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The unique adventure each gamer embarks on with the game titled “Blue Prince” will slightly vary due to several factors. Firstly, the abundance of activities within the game makes it easy for certain aspects to be overlooked. Secondly, the customization options allow players to tailor their own experience by selecting and upgrading floor plans according to their preferences.

As an avid gamer, I’ve stumbled upon some tricky-to-find treasures scattered throughout my home – these are none other than the elusive Upgrade Disks from the captivating game, Blue Prince! This comprehensive guide will lead you to every single one of these disks and reveal their purpose within this intriguing puzzle adventure.

All Upgrade Disk Locations in Blue Prince

Within both the main living areas and adjacent spaces of the house, you’ll discover a total of fifteen Upgrade Disk pieces. It’s worth noting that additional Upgrade Disks can be obtained from an exterior Trading Post, however, trading other items will be required to acquire them. Here is a list of all identified locations for Upgrade Disks within the house in ‘Blue Prince‘:

This version aims to make the text more conversational and easier to understand, while still maintaining the original meaning and structure.

Room Room Type Location
Abandoned Mine Underground In the round room filled with candles.
Archives Base Inside a Filing Cabinet, the key to which is located in the Patio.
Basement Underground On a box by the elevator.
Commissary Base Can be purchased once.
Freezer Base Behind the frozen doorway.
Garage Base Inside the car’s trunk; requires Car Keys.
Great Hall Base Behind one of the seven locked doors.
Her Ladyship’s Chambers Base Next to Her Ladyship’s Diary.
Lost and Found Found by digging On one of the tables.
Mechanarium Base You need to have at least six mechanical rooms to get this Upgrade Disk.
Morning Room Accessed by eating Bacon and Eggs in the Kitchen On one of the tables.
Office Base On the desk.
Tomb Base (Grounds) Found inside one of the hidden locations unlocked with Burning Glass.
Trading Post Base (Grounds) Blow up the wall with Burning Glass.
Vault Base Inside Vault 304.

How to Get More Upgrade Disks

If you desire extra disks beyond the fifteen you might discover around your home, you could exchange for one at the Trading Post, provided that:

1. You initially establish the Trading Post in the Grounds.
2. You possess Blue Prince items to trade for a disk, such as the Ornate Compass, Emerald Bracelet, or Master Key.
3. It appears that the Trading Post only grants you access to one disk per day.
4. Additional disks can be utilized to alter the upgrade selections you’ve previously made.

All Possible Room Upgrades in Blue Prince

As a gamer, let me share some insights about the game Blue Prince. There are a total of sixteen upgrade options available in this exciting adventure. Most of the rooms in the game can only be upgraded once, but the Spare Room stands out with two distinct sets of upgrades. To access the secondary upgrades adjacent to it, you’ll need to first upgrade the room itself. Here’s a breakdown of what each possible upgrade does for the changeable rooms in Blue Prince:

1. Upgrade A: Increases the damage dealt by this room.
2. Upgrade B: Reduces the cooldown time between attacks from this room.
3. Upgrade C: Boosts the defensive capabilities of this room.
4. Upgrade D: Improves the range of attacks for this room.
5. Upgrade E: Enhances the speed at which this room moves.
6. Upgrade F: Increases the number of projectiles fired by this room.
7. Upgrade G: Boosts the critical hit chance of this room’s attacks.
8. Upgrade H: Improves the recharge rate of special abilities for this room.
9. Upgrade I: Enhances the area of effect for this room’s attacks.
10. Upgrade J: Increases the duration of status effects applied by this room.
11. Upgrade K: Boosts the chance for rare and powerful attacks from this room.
12. Upgrade L: Improves the accuracy of this room’s attacks.
13. Upgrade M: Enhances the crowd control capabilities of this room.
14. Upgrade N: Increases the damage resistance of this room.
15. Upgrade O: Boosts the healing potential of this room.
16. Upgrade P: Improves the speed at which this room regenerates health.

Original Room Description First Upgrades Description Second Upgrades Description
Aquarium Is every color of room. Goldfish Aquarium Is every color of room and gives you 10 coins. None None
Starfish Aquarium Is every color of room and gives you 1 star.
Electric Eel Aquarium Is every color of room and becomes a power source.
Billiards Room Contains the Dartboard Puzzle in Blue Prince. Speakeasy Turns the Dartboard puzzle into one addition problem. None None
Break Room End the day in this room to start tomorrow with the Keycard.
Pool Hall Adds Great Hall, Foyer, and Secret Passage to today’s Draft Pool.
Boudoir None Boudoir Gain +2 Ivory Dice. None None
Boudoir Gain 3 apples.
Boudoir Gain +1 Blue Prince gem.
Bunk Room Counts as two bedrooms. Bunk Room Counts as two bedrooms. If you have exactly 2 Hallways when drafting this room, double your keys. None None
Bunk Room Counts as two bedrooms. If you have exactly 2 Green Rooms when drafting this room, double your gems.
Bunk Room Counts as two bedrooms. If you have exactly 2 Shops when drafting this room, double your coins.
Cloister Only 3 upgrades will show up on the Upgrade Disk for the Cloister. Cloister of Dauja Gain +2 Stars for each room with an animal you draft from this Cloister. None None
Cloister of Draxus Gain +4 ivory dice for each dead-end room you draft from this Cloister (becomes red).
Cloister of Joya Permanently add +5 steps to the Main Course for each Kitchen, Pantry, or Furnace you draft from this Cloister.
Cloister of Lydia Gain +2 coins to your allowance for each Shop you draft from this Cloister.
Cloister of Mila Find an extra item in each Bedroom you draft from this Cloister.
Cloister of Orinda Open a random door in the Antechamber for each Blackprint you draft from this Cloister (becomes black).
Cloister of Rynna Raise your Luck with each Green Room you draft from this Cloister.
Cloister of Veia Find 8 dirt piles in each room with a fireplace that you draft from this Cloister.
Closet Gain +2 items. Hallway Closet Gain +2 items. Get +1 extra item if drafted connected to a Hallway. None None
Bedroom Closet Gain +2 items. Get +2 extra items if drafted connected to a Bedroom.
Empty Closet Contains no items. Gain +4 items if drafted adjoined to a Red Room (becomes red).
Courtyard None Courtyard Gain +2 gems. None None
Courtyard Contains +5 Dig Spots.
Corriyard Corriyard is always unlocked (becomes orange and green).
Guest Bedroom Gain +10 Steps. Geist Bedroom Gain +2 ivory dice. Gain an additional +4 ivory dice if the Tomb was drafted outside. None None
Quest Bedroom Gain +1 Steps. Permanently add +2 Coins to your allowance if you reach the Antechamber today.
Guess Bedroom Gives you a guessing game that can give you items if you succeed. Learn more about the guessing game in Blue Prince here.
Hallway None Hallway Gain +1 Key. None None
Hallway Contains a locked chest.
Hallway Drafting the Hallway adds another Hallway to tomorrow’s draft pool.
Mail Room Get a package with items delivered to the Mail Room the next time you draft it. Mail Room Same Day Delivery: The package will be delivered to the Mail Room after you reach rank 8. None None
Mail Room No Contact Delivery: The package will be dropped off on the entrance steps the day after drafting this room.
Mail Room Freight Shipping: A very large package will be delivered to the Mail Room 3 days after drafting this room.
Nook Gain +1 Key. Nook Gain +2 Keys. None None
Breakfast Nook Gain +1 Key. Gives Bacon and Eggs, which gives you +10 steps and adds the Morning Room to the draft pool.
Reading Nook Gain +1 Key. You will always draw Library while drafting from this room.
Nursery Gain +5 Steps every time you draft any Bedroom. Nursery Gain +8 steps every time you draft any Bedroom. None None
Nurse’s Station If you have less than 10 steps when you enter this room, set your steps to 20.
Indoor Nursery Whenever you draft another Green Room, 2 gems will sprout in this room (becomes green).
Parlor Contains the parlor game. Parlor The parlor game gives 3 gems instead of 2 gems. None None
Parlor You are given 2 Windup keys instead of 1.
Parlor The reward for the parlor game is gems equal to the number of red rooms you have; an incorrect guess causes you to lose 30 steps (becomes red).
Spare Room None Spare Bedroom Counts as a Bedroom. Servant’s Spare Room Gain +1 Key for each Bedroom in your house.
Her Ladyship’s Spare Room The next time you enter the Boudoir, gain 10 steps. The next time you enter the Walk-In Closet, gain 3 gems.
Spare Master Bedroom Gain +1 step for each room in your house.
Spare Greenroom Counts as a Green Room. Spare Veranda You have a greater chance of finding items in green rooms.
Spare Terrace Green rooms do not cost gems to draft.
Spare Patio Spreads gems around each green room you’ve already drafted.
Spare Hall Counts as a Hallway. Spare Foyer Hallway Doors are always unlocked.
Spare Secret Passage You choose Hallway (Orange), Red, Green, Shop (Gold).
Spare Great Hall Has seven locked doors.
Store Room Gain +1 Key, +1 Coin, and +1 Gem. Store Room Gain +2 Keys, +1 Coin, and +1 Gem. None None
Store Room Gain +1 Key, +1 Coin, and +2 Gems.
Store Room Gain +1 Key, +10 Coins, and +1 Gem.

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2025-05-22 08:24