As a seasoned Dungeon Master with decades of experience under my belt, let me tell you, these character builds are nothing short of extraordinary! Each one offers a unique and exciting approach to the game, adding depth and intrigue to any campaign.
In earlier versions of “Dungeons & Dragons”, the Wizard class experienced a significant power fluctuation. At their initial levels, they seemed almost useless, having fewer spell slots compared to classes such as Sorcerers and Clerics. However, they lacked both the supportive spells and equipment to compensate for these weaknesses during character development stages.
Wizards are the most scholarly among the various classes specialized in magic, distinguished by their extensive research and dedicated learning. Unlike Warlocks who strike deals and have patrons, Bards who influence through music, or Sorcerers who exhibit innate magical power, Wizards acquire their skills through years of rigorous study. In combat, they can assume diverse roles, from a persistent caster of endless fireballs to managing battlefield control and support.
As a devoted enthusiast, I can’t help but express my excitement over the recent updates that have breathed new life into the Wizard class in TTRGs and video games. These advancements, in part, are the result of the phenomenal success of Baldur’s Gate 3, a game deeply rooted in D&D’s rules and mythos, serving as a powerful inspiration.
At the levels 4, 8, 12, 16, and 19, Wizards increase their Intelligence scores by 1. Moreover, they have the option to select a Feat at these same levels, a choice that adds distinctiveness to each character’s abilities.
Divine Savant
Locate Important Objects Or Lurking Enemies
- Race: Human (Ability scores increase by +1 and walking speed increase)
- Proficiencies: Arcana, History
- Arcane Tradition: School of Divination
- Background: Sage, Insight, Deception
Ability | Score |
Strength | 8 |
Dexterity | 15 |
Constitution | 14 |
Intelligence | 15 |
Wisdom | 8 |
Charisma | 10 |
In the game, the Divination Wizard stands out as a character class that requires significant role-playing, but can sometimes be overpowered in its design. This class excels at finding items or enemies more effectively than even the sharpest-eyed Rangers.
Level | Feat |
4 | Telepathic |
8 | Telekinetic |
12 | Fey Touched |
16 | Shadow Touched |
19 | War Caster |
One effective aspect that makes a difference in combat is the skill of determining the initial roll at the beginning of each day. This encompasses both your own rolls and those of your enemies. Beginning the day with unfavorable rolls can potentially disadvantage your opponents by taking away their best strategies and causing them to miss their targets.
In summary, this class functions not only as a leader but also as a team supporter, due to its unique ability to converse with any being through any means of communication. If a Divination Wizard is part of the group, they might struggle to outshine the magical eloquence of even the most loquacious Bards. Additionally, this class offers an extra edge with the ability to see in the dark.
Chronurgist
Damage Dealing And Support Functions
- Race: High Elf (Fire Bolt cantrip)
- Proficiencies: Arcana, Investigation
- Arcane Tradition: Chronurgy Magic
- Background: Haunted One, Religion, Survival
Ability | Score |
Strength | 8 |
Dexterity | 14 |
Constitution | 14 |
Intelligence | 15 |
Wisdom | 10 |
Charisma | 10 |
Much like the Divination Wizard, this build excels at precision, offering the option to re-roll misses and hits regardless of whether the target is friend or foe. This versatility makes it a valuable choice for Chronurgy Wizards, particularly those focusing on damage dealing. However, it can also be beneficial if they decide to venture into support roles as well.
Level | Feat |
4 | Observant |
8 | Fey Touched |
12 | Telekinetic |
16 | Telepathic |
19 | Lucky |
In contrast to other spellcasters, this wizard build boasts an exceptional trait – the Arcane Abeyance. This feature enables the wizard to transform their spells into beads, empowering a familiar or another ally to cast those spells on the wizard’s behalf. In terms of competitiveness, this ability gives the wizard a noticeable edge over other spellcasters.
Ultimately, the Chronurgy construction ensures victory without needing additional rolls, however, the Wizard may accumulate a degree of fatigue. Fatigue isn’t much of a concern for Wizards, as it affects more agile classes like Rogues and Monks less significantly.
War Caster
More Damage, Less Casting Failures
- Race: Asmodeus Tiefling (Thermaturgy, Hellish Rebuke, Darkness, +1 to Intelligence)
- Proficiencies: Athletics, Intimidation
- Arcane Tradition: Conjuration
- Background: Soldier
Ability | Score |
Strength | 6 |
Dexterity | 13 |
Constitution | 15 |
Intelligence | 16 |
Wisdom | 8 |
Charisma | 9 |
In this character build known as War Caster, you’ll find a versatile approach that excels both in close-quarters combat and at a distance. This versatility makes Constitution an essential ability score, just behind Intelligence. Depending on the wizard’s particular roles, Strength, Charisma, or Wisdom may not be as crucial, potentially allowing those attributes to be less focused on in comparison.
Level | Feat |
3 | War Caster |
8 | Resilient |
12 | Lightly Armored |
16 | Observant |
19 | Eldritch Adept |
This wizard’s build is titled based on its defining feature, a Feat that enhances the wizard’s role by granting them an advantage during Constitution saving throws. This boosts their casting potency in situations where they are attacked or physically struck during combat. When choosing Feats, players should aim to make the Wizard more resilient, either by increasing their armor class or improving their defensive abilities in battle.
In this scenario, Resilient and Lightly Armored enhance skill ratings and enable the Wizard to don armor other than basic attire. Observant proves useful for scouting unfamiliar territories as well as combat situations, while Eldritch Adept serves to grant a Wizard spells from the Warlock list, further amplifying their power.
Illusionist
Disappearing, Reappearing, And Forcing Enemies To Miss
- Race: Forest Gnome (Dexterity +1, Minor Illusion cantrip)
- Proficiencies: Arcana, Investigation
- Arcane Tradition: School Of Illusion
- Background: Hermit
Ability | Score |
Strength | 8 |
Dexterity | 15 |
Constitution | 14 |
Intelligence | 14 |
Wisdom | 8 |
Charisma | 12 |
Illusion is a highly underrated form of magic because its role-playing and combat abilities are nearly without limit. Wizards are prone to getting instantly smashed. There are defense-based Wizard builds, but they fail to reach the glory of a traditional Fighter or Paladin tank while giving up too much power.
Level | Score/Feat |
4 | Fade Away |
8 | Fey Touched |
12 | Telekinetic |
16 | Telepathic |
19 | Lucky |
In a combat situation, the Magician employs an unconventional method, vanishing, reappearing, and causing even successful attacks to miss due to striking illusions instead. This tactic becomes evident in the thick of battle: enemies will regret attacking the Sorcerer as they’ll take damage for doing so, but equally, they’ll suffer if they neglect him, as these phantom images can inflict massive harm.
Beyond a minor squabble, an Illusionist can assume various roles, ranging from a mischievous joker to a cunning burglar. Their ability to deceive guards of any rank or set off traps with false alarms is incredibly handy. The most meticulously planned campaigns may find it challenging to overcome the Illusionist’s skills.
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2024-12-05 05:24