Summary
- The idea for Elden Ring Nightreign first originated during the development of Dark Souls 3.
- Director Junya Ishizaki began shaping the concept for Nightreign during Elden Ring’s full development.
- Ishizaki also said he’d love to direct more projects like Nightreign in the future.
The director behind Elden Ring: Nightreign shared that the concept for this game originated during his work on Dark Souls 3, which was released in 2016. This implies that the idea for a game like Elden Ring: Nightreign had been brewing in the director’s mind well before the initial development of Elden Ring even began.
As a passionate admirer of video game masterpieces, I can confidently say that FromSoftware’s Dark Souls series has left an indelible mark on the gaming world. Even after the extraordinary success of their latest creation, Elden Ring, the influence of Dark Souls remains undeniable. These groundbreaking titles have redefined video game standards and even birthed a new genre—the Soulslike. The Dark Souls series has inspired countless games, both in the AAA and indie scenes, and has even shaped the future releases from FromSoftware itself. It’s no wonder that many elements of Elden Ring echo those found in Dark Souls, despite being part of a separate series. Now, the franchise is expanding with a new, independent RPG titled Nightreign. This game promises a cooperative, roguelike experience, with its lore and setting derived from Elden Ring. It appears that the concept for Nightreign has been in development for several years.
In an interview with GamesRadar+, Elden Ring Nightreign director Junya Ishizaki shared that he had a general concept for a game similar to this while working as a combat and level designer on the hit Dark Souls 3. Ishizaki elaborated that his ideas were quite scattered, but it was only when Elden Ring was fully in development that he could clearly visualize Nightreign.
Nightreign Director First Got the Idea for the Game While Working on Dark Souls 3
Ishizaki mentioned that when he first explored the vast open world of Elden Ring, filled with an astounding array of diverse enemies, weapons, and opportunities for players, he felt it was an “ideal ground for expansion.” This prompted him to clarify his ideas more distinctly. Notably, Elden Ring boasts a mind-boggling assortment of enemies and bosses strategically placed across its expansive landscape, each with a distinctive set of actions, providing players with unique, challenging experiences.
During the interview, Ishizaki confessed that he hadn’t realized he would be the director of the Nightreign project until Hidetaka Miyazaki proposed it to him. Now, he’s eager to take on more directing tasks in the future. The Elden Ring Nightreign is set for release on May 30, and while the game’s name suggests a dark theme, Dark Souls 3 was instrumental in planting this idea in Ishizaki’s mind initially.
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2025-05-28 16:03