Enotria: The Last Song’s Path of Innovators Needs Some Innovation

Enotria: The Last Song's Path of Innovators Needs Some Innovation

Key Takeaways

  • The Path of Innovators in Enotria: The Last Song claims to offer versatile build-crafting opportunities.
  • Unfortunately, Enotria: The Last Song’s Path of Innovators lacks a respec option, limiting build experimentation.
  • Enotria: The Last Song should update the game to allow players the opportunity to respec their perks in the Path of Innovators.

As a seasoned gamer with over two decades of experience under my belt, I can say that Enotria: The Last Song has piqued my interest with its ambitious attempt to expand upon the Soulslikes formula. However, after diving deep into its Path of Innovators, I find myself yearning for a respec option, like a long-lost friend or a well-timed joke in a tense situation – something that’s sorely missing but could make all the difference.


Increasingly, Soulslike games are exploring various methods to broaden the formula pioneered by FromSoftware and further refined over time. A significant part of this innovation is geared towards providing players unparalleled flexibility to navigate the demanding challenges inherent in Soulslike games. This is precisely what Enotria: The Last Song strives for, even though it fails in several aspects.

In the core mechanics of “Enotria: The Last Song“, lies the Path of Innovators – essentially their take on an RPG skill tree system. However, at present, this Path of Innovators could benefit from some innovation itself, as its promise of providing players with freedom to experiment often results in a barrier rather than an opportunity.

Enotria: The Last Song’s Path of Innovators Needs a Respec Option

Enotria: The Last Song’s Path of Innovators Is a Core Part of Its Build-Crafting Gameplay

One key feature that sets apart the game “Enotria: The Last Song” is its flexibility in letting players tailor their character as desired. It achieves this versatility through various methods such as the elemental system, distinct weapons, and a multitude of abilities known as Mask Lines. However, another essential aspect of gameplay that should not be overlooked by those aiming for success is the Path of Innovators. This feature functions somewhat like passive skill trees found in many other RPGs, but with an interesting twist: unlike most games where passives are automatically activated upon unlocking, in “Enotria” you can only equip six of them at a time, fostering strategic character building.

In the game “Enotria: The Last Song,” the Path of Innovators offers four distinct paths (options) for players to select. Players can freely blend and adapt skills from any or all of these paths as they see fit. These paths are named Battlemage, Bruiser, Trickster, and Elementalist, each offering exclusive passive abilities that enhance gameplay.

Unfortunately, the whole system is held back by an interesting design choice.

Players Can’t But Should Be Able to Respec the Path of Innovators in Enotria: The Last Song

In the game, players have the ability to reallocate their Bruiser, Assassin, Elementalist, Trickster, and Battlemage attributes, but they cannot change perks obtained in the Path of Innovators at this time. Though some gamers might not consider this a problem, those who don’t carefully plan their perk acquisition beforehand may end up investing points on perks they rarely or never use. This can be disheartening, considering there are 68 skills to unlock in the Path of Innovators and Enotria offers an impressive 150 million unique build combinations with these skills.

Intriguingly, in the world of Path of Innovators, testing out diverse build combinations isn’t feasible unless players have the tenacity to unlock every perk in the game. This game design seems geared towards hardcore gamers and may isolate casual ones who lack the time, expertise, or persistence to amass enough points for every perk. To make Enotria a reality where players can experiment with its claimed 150 million build combinations, an update might be necessary to allow respecing of perks, even if it requires a trade-off. This could potentially transform the promise of Enotria into a tangible experience for its players.

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2024-09-23 14:03