In “Dying Light: The Beast”, fans can join forces for cooperative gameplay, a characteristic that has been a staple in this series. The developers at Techland discussed with Game Rant the role of co-op in the franchise and how it’s being integrated into “Dying Light: The Beast”.
Although Dying Light: The Beast aims to introduce new elements for an engaging experience, Techland is carefully building upon what was most successful in earlier installments of the series. Notably, they’re reintroducing a cooperative multiplayer mode that was featured in both Dying Light and Dying Light 2. Game Rant had a conversation with members of the Techland team, including Tymon Smektala (franchise director) and Nathan Lemaire (game director), to delve into the intricacies of the cooperative mode within the context of the series.
Dying Light: The Beast’s Co-Op Mode Explained
In both the initial Dying Light games, multiplayer options were included, enabling players to collaborate on the campaign. Furthermore, cooperative play was often incorporated in the game’s DLC. Similarly, four-player co-op is being introduced to Dying Light: The Beast, and this mode will have shared progression, ensuring that everyone involved advances through the story. During a conversation about the co-op mode for Dying Light: The Beast, Lemaire explained the reasoning behind its creation and the design principles that guided its development.
Dying Light: The Beast offers a vast, fun playground. Playing it with friends changes the game drastically, creating unique stories and shared experiences. Also, allowing co-op means players can keep going by teaming up with friends or others in the gaming community.
In simpler terms, Lemaire’s statement suggests that cooperative play fits well with the gameplay of Dying Light, and the vast openness of Castor Woods could make it more enjoyable in multiplayer mode.

Smektala took things a step further by introducing relevant statistics that ultimately influenced the team’s choice to continue with their cooperative practice.
Based on historical records, approximately a quarter to one third of Dying Light players prefer playing the game cooperatively. This implies that while we prioritize the immersive, story-driven, single-player survival horror aspect of the game, a substantial portion of our player base is more inclined towards a casual, sociable, “let’s enjoy the game with friends on a Friday night” approach. We wholeheartedly support this style of play, as it resonates with many of us who grew up playing cooperative games from the X360 era like Army of Two. There’s indeed a unique charm in battling hordes of zombies alongside your friends.
Blow Up Zombies with Friends
The Beast,” particularly its multiplayer aspect, highlight what makes zombie games exciting, focusing primarily on action. Typically, in various forms of media, zombies are portrayed as weak, slow, mindless, and relentlessly hungry enemies that swarm in large numbers. This combination of traits creates a sense of satisfaction for players when they kill zombies since, in most cases, there’s little reason to feel guilty about their demise because, in the media, there’s no moral dilemma attached to their deaths.
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2025-08-22 21:36