zero”, there have been many changes made to basic moves and attacks throughout the game. One of these changes is a new swift attack called the High-Speed Dragon Dash, enabling players to swiftly advance towards their opponent during a heated “Dragon Ball: Sparking Zero” fight, helping to bridge the gap between combatants. Additionally, modifications to existing techniques include players no longer getting stunned by a Rush Ki Blast while charging a Smash Attack, Rush Ki Blasts taking more time to recharge after firing the maximum number of shots, and Z-Search no longer losing sight of the enemy when characters are replaced with reserves.

In conclusion, the December 2024 update for Dragon Ball: Sparking Zero is coming soon and it aims to rectify some of the game’s notable balance problems. For instance, giant characters like Great Ape Vegeta will now require more time to charge a Smash Attack and the damage caused by this move has been decreased. Furthermore, players will now be able to evade Cell Second Form’s throws, while the health absorption from Android 19 and Dr. Gero’s throws has been revised. The December 2024 update for Dragon Ball: Sparking Zero includes numerous other changes and it will be available for download starting December 12.

Dragon Ball: Sparking Zero December 2024 Update Patch Notes

Game Mode Adjustments

All stages are now available in offline P1 vs. P2 battles.

Functionality Adjustments

Battle Setup

  • A function allowing you to change a character’s display method has been added.
  • The “My Sets” function has been added for Team Members.

Ranked Match / Player Match

  • You can now skip the intro battle animations (requires both players to input the skip command).

Player Match

  • •You can now set your team to hidden or revealed to your opponent when editing your team.

Custom Battle Mode

  • Text can now be sorted alphabetically.

Options

  • You can now set the battle camera distance to be closer.

Battle System Adjustments

High-Speed Dragon Dash (New Action)

  • The new quick movement action, “High-Speed Dragon Dash”, where you can move quickly towards your opponent, has been added. Perform with R2 and holding X (PS5) or RT and holding A (XSX/S).

Smash Attack

  • You will no longer be stunned when being hit by a Rush Ki Blast when charging a Smash Attack.
  • When charging a Smash Attack during a Rush Attack, charge time reduction based on hit count has been increased.

Rush Ki Blast

  • The time between being able to fire the next Rush Ki Blast after firing the maximum consecutive amount at once (different for each character) has been increased.

Rush Ki Blast Deflection

  • You can now move while deflecting Rush Ki Blasts.

Steps

  • You will now no longer be able to be hit by certain attacks immediately after performing a Step.
  • Rush Ki Blast and Smash Ki Blast can now also be evaded.

Z-Burst Dash

  • The amount of Ki consumed when activating it has been increased.

Burst Smash

  • Ki will no longer be consumed when activating it and will instead consume an amount based on the distance traveled.

Blast

  • Damage has been increased when using a boost.

Z-Search

  • Z-Search will no longer lose track of your opponent when characters are swapped.
  • You will now quickly regain sight of your opponent if they enter your line of sight from the front when Z-Search is not locked onto them.

Z-Counter

  • The input window has been shortened.
  • Z-Counter will become more difficult to perform if performed consecutively.
  • Ki consumed has been increased when successfully performing a Z-Counter.
  • Skill Count increase speed has been reduced when successfully performing a Z-Counter.

Revenge Counter

  • Skill Count consumed when using Perception against Revenge Counter has been reduced from 2 to 1.

Rush Attacks during Sparking! Mode

  • Gradual damage reduction of consecutive hits has been increased.

Combos

  • The final attack of Aerial Combos and Aerial Slash Combos will no longer be interrupted by guarding.

Character Switch

  • Health recovery rate of Standby characters has been reduced.

Z-Burst Dash (Giant Characters)

  • The tackle done by Giant characters during Z-Burst Dashes is now guardable.

Skill Adjustments

Skills that cause instant Sparking! Mode

  • Skill Count consumed has been increased.

Skills that increase stats in general

  • Skill Count consumed has been decreased.

Afterimage Strike

  • Effect duration has been reduced to 10 seconds and will be removed if your opponent uses Perception while you are under the effect.

False Courage

  • Skill Count consumed has been increased from 1 to 2.

Technique: All I Need Is Five Seconds!

  • Skill Count consumed has been increased from 3 to 2 and status increase upon activation has been increased.

Stardust Barrier

  • You can now activate it while receiving melee attacks from the front.

Blast Adjustments

Long-Range Blasts and Ultimate Blasts

  • Speed has been reduced.

Super Vegito: Final Kamehameha

  • Ki consumed and damage has been increased.

Goku (Mini): Quick Rush

  • Trajectory can now be changed while Rushing.

Mr. Satan: Present Bomb

  • Increased ending lag after activation.

Character Adjustments

Android 19/ Dr. Gero

  • Health/Ki amount absorbed on successful throw has been adjusted.
  • Dragon Dash, Quick Ascend, and Quick Descend now consume Ki.

Cell 2nd Form

  • You can now escape the throw.

Cooler

  • Amount of Health restored upon transforming has been increased.

Giant Characters

  • Increased the time it takes to charge a Smash Attack and reduced its power.

Great Ape Vegeta / Dr. Wheelo

  • Maximum health has been reduced.

Other

  • We have improved performance and ease of use.

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2024-12-12 01:45