As a devoted Destiny 2 fan, I’ve noticed that climbing the Power ladder has taken on a new dynamic with the introduction of ‘The Edge of Fate’. Now, instead of relying on random luck or special events, we’re immersed in a steady grind through the Portal, opening up a variety of engagements, solo or alongside fellow Guardians. This journey propels us towards the Power ceiling, but beware, as our might grows, so does the intensity of each conflict. To maintain an edge in these escalating battles, we must progressively incorporate tougher challenge modifiers in every 10-Power increment.
Rising through the ranks might make certain activities more challenging, particularly when employing demanding modifiers, but I’ve compiled a list of some less daunting options that will help you secure an A-rank, irrespective of your level:
1. “Elite” enemies offer a slight boost in experience points and rewards without overwhelming you with difficulty.
2. “Bonus Rounds” can provide additional rewards after each activity, but be mindful of the time commitment.
3. “Overtime” grants extra minutes to complete activities, making it easier to rack up points and rewards.
4. “Champion Modifier” introduces a single powerful Champion enemy during the activity, adding an interesting dynamic without overwhelming your Guardian.
To attain an A rank for most tasks, it’s sufficient if players reach a reward level of B+, as long as they are swift and effective in overcoming opponents and resolving encounters. Nevertheless, if you want to ensure an A-rank, we’ve provided some helpful modifiers to assist players in reaching their goal with the appropriate adjustments.
Best Advanced Modifiers for A Rank

As a dedicated player, I’d recommend sticking with the Advanced difficulty until you hit Power 200, as beyond that point, no additional loot can be obtained. When it comes to enhancing your Combatant Power, aim for a minimum of +20, and here are the modifiers we utilized in our gameplay:
1. Armor Piercing (+5% damage through enemy armor)
2. Critical Hit Chance (30% increased chance of dealing critical damage)
3. Health Regeneration (Slowly regenerates health over time)
4. Movement Speed (Increases movement speed, making navigation easier and quicker)
5. Damage Reflection (A portion of the damage dealt to enemies is reflected back to them)
Modifier Name | Modifier Type | Description | Why We Chose It |
---|---|---|---|
Caltrops | Bane | Caltrops will appear on combatants. Affected combatants drop damaging elemental pools during combat and after being defeated. | Caltrops are an easy Bane to deal with for long-range fights or melee builds, as the lingering damage isn’t too impactful. |
Subtle Foes | Challenge Modifier | Certain foes are stealthy when at a distance. They become visible when near a Guardian. | This provides enemies with no real advantage, as players can see their outline and health bars from a distance, and they become visible when you get close. |
Haste Trade-Off | Challenge Modifier | Moving quickly will slowly regenerate your health. Standing still will slowly deal damage. | Since you will always be on the move, there’s no harm in adding a modifier that will slowly eat your health if you stay still for too long. |
Best Expert Modifiers for A Rank

Players will encounter Expert mode, which offers loot up to 300 Power. Once you reach this limit, it’s a signal that it’s time to progress further. In Expert mode, players gain access to extra modifiers, but remember to keep your Power 20 levels below the Combatant Power for optimal performance.
Modifier Name | Modifier Type | Description | Why We Chose It |
---|---|---|---|
Rage and Caltrops | Bane | Difficult Banes Rage and Caltrops will appear on combatants. Rage: Affected combatants deal increased damage and have increased damage resistance as their health levels decline. Caltrops: Affected combatants drop damaging elemental pools during combat and after being defeated. | Any Bane that features Caltrops is usually the best to go for, and we decided to pick Rage as although it might increase combatant damage, they’re scarce, and it stops overwhelming effects from appearing with other Banes like Threaded and Avalanche. |
Hot Step | Challenge Modifier | When defeated, challenging combatants drop fire at their location. | Most enemies are going to be defeated from a decent distance, so the fire that they drop isn’t going to matter too much, especially when challenging combatants aren’t that common. |
Glass Cannon | Major Negative Modifier | The player with the greatest number of final blows during an activity takes more incoming damage. | The damage received really is minimal, so this is a free +20 Combatant Power to use. |
Equipment Locked Activity | Loadout Restriction | Equipment is locked during the entire activity. | The most important activity modifier is Equipment Locked Activity, as it will lock the loadout, but the activities are so minimal that swapping to different loadouts really isn’t necessary, and it’s a huge multiplier bonus without impacting Combatant Power. |
Best Master Modifiers for A Rank

After reaching Power level 300, it’s now time to move into Master mode, which is where most of your Power will be increased. Master mode, ranging from 300 to 400 Power, is the primary difficulty level. Here are some modifiers that players should prioritize for a smoother battle experience:
Once you’ve reached Power 300, it’s time to venture into Master mode, which is where most of your Power advancement takes place. The Master mode, spanning from 300 to 400 Power, is the main difficulty setting. Here are some modifiers that players should concentrate on for a more manageable battle:
Or, in a slightly different way:
Upon reaching Power level 300, it’s now appropriate to delve into Master mode, where most of your Power growth occurs. The Master mode, encompassing 300 to 400 Power, is the principal difficulty. Here are some modifiers that players should emphasize for a more effortless battle:
Each sentence maintains the original meaning while offering a unique way to express it.
Modifier Name | Modifier Type | Description | Why We Chose It |
---|---|---|---|
Rage and Caltrops | Bane | Difficult Banes Rage and Caltrops will appear on combatants. Rage: Affected combatants deal increased damage and have increased damage resistance as their health levels decline. Caltrops: Affected combatants drop damaging elemental pools during combat and after being defeated. | Caltrops is easily the safest Bane to choose, and while the second Bane doesn’t really matter, Rage is a nice choice for players who are confident that they can quickly and effectively eliminate the target before their higher damage output overwhelms. |
Subtle Foes | Challenge Modifier | Certain foes are stealthy when at a distance. They become visible when near a Guardian. | This might make some enemies invisible, but they become visible again when players get too close, and considering difficult content will have players always moving, these invisible enemies won’t stay hidden for long. |
Hot Step | Challenge Modifier | When defeated, challenging combatants drop fire at their location. | Range isn’t an issue when it comes to Hot Step combatants, as the fire that they spawn upon defeat isn’t too deadly, and is completely avoidable at range. |
Glass Cannon | Major Negative Modifier | The player with the greatest number of final blows during an activity takes more incoming damage. | For Solo activities and with the right builds, this modifier will feel like it has no true impact on gameplay, and is a free +20 Combatant Power. In activities with other Guardians, it’s easier to manage thanks to revives. |
Equipment Locked Activity | Loadout Restrictions | Equipment is locked during the entire activity. | Equipment Locked Activity is the best modifier for all difficulties, as it might lock your equipment completely, but it provides a huge surge in Challenge Multiplier without adding to Combatant Power. |
No Starting Ammo | Starting Ammo | Guardians start with no Special or Heavy ammo. | It might be frustrating to lack Heavy or Special ammo, but there are plenty of ammo boxes in Solo Ops, and there are more than enough enemies to generate ammo in other activities, so it’s a way to grab Challenge Multiplier without impacting Combatant Power. |
Best Grandmaster Modifiers for A Rank

In this game, Grandmaster level is where players reach the final stage and it’s the challenge that keeps them engaged during their journey towards 450 Power. Ideally, players should aim for Grandmaster when they have around 380 Power, or in the safe zone of 400 Power and above, as Master becomes less effective beyond 400 Power. Here are some modifiers players might find useful during their long trek to 450:
This version maintains the original’s meaning while making it easier for casual readers to understand, using more common phrases like “final stage” and “journey towards”. It also provides a more natural flow by rephrasing the structure of the sentence slightly.
Modifier Name | Modifier Type | Description | Why We Chose It |
---|---|---|---|
Screeber and Caltrops | Bane | Difficult Banes Screeber and Caltrops will appear on combatants. Screeber: When defeated, affected combatants will create multiple mini Screebs. Caltrops: Affected combatants drop damaging elemental pools during combat and after being defeated. | Caltrops remain the best Bane for safe content, but Screeber might cause some concern since a bunch of mini Screebs is never a fun sight, especially with how explosive they are. However, staying airborne and shooting them will negate their effects pretty fast. |
Subtle Foes | Challenge Modifier | Certain foes are stealthy when at a distance. They become visible when near a Guardian. | Invisible enemies will be no issue at Grandmaster, as players will have the confidence to eliminate them before they can even get a shot in. |
Hot Step | Challenge Modifier | When defeated, challenging combatants drop fire at their location. | Fire dropped at a defeated enemy’s location isn’t an issue when one considers that it only occurs with challenging combatants, and that players can simply move out of the way of this low-damaging field. |
Equipment Locked Activity | Loadout Restrictions | Equipment is locked during the entire activity. | Like previous difficulties, Equipment Locked Activity provides the best way to get additional score multipliers without increasing enemy strength, and most builds should be used to sustain players without needing to swap over mid-activity. |
No Radar | HUD Modifier | The radar is invisible. | The radar is the most non-essential element of a HUD, as players only need their health, ammo, and abilities to see, so why not get rid of it for easy score multipliers? |
Brawn | Health Model Modifier | Health is massively increased but does not regenerate. Defeating combatants recovers a small amount of health. | This is another easy modifier for Challenge Multiplier, as players have a huge Health pool that can be increased simply by defeating enemies in the activity or by using other healing abilities. |
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2025-08-04 13:41