Elden Ring patch fixes bugs, offers solutions to “possible unstable performance”

As a seasoned Elden Ring adventurer who’s faced more than a few formidable foes and treacherous terrains, it’s always a relief to see the developers addressing the niggling issues that can sometimes make our journey feel less smooth. The latest update (version 1.15) from FromSoftware and Bandai Namco has brought a slew of bug fixes, performance tweaks, and even some humor in their explanations.


In simpler terms, the developers at FromSoftware and Bandai Namco have rolled out an update (version 1.15) for Elden Ring, resolving numerous technical issues and providing recommendations to enhance its performance.

As announced on their official website, they’ve addressed numerous bugs for an upcoming update that will be released on platforms including PS4, PlayStation 5, Xbox One, Xbox Series S/X, and PC Steam. Here’s a breakdown of the fixes:

  • Fixed a bug where the cutscene that plays when entering the Shadow Keep Church District would play again when re-entering the area
  • Fixed a bug where some of the Golem Fist weapon attacks would not deal damage when the player was affected by certain special effects
  • Fixed a bug where the Golem Fist weapon one-handed heavy attack power was lower than expected
  • Fixed a bug that prevented the Aspects of the Crucible: Thorns incantation from being cast when used in quick succession
  • Fixed a bug where the Smithing Talisman effect did not apply to some weapons’ throwing attacks
  • Fixed a bug that prevented the use of ashes in some areas of the Scadutree Avatar battle arena
  • Fixed a bug where Rellana, Twin Moon Knight would sometimes perform unexpected actions when interacting with objects in the battle area
  • Fixed a bug that allowed Skills to be used in incorrect combinations with Weapons under certain circumstances
  • Fixed a bug that caused unexpected rendering and behavior of some enemies under certain circumstances
  • Fixed a bug where some sound effects did not play correctly
  • Several performance improvements and other bug fixes
  • Further fixes were added to the game’s end credits


 

Moving forward, FromSoft has mentioned potential solutions for performance instability, especially for those experiencing frame rate problems. These seem to be fixes aimed at addressing performance-related concerns.

  • For the PS5 version of the game, unstable framerate may be improved by using the “Rebuild Database” option from the device’s safe mode
  • In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the “System” > “Graphics ” > “Ray Tracing Quality” from the title screen or in-game menu
  • In the PC version, the message “Inappropriate activity detected” may appear without cheating

The developer suggests checking the game’s file authenticity before you restart the game.

  • In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance

Elden Ring is out now for PC, PS4, PS5, Xbox One, and Xbox Series S|X.

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2024-10-02 14:15