
Over a month after its release, Dying Light: The Beast remains popular, with players actively engaged in the ‘Call of the Beast’ challenges and fighting zombies. Techland recently launched patch 1.3, which includes new enemy actions, smoother animations, and overall game improvements.
The patch notes aren’t very long, which makes sense considering the game isn’t huge either. If you want to see the complete list of changes for Dying Light: The Beast’s 1.3 update, keep reading.
Full Patch Notes For Dying Light: The Beast 1.3
A great addition in the recent Dying Light: The Beast update (version 1.3) lets enemies surrender. If you aim a gun at them, they might drop their weapons instead of fighting Kyle Crane.
Techland explained:
Dying Light has always focused on making the game world feel alive and react to what you do. Based on player feedback, we’ve added a new behavior: enemies with melee weapons will now recognize when you point a gun at them and may choose to surrender instead of fighting to the death. What happens next depends on your choices – we’ll let you discover those possibilities for yourself.
The team expanded the game with nine new animations for finishing off enemies with melee weapons, so now every type of close-combat weapon has a unique animation.
The Call of the Beast event is still going strong, and now there are new goals for players to achieve! The community needs to collectively fire 10 million shots to earn a special car skin, and 20 million shots to unlock a limited-edition rifle. This challenge starts today and lasts until next Thursday.
The Dying Light and PUBG Mobile crossover event starts tomorrow! To join, visit the Dying Light Outpost page and start the quest. Completing this quest will unlock a bunch of special PUBG Mobile-themed items in the game.
Latest Bug Fixes in Dying Light: The Beast
Here’s the full list of bug fixes hitting Dying Light: The Beast in the 1.3 patch.
Progression
- Resolved a blocker preventing players from picking up the cable in “Precious Cargo”.
- Fixed incorrect save/load behavior for doors in “Precious Cargo”.
- Resolved an issue where players couldn’t move after disabling gas cylinders in “Chain Reaction”.
- Fixed a potential block in “Hunting Yaga” quest if players closed the doors after killing the scientist.
- COOP – fixed an issue in “One Flew Over the Volatiles’ Nest” where players could respawn outside the mission area after death.
- Improved Volatile behaviour in “What lurks beyond the Pine”.
- Fixed misplaced investigation triggers in the convoy during “The Beast Within”.
- Adjusted AI (Suiciders) despawning in “Power Gambit”.
- Balanced bullet count received during “Precious Cargo”.
- Fixed NPC duplication issues in HUBs under certain scenarios.
- Fixed unintended cooldown triggers during Hive encounters.
- Corrected crafting and inventory data inconsistencies.
- Fixed several terrain areas where players could get stuck.
Performance and Stability
- Fixed various crash issues across all platforms.
- Improved game stability when creating new saves and during long gameplay sessions.
- Resolved multiple cases of performance degradation and FPS drops in COOP mode.
- Enhanced visual quality by addressing LOD and texture streaming issues.
Graphical Improvements
- Resolved multiple lighting and visual artifacts across various missions and platforms.
- Corrected various visual artifacts and graphical inconsistencies.
- Addressed improper camera behavior and graphical glitches in several quests.
- Fixed animation issues, including shotgun unequip and various loot pick-up.
- Fixed translucent material rendering on windows.
- Resolved the floating gun issue during a cutscene.
UI and Audio
- Improved UI responsiveness on 4k displays.
- Corrected key binding conflicts in settings.
- Addressed translation errors in mission objectives.
- Added missing description text for certain options menu.
- Fixed opening animation playback issues on PC.
- Resolved audio and subtitle synchronization issues in multiple quests.
- Replaced incorrect SFX for several usable items.
- Fixed audio behaviour in places with the guitar.
- Synced and improved audio events for several mini boss fights.
- Fixed screamer audio glitches.
Balancing
- Increased the amount of oxidizers looted (finally!)
- Reduced the cost of wiring used for weapons crafting and upgrading
- Introduced a new assortment to vendors with more craft parts towards the end of the game
- Survivors in Encounters are now more resistant to player and enemy hits
Let me know if you’re still playing Dying Light: The Beast on the TopMob Discord server.
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2025-10-30 19:25