Dying Light: The Beast feels very much like the original Dying Light, and that’s what makes it so good. After Dying Light 2 tried some new things that didn’t quite land, The Beast returns to the core gameplay that fans loved. While it does introduce some changes – some obvious, like the new Beast Mode, and others more subtle – it ultimately delivers a classic Dying Light experience. By the end of the game, longtime fans will likely recognize one significant shift in particular.
The nighttime experience is arguably the most recognizable part of the *Dying Light* series – it’s where the game gets its name! The danger dramatically increases when the sun sets in this zombie-filled world. *Dying Light: The Beast* continues this tradition, but it downplays the nighttime aspects more than previous games. Interestingly, this version of the nighttime experience is possibly the scariest one yet, though the reason for the shift isn’t immediately clear.
Dying Light: The Beast’s Night Shift Is No Accident

Dying Light: The Beast’s Night Experience Takes a Backseat
Nighttime in *Dying Light: The Beast* is as terrifying as ever, and even more intense. Players will feel a rush of adrenaline as they try to survive in the complete darkness of Castor Woods, dodging the fast and deadly Volatiles that can send you back to your last checkpoint. Despite all the scares, the game focuses more on exploring a beautiful and interesting world than on simply being frightening.

While *Dying Light: The Beast* occasionally pushes players into nighttime scenarios during the story and side missions, there’s little incentive to actually venture out after dark. Nighttime does offer double experience points and a chance for better loot, but these benefits aren’t significant enough to justify the increased risk. It’s easy to reach the maximum level just by completing the game’s quests, and the extra loot available at night isn’t usually very valuable.

A World Designed to Hold Attention
There’s little point in exploring the Castor Woods in *Dying Light: The Beast* at night. This isn’t due to danger, but because the game’s beautiful open world is nearly impossible to see in the dark. Even with a light source, visibility is extremely limited to your immediate surroundings. Essentially, you can’t fully appreciate the detailed world Techland created until daytime.

One of the highlights of *Dying Light: The Beast* is a side quest that actually encourages players to pause and appreciate the scenery from an old house’s balcony. This emphasizes that *The Beast* has shifted focus from the intense nighttime gameplay *Dying Light* is known for, offering something beautiful to observe instead. Hopefully, future installments will strike a balance between both, but for now, players can enjoy the lovely landscapes of Castor Woods during the daytime.
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2025-09-23 20:42