Key Takeaways
- The patch includes adjustments exclusive to Single Player Mode, such as ‘Automatic Revival Upon Defeat’ and increased rune gains for solo expeditions.
- General balance adjustments have been made, including increased availability of high-rarity Relics from expeditions and the Small Jar Bazaar.
- Numerous bug fixes address issues related to camera behavior, character skills, enemy attacks and behaviors, status ailments, magic spells, passive effects, Relic effects, item acquisition, graphics rendering, and sound effects.
The initial post-launch update for Elden Ring: Nightreign is now active on all platforms, rolled out during the game’s maintenance phase. For console users, this update appears as version 1.001.001, and it’s expected to be a minor file size.
This week, FromSoftware is expected to release patch version 1.02. However, it appears that for last-gen players, this update will be referred to as the “Elden Ring Nightreign patch 1.02″. Originally, FromSoftware had labeled this week’s patch as version 1.02, but later changed it to version 1.01.01 instead.
Elden Ringâs First Update Post-Launch Makes Things Easier for Solo Players
Single Player Mode-exclusive adjustments
- The effect âAutomatic Revival Upon Defeatâ, which allows revival once per night boss battle, has been added to solo expeditions.
- The amount of runes gained has been increased for solo expeditions.
General balance adjustments
- Increased the number of high-rarity Relics that can be obtained as a reward when reaching Day 3 during Expeditions.
- Increased the probability of obtaining high-rarity Relics from Scenic Flat stones purchased at the Small Jar Bazaar.
Bug Fixes
- Adjusted camera behavior when activating the Guardianâs Ultimate Art, âWings of Salvation.â
- Fixed a bug in the Duchessâs Character Skill âRestageâ where Status Ailments would not trigger when built up from other playersâ attacks.
- Fixed a bug where some attacks of Raider with Greataxe and Great Hammer weapon types had higher damage than intended.
- Fixed a bug where some âThose Who Live in Death â enemies would revive when  defeated with the âSacred Bladeâ skill.
- Fixed a bug where the âBleedingâ Status Ailment would not build up when the Skill âBloody Slashâ hit an enemy.
- Fixed a bug where the âGhostflame Ignitionâ attack would not occur under certain circumstances.
- Fixed a bug where the status ailment âFrostbiteâ would not build up when the light wave released by a strong attack hit an enemy while the âMoonlight Greatswordâ skill was active.
- Fixed a bug where the speed of arrows fired with the âMighty Shotâ and âEnchanted Shotâ skills was slower than expected.
- Fixed a bug where the attack range of the magic spell âRock Slingâ was longer than expected when using it with a staff equipped in the left hand.
- Fixed a bug where the effect of reducing the maximum HP of enemies when the incantation âBlack Bladeâ hit them was not activated.
- Fixed a bug where the Passive Effect âSuccessive Attacks Negate Damageâ Â would stack when successive attacks were made while the Effect was active.
- Fixed a bug where some Passive Effects were not displaying their effects at the correct values.
- Fixed a bug where the Relic Special Effect â[Guardian] Become the target of enemy aggression when ability is activatedâ would not activate under certain situations.
- Fixed a bug where certain effects were not being applied to Relics obtained from Expedition Rewards or purchased from the Small Jar Bazaar.
- Fixed a bug where items that could be obtained upon completing a Remembrance in the Remembrance world when the scenario conditions were met could not be obtained when changing characters and concluding a Remembrance.
- Fixed bugs in the behavior and specifications of certain attacks and actions of specific enemies.
- Fixed a bug that caused the game to become unstable under certain conditions during battles with specific enemies.
- Fixed a bug in the graphics rendering during battles with specific enemies.
- Fixed some incorrect information in the staff credits.
- Fixed some text.
- Fixed a bug where some sound effects were not playing correctly.
- Fixed a bug where the âExit Remembranceâ effect was not displayed during a âWylderâ Remembrance on some platforms.
- Fixed a bug where the HUD was not displayed on some platforms.
- Fixed a bug where the game would crash under certain circumstances on some platforms.
- Fixed a bug where Expeditions and reconnecting to sessions would fail under certain circumstances on some platforms.
- Fixed a bug where background music would not play properly under certain circumstances on some platforms.
Steam-only adjustments
- Fixed a bug where some graphics were not rendered correctly when âLowâ was selected in âQuality Settingsâ under âGraphics.â
- Fixed a bug where the Climb up action sometimes failed when using the keyboard.
- Fixed a bug where the Climb up action was difficult to perform when using a gamepad.
esXX will let our readers know when more Elden Ring Nightreign patches are out in the near future.
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2025-06-02 14:02