In contrast to its predecessors, the game titled “Dying Light: The Beast” won’t offer any player choices and will instead tell a straightforward story. This decision, while potentially controversial, may lead to one of the game’s key advantages by eliminating multiple endings.
Ever since the announcement of “Dying Light: The Beast“, fans have been eagerly anticipating daring decisions from developer Techland. With the latest installment, there seems to be a shift towards a new direction that could potentially revolutionize the franchise, while still staying true to its origins. Yet, many were surprised to discover that one of the series’ key narrative components might be left behind in this journey.
During an interview with GamesRadar+, game director Tymon Smektala shared that the upcoming expansion Dying Light: The Beast will not offer any choices for players. Instead, Smektala expressed a desire to maintain a more consistent narrative going forward, stating that linear storytelling aligns better with their plans for the franchise’s direction. He explained that this approach allows them to ensure the story progresses as intended.
Dying Light: The Beast Will End the ‘Canon, Non-Canon’ Debates for Good
In his perspective, offering choices to players carries a significant burden for developers, as they must determine the canonical events versus those that remain open-ended. He uses the conclusion of “Gears 5” and the ongoing debate surrounding “Dying Light’s” ending as illustrations of the challenges posed by multiple plot resolutions. Essentially, he argues that by electing to canonize only one ending in a sequel, developers might unintentionally invalidate the choices made by half their player base.
According to Smektala’s latest statements, it seems that the game Dying Light is planning to merge its timeline, create a sole narrative, and concentrate on single-player, sequential campaigns. For some, this decision might be daring, potentially determining the success or failure of upcoming editions. After all, it introduces a fixed version of characters like Kyle Crane, who no longer possess the flexibility to choose their own path. However, it could also be exactly what the series requires, broadening its appeal by presenting itself as a linear, story-driven first-person shooter.
Changing the decision-making aspect in Dying Light might appear risky, but it could extend the life of the franchise. This adjustment may prevent the story from becoming a complex network of interconnected events, making future expansions more manageable. However, whether eliminating player decisions will save or sink the Dying Light series remains to be seen. It’s evident that developer Techland is dedicated to allowing the series to develop and change, even if it means relinquishing some key features. Gamers eager to see how this alteration influences gameplay should note September 19 on their calendars, as that’s when The Beast will be released.
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2025-07-28 13:03