Dying Light: The Beast Director Shares More About the Game’s World

As the director of Dying Light: The Beast mentions, this new game boasts an impressive variety of distinct locations within its compact open world, Castor Woods. Dying Light: The Beast is a separate installment in Techland’s zombie-slaying series with parkour elements that has been around for over a decade.

Originally released as a downloadable content for Dying Light 2, Dying Light: The Beast is fundamentally smaller and shorter than its predecessors. Unlike the first two games, which typically took players around 30-40 hours to finish, this spin-off promises a quicker experience. Techland predicts that the main storyline will take approximately 20 hours for most gamers to complete. Moreover, the protagonist of the original game, Kyle Crane, returns in The Beast, and he’s been infected with zombie DNA, granting him the ability to use zombie-like skills during combat.

Dying Light: The Beast is Packed with Different Biomes and Locations

In a recent conversation with Insider Gaming, Nathan Lemaire, the director of Dying Light: The Beast, revealed that despite having a smaller open world compared to the first two games, it will be richly filled with intriguing locales to discover. He discussed the various types of environments found within this game, referring to it as Castor Woods. This map includes an old town, a village, and an industrial area, along with swamps and farmlands for players to delve into. Lemaire emphasized that Castor Woods represents the most diverse environment ever created in the Dying Light franchise. Furthermore, he hinted at numerous hidden treasures and collectibles scattered throughout these areas, waiting to be discovered by curious explorers.

In the new installment of Dying Light, the shift from urban cityscapes to a smaller, more rural setting like Castor Woods presents an exciting departure and potentially a fresh take on the series. Given that parkour is a fundamental aspect of Dying Light’s gameplay, it will be intriguing to see how these more sparsely built environments cater to this core mechanic.

The verticality offered by the dense cities in the first two games might not be as prevalent in Castor Woods, but it’ll be fascinating to witness Techland’s innovative approach to maintaining the game’s signature fluid movement experience within a setting boasting fewer structures. Farmlands or swamp areas may not have the same number of buildings as cities, but adapting the parkour-heavy gameplay to these environments undoubtedly poses an intriguing design challenge for Techland.

In collaboration with Castor Woods, we’ve crafted a world that boasts an unprecedented level of diversity for our franchise, setting a new standard.

The game titled “Dying Light: The Beast” is set to launch on September 19 across Xbox, PlayStation, and PC platforms. However, this release date coincides with a particularly crowded period in the gaming world, as “Borderlands 4” drops a week before and “Silent Hill’s” new edition follows shortly after. Despite this fierce competition, the unique Castor Woods environment that “The Beast” offers might just be enough to make it shine amidst September’s chaos of fresh releases.

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2025-08-22 20:48