Dunjungle is easy to play but fiendishly difficult | Early Access impressions

Dunjungle is easy to play but fiendishly difficult | Early Access impressions

As an avid gamer with decades of gaming under my belt, I can confidently say that Dunjungle has captured my heart and left me utterly captivated. Coming off the heels of Hades, I was yearning for another game to scratch that roguelike itch, and boy, did Dunjungle deliver!


Lately, I’ve found myself diving into Hades, a bit late to the party but nonetheless thoroughly immersed. During a post-surgery recovery phase, I dedicated an impressive amount of time to it, leaving no trophy untouched. The sense of accomplishment was comparable to Alexander the Great or Eric Bristow when they had run out of worlds to conquer. Now, in search of another roguelike fix, I’ve discovered Dunjungle – a game that has swiftly captured my interest and I believe it could do the same for you. Here’s why:

Appearing as yet another pixelated action platformer to an untrained eye, this genre has been quite active in the last ten years. However, its roguelike gameplay structure offers a remarkable level of complexity that distinguishes it from typical arcade adventures. Your monkey protagonist begins with a selection of a few basic melee weapons and a skill, initially manifesting as a rock-throwing ability. You have access to four weapon and skill slots – one for the primary melee attack, and three for skills, assigned to Y, RB, and LB. Additionally, you start with an initial relic item that grants you a persistent bonus during each playthrough. These can vary from increasing the number of gold coins you find, to enhancing the power of elemental modifications on your weapons. There is an overwhelming variety of relics, such that even after extended gameplay, I was still uncovering new ones.

Dunjungle is easy to play but fiendishly difficult | Early Access impressions

Your avatar moves extremely fluidly, with a sense of effortless grace that recalls a fully powered Samus in Super Metroid, or one of the Donkey Kong apes from the Country franchise. You can build up momentum and move along at a right old lick. You can jump and double jump, climb and cling onto walls and platforms, and perform a neat evasive roll. All of the core weapons have three modes of operation – their basic function, a charged or rapid attack, and a special move which may be tied to a specific action, such as a when you jump, adding a projectile to your jabs, or unloading a flurry of blows at the end of your roll move.

You also gain a unique skill tied to the left trigger. As you defeat enemies, a progress bar fills up, and when it’s full, it emits a gratifying sound, signaling it’s ready for activation. Initially, this power restores some of your health, but during specific gameplay sessions, you can encounter a mystic who enhances its abilities. This enhancement could include temporarily increasing your attack strength or surrounding your monkey with a shimmering orb shield for a few seconds.

Dunjungle is easy to play but fiendishly difficult | Early Access impressions

As I delve into the treacherous lands of Dunjungle, it’s clear that this game isn’t for the faint-hearted. At first, I find myself underprepared and overmatched, relying on my gaming instincts and agility to dodge incoming attacks and gather the essential in-game resources needed for upgrades or new playable characters.

In this game, you’ll find various types of rooms to explore, each leading down different paths. Above the door of each room, there’s an icon that gives you a hint about what’s inside. Some rooms may have stronger enemies that provide permanent stat upgrades when defeated. You’ll meet blacksmiths who can strengthen your weapons, but beware, they might damage them in the process. There’s also a suspicious snake who offers to buy your soul for a relic. If you accept, he may cause damage each time you roll, or reverse your control settings until you fulfill his Faustian deal of killing twenty enemies. Occasionally, you’ll stumble upon a mystic, and there are shops where you can spend your earned gold coins.

Dunjungle is easy to play but fiendishly difficult | Early Access impressions

In this game, there’s an impressive array of adversaries, each with distinct attack strategies that you need to master. The action is so engaging that even when the situation seems bleak, you’ll be eager to optimize the thrilling combo multiplier system, which boosts when you swiftly defeat enemies without getting hurt yourself. The bosses are particularly challenging, reminiscent of classic game design. As a roguelike, each playthrough offers a new collection of weapons, relics, and other items, ensuring a continually refreshing experience. The balance between risk and reward is significant here, prompting you to take calculated risks in tough situations, hoping for the rare blue gems that unlock new weapons for future attempts, or the more common purple ones used to buy upgrades and additional weapon and skill slots from merchants like the blacksmith or that cunning snake. Occasionally, you may find yourself stuck with a weapon you don’t gel with; in my case, it was a close-combat conch shell glove that brings you too near the enemies to harm them effectively, leading to repeated defeats. However, equip me with any weapon featuring the roll/flurry function, and I’m right at home!

From the initial stages, this game seems to be among the top contenders for Game of the Year. It’s so captivating that I find myself playing it even before my morning coffee, sometimes waking up earlier just to squeeze in more time with it. The game Dunjungle is simple to grasp but challenging to excel at, providing fresh surprises in a way that keeps you hooked like a slow, satisfying drip. It’s a game that deserves to be a big hit.

Dunjungle hits PC early access via Steam on October 22nd.

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2024-10-21 18:16